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Nansuchao

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Everything posted by Nansuchao

  1. I know, but I think that many people like to manually dock two ship as I like it. I just felt that something was missing, that's all...
  2. I simply like to have the original Solar System, but with KSP ratio. So a similar to reality but smaller Mercury, Venus, Mars...
  3. I was thinking about a easy way to dock. The original Docking Mode is almost useless and the "NavyFish Docking Port Alignement" is a very good help, but still perfectible. I've got the idea of a laser coming out from the target docking port, that you can use to find a good alignement. In my opinion, the laser plus the Docking Port Alignement, will make every docking more easy and also a little more realistic. IRL lasers are used in docking. Is anyone interested in this? I'm not skilled at all in coding...
  4. Interstellar... It allow to use fancy technologies not so unrealistic and really beautiful...
  5. I had a probe back from Moho in my Science Game, with 1.000 pt of science. I put it gently in a stable but great orbit, and sent a tiny rocket to rendez vous. It was a 4 day mission, and in the end, collected in EVA all the experiment, it turns out my pod will not store science... I want to cry...
  6. For now, I only added a few struts. Without, DRE try to create some problem on the ascent way.
  7. That sounds like a really good idea. One think: personally, I've tried Interstellar Flight Inc and TAC-LS. TAC is very good cause more than supply tank, it offers a way to recycle the waste, so long interplanetary mission are more easily allowed. Without any way to recycle the waste "WHILE IN FLIGHT", organize a long journey will be difficult and a little less realistic. So, ok with the MKS, but the question is: there will be a way to recycle the waste at 30/40% on a ship?
  8. A little request. Is it possible to have a Alumina Tank, or add Alumina to some tanks? It's a good resource, very poorly implemented. Just one engine that is tank too.
  9. The orbit wasn't circular, I just cared to reentry ASAP, so it was 370 Apoapsis, 95 Periapsis. STS 135 Challenge
  10. Oh, I didn't know, really glad to achieve something... I lost the docking port during reentry. I made two short test before the video, and just one reentry. So I didn't slow too much for avoiding stall. I would land on the runway, but it was still night there...
  11. Wao, that's really great. Btw, 17 years is a very long long time...
  12. This is impossible with stock games, you can achieve this with some mods.
  13. Progetting spaceplanes is my limit. I know how to fly them safely with Far and Dre, but I can just copy spaceplanes built from other people. At this moment that's my only limit. I'm good at docking, and no problem with interplanetary travel.
  14. This would be very interesting, not just for Career Mode. The game sometimes try to kill my highlander Chuch Norr... Hem, Kerman. It should know that Chuck can be killed... I can help for testing this, no experience in programming at all...
  15. That's the plugin I was waiting from a long time, and I discovered it just today.... Can you please set up a working download link?
  16. Very great idea, congratulations! I hope To try this very soon... If you need help testing, feel free to ask me.
  17. A great positive thing about refueling in Minmus Orbit, if you escape to a LKO and you burn at your periapsis you would save a great amount of delta V, thanks to Oberth Effect...
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