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Nansuchao

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Everything posted by Nansuchao

  1. Sure I can use TweakScale, but it needs to add a TweakScale Module. I can do it by myself, but not everyone is able to do it...
  2. Try with LCARS. In my knowledge, is the only kind of propulsion similar at the Navigator... Btw, great idea!
  3. Stevie, welcome back!!! We felt you missing, create a so much addicting parts ship. I hope to see something new from you. The Enterprise is now in the safe hands of Sofia.
  4. I have a little suggestion: it will be possible to have HX parts scaleable? This will be very useful in the new release...
  5. TAC is a very good LF and it permits to build long duration bases or ships.
  6. If you think that the most advanced part of the stock tech tree is the NERVA, a 1967 project... Vista is from 2005. This make the difference.
  7. I'm sorry Dr Jet, I was wrong about your mod. It wasn't yours with parts messed up... Btw, great great job!
  8. This is a great community, with a great amount of very good people. Modders and testers are ever ready to help if you have a good idea...
  9. Take a look in Releases, someone has just released a new tech tree. Sure he can help you.
  10. He's just trying to change the Interstellar original values to the CRP ones, using Firespitter for the switch of resources in the tanks.
  11. Exactly! In that way it will be easier to build large interplanetary ships, more beautiful and more useful...
  12. Be careful that there are mods that interferes with the behavior of Deedly Reentry. I see many people that are unhappy cause their ships don't burn, others (like me) who needed to delete the mod and reinstall everything cause we had our payload burned for overheating while standing on the Runway or the Launchpad. Probably there are other mod that interfere or an instability in KSP that cause this...
  13. @Ferram I understand your point of view, but we're here cause we appreciate so much your work that we cannot enjoy KSP without a Ferram Aerospace folder in our GameData. I learned how to build a plane properly thanks to your patience and your hard work and so many of us. So, I understand your frustration, but keep going, you're great, and all of us, also who never write, is with you, in one way or another.
  14. There is someone working on a KSP 1.0 release of the Classic Interstellar by Fractal... Just be patient...
  15. Scott Manley found Lagrange points in KSP.
  16. No doubt, Dres... Actually, it's mentioned just to say why it's useless to go there or to remember that exists...
  17. My first Mun landing in 0.12, was terrible. I knew nothing about orbital mechanic. I just went there with a straight line, using a huge rocket. Finally I landed on the bell of my engine and I was stuck there... Not enough fuel to come back. I was very lucky on that first attempt. I needed more and more try to successfully land again.
  18. In the '60, NASA trained for the Lunar Landing watching Scott Manley videos...
  19. For the past version of KSP, I saw that some mods had inflatable part. For 1.0, we have a poor choice about that. There is the DERP Pod by RoverDude and some inflatable for Life Support or Crew. While it's so important to optimize space and weight for a "real" space program, it would be good to have a series of inflatable part, including also fuel tanks. When we have to build large interplanetary ships, we must do many launches, with huge payloads, while maybe with a single launch we can send in orbit a couple of fuel tank and some crew storage. Anyone interested in that?
  20. I'll be glad to see some improvement on the realism of Kerbals, but while sometimes they die just walking or descending a ladder, I'm happy as they are...
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