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Svm420

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Everything posted by Svm420

  1. Damn that may be my issue I just recently switched to realfuels. Damn don't want to lose either mod both awesome in there own way. Hope this will be an easy fix!
  2. Still getting a ton of NREs with latest build. It is happening right now only to my satellites in orbit. So may be parts without iva or when parts have been decoupled as those are the only thing I could think that would cause it as I can launch planes with no issues. Hope that helps I will keep an eye out for the trigger logs werent very indicative of the cause AFAICT
  3. Think I was just experiencing that issue. I will report back using the latest hotfix. Thanks for the quick updates and I love the new thump great job! Don't talk 'bout my linux that way! 89 mods and not counting alot more 8GB ram usage is wonderful
  4. Getting an error in my log LOG 14:30:31.197] PartLoader: Compiling Part 'JFJohnny5/Parts/K2_CommandPod/K2Pod/K2Pod'[ERR 14:30:31.227] Cannot find a PartModule of typename 'GeometryPartModule' [ERR 14:30:31.228] Cannot find a PartModule of typename 'GeometryPartModule' [ERR 14:30:31.228] Cannot find a PartModule of typename 'FARAeroPartModule' [LOG 14:30:31.239] RemoteTech: ModuleRTAntenna: Found TRANSMITTER block. [LOG 14:30:31.241] Tac.LifeSupportModule[FFF9FBE8][212.88]: OnAwake [ERR 14:30:31.297] [NE] Error: Lab GetLabEquipmentSlotFromNode: LabEquipmentSlotNode null [EXC 14:30:31.315] ArgumentException: An element with the same key already exists in the dictionary. System.Collections.Generic.Dictionary`2[System.String,ScienceExperiment].Add (System.String key, .ScienceExperiment value) ResearchAndDevelopment.loadExperiments () ResearchAndDevelopment.GetExperiment (System.String experimentID) NE_Science.ExperimentStorage.setExperiment (NE_Science.ExperimentData experimentData) NE_Science.ExperimentStorage.OnLoad (.ConfigNode node) PartModule.Load (.ConfigNode node) Part.AddModule (.ConfigNode node) PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) PartLoader+.MoveNext () [EXC 14:30:31.339] NullReferenceException: Object reference not set to an instance of an object FlightGlobals.get_ActiveVessel () ModuleScienceContainer.GetActiveVesselDataCount () ModuleScienceContainer.updateModuleUI () ModuleScienceContainer.OnStart (StartState state) Part.ModulesOnStart () Part+.MoveNext () [EXC 14:30:31.340] NullReferenceException: Object reference not set to an instance of an object DeadlyReentry.ModuleHeatShield.Start () [EXC 14:30:31.344] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitorComputer.FetchPerPartData () JSI.RasterPropMonitorComputer.Start () and getting stuck on the compiling of the K2 pod after the final patches of MM. Let me know what else you need. Linux x64 latest on all mods. - - - Updated - - - Strangest part is it had been working fine for weeks now and suddenly I am having this issue and nothing related as been updated recently AFAIK. Hope you can help. New error after removing the K2.cfg file [LOG 14:53:22.663] PartLoader: Compiling Part 'NehemiahInc/MultiPurposeParts/Parts/ExperimentContainer/esc1/NE_ESC1'[EXC 14:53:22.695] ArgumentException: An element with the same key already exists in the dictionary. System.Collections.Generic.Dictionary`2[System.String,ScienceExperiment].Add (System.String key, .ScienceExperiment value) ResearchAndDevelopment.loadExperiments () ResearchAndDevelopment.GetExperiment (System.String experimentID) NE_Science.ExperimentStorage.setExperiment (NE_Science.ExperimentData experimentData) NE_Science.ExperimentStorage.OnLoad (.ConfigNode node) PartModule.Load (.ConfigNode node) Part.AddModule (.ConfigNode node) PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) PartLoader+.MoveNext () [ERR 14:53:22.698] [R&D]: No Experiment definition found with id
  5. @krahazik why do you need this with FAR. FAR already does this and better...
  6. Seti makes panel sizes much more realistic so they are 2-3 times bigger than stock.
  7. I wanted to say it always sounded like pots and pans banging in the truck, but thought it was just me when no one else mentioned it. Glad to hear you've updated. Such a great mod.
  8. Hmm I even tried a fresh install of .17 no one else is seeing the issue? Must be a conflict with 1 of the many mods I have. Ill try to look a bit deeper later.
  9. Do you, 3 now I guess try at least running each update you put out?
  10. I have been using this for awhile, but recently switched to realfuels. I am hoping someone could make a version of this compatible with that mod. I would love them forever. Thanks!
  11. The issue is with x.x.17 the methane engine cause log spam of "can't find config in warppluginsettings". I removed the methane engine folder just to verify that was the cause of the spam. When I removed the engine folder and load the game there were no errors in the log. Hope that makes sense. I don't know directly what is causing it just that the methane engine is involved and it can't find something it's looking for in warppluginsettings. Again I use realfuels if that matters.
  12. In flight information if you don't have an engineer on board. A lot like mech jeb if your more familiar with that Information wise
  13. Seems the issue is the Methane engien remvoing the files for it fixed the issue so look there for syntax or other issues. Hope that helps! - - - Updated - - - I am using realfuels if that matters
  14. Does anyone here set niceness for the game? I have been experimenting with -10 nice and have noticed improved initial load time and minor stability increase. The stability may be placebo, but I know it make it load faster initially. I have 0 knowledge of linux other than setting it up for KSP so this may cause issues I am not awre of and was posting this here to get so input from more knowledgeable users. Thanks!
  15. Yes is it possible to increase the cost of node unlocks that could be another method perhaps?
  16. Getting some massive spam with x.x.17 cant find config in warppluginsettings. Nothing other than that in the logs new game or existing. I am sure the file it is mentioning is there in warpplugin folder with my GameData folder, but it may be looking for some reference with in the .cfg that is not present or may have bad syntax, just my conjecture. Hope that helps! Thanks!
  17. Can't remeber if it's posted or not so, with FAR Dv to LKO is ~4500 maybe a squeak higher practically so with KIDS FAR to stock I get the same 5300ish to LKO I love this mod. Didn't know how much it was needed till my first Munar rentry. I actually had to aero brake with DR from a Munar return! Imagine that from just a little Munar return. It was the best! Jeb almost crapped his pants.
  18. Ahh good points I forget not have a career really progress to inter planetary that could be an issue. Sounds like a decent compromise.
  19. While I absolutely see your point YEMo/Aurelius I think if it ain't broke don't fix it. I feel like the progression tight now has a good pace and I wouldn't want it slower I don't think. Though it may be that I don't know what I want till i try it. Just my $0.02. I do like the idea of biome dependent baro readings as well as time dependent science. Though at what point are people just going to time warp through and it basically be the same anyway idk food for thought.
  20. I would love to see a huge rocky planet with gravity equal or higher than eve close to the sun with a thin, thinner than duna, very hot atmosphere having been mostly blown away by its proximity from the sun. I think that would be a good challenge. Maybe haveing a relatively eccentric orbit.
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