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Nansuchao

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Everything posted by Nansuchao

  1. Also the spaceplanes parts are from B9 Aerospace.
  2. No problem Yanfret. Every mod has some issues on the first release or upgrade.
  3. It's not an Omnidirectional antenna, so why overpowered? If was an Omnidirectional too, its job depends on how much energy your net can provide. In the past, using the Receiver Antenna, I had to put not less than four on every ship. Now just one, so less parts count...
  4. Same issue, and some parts, clipped inside pods (parachutes) or others, will not work "while stowed". Ksp bug?
  5. FreeThinker, great job with the new Microwave Receiver! It's very very useful!
  6. - FAR - B9 Aerospace - Chaka Esploration - TAC Fuel Balancer - Interstellar - KAC - Transfer Windows Planner - KER - Renaissance Compilation (still not upgraded) - KIS/KAS
  7. The destruction of the Launchpad often happens due to the physics loading the ship in a single moment. You can easily avoid this issue with Kerbal Joint Reinforcement
  8. I agree. Kis/Kas are some of the best mod for KSP at the moment, but sometimes, due to the tricky way the work, is difficult to understand if you fail doing something for your fault or for a bug. Surely there must be a best way.
  9. Actually, if you want to SCOOP propellant from planets with atmosphere in Outer Planet Mod, you can. About the mining on planets without atmosphere, just be patient a little more.
  10. If a player has good patience, as I had in a old save, Microwave Network it's the best way to make energy. I launched 30/40 reactors in Kerbol, Kerbin and Eloo robot and I had not less than 3/4 GW in every part of the Kerbol System. If you use that energy to moving from a planet to another with a Quantum Vacuum Thrusters, you don't need reactors and fuel tanks too...
  11. It can happen for the fuel consumption that cause your nose to be lighter and yaw in one direction or another. Or not sufficient yaw authority from the control surfaces as said from others.
  12. Yes, I have installed the Temperature Gauge Killer.
  13. That's due to DRE, if you look at the thread everithing is explained. It must be related to the heat transmitted from the exterior part (the fairings) the the interiors (batteries, that have low temperature limit), so that's not completely a bug. Probably, you were too fast in low atmosphere.
  14. Today I setted up a fresh KSP install with all my favourite mods (last upgrade). From the very beginning, I began to have random crashes due to RAM limit violation. That seemed weird to me, I play heavy modded KSP from 0.23 and I usually know when stop putting mods in my GameData. However, I began to delete mod after mod, deleted parts unused from various mod, but no changes. After a flight, when I click the Recover or the Space Center button, KSP crash. Can someone please take a look at my output and see what's wrong? I use Active Texture Management, Aggressive Release. https://www.dropbox.com/s/kcstdu0jhh7ry92/output_log.txt?dl=0 In my previous 1.0 install, I had more or less the same mods, but it was messed up a little cause I used that for testing various mods.
  15. Ok, so it's builded just in function of the storyline. Really really interesting!
  16. The way Jool and Kerbol are rendered in the game, makes impossible to land.
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