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hey dude I was just thinking...since you are known to make kinda "out there"(in a good way) mods I have an idea...you might have seen my post for this on the space opera mod but how about making parts for this starship(or possibly the whole ship) she is a gorgeous ship isn't she? her name... the L.s.s reskava a lukari ho'kuun class science vessel here is what one looks like from a ventral starboard angle and here is an aft starboard view like I said I tried to make a version of one of those ships but failed also the ho'kuun class is similar to the typical triangle ufos as seen in this google image search https://www.google.com/search?q=triangle+ufo&source=lnms&tbm=isch&sa=X&ved=0ahUKEwisqb_mmZrWAhWHMSYKHTD7AGIQ_AUICigB&biw=1024&bih=726 so you could simply title this as a ufo mod and kerbal space program has most likely never seen anything like this so it will be a first for the game
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no my friend THAT is a lukari ho'kuun class science vessel no spinning parts involved in fact click on the google link I put in that post to see what the design was inspired from..... and honestly I think we could avoid copyright from cryptic(the makers of star trek online) if the textures were modified a little...lets see...make the central dome a huge window with the dark lines on it being metal(and the blue stipes being lights) also its crew capacity would be 5 kerbals, make the beige areas a little lighter in color and make the rosy pink areas a bit darker and a little more saturated. and make the blue spheres lights maybe make the rainbow lights on the underside and in the engines color shift(have an active animation to have them slide between colors in a set animation in this case have the colors move towards the aft)
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I'm not going to get involved in replicating designs that aren't historical. Sorry, but the copyright issues around this are a mindfield. And any defense would need to be water tight in all countries, as it will be going on the Internet. But generally also, KSP leads to different designs than you get in cinematic universes. Not only does it punish many physically bad tropes about space craft, but it also uses modular design. So, making parts for that craft, for example, those parts would be next to useless for anything else. Even a Starship Enterprise mod would be more modular. And while, yes, many real world craft are fully integrated single pieces (hell, that's what Aggregat from the V-2 fame meant), KSP does not lend itself to it.
Also, I'm totally not invested in that craft. It's something from a something that I'm not interested in. Making a mod part takes time. And making all the parts for a craft that's even partly complex takes a lot of time. You really need some enthusiasm to stick with it.
Which brings me to my next point. There's nothing stopping you from making the parts. You make 3D shapes in a 3D tool, I use Blender (https://www.blender.org/) because I'm a fan of open source. You then UV unwrap it (in Blender, see youtube for tutes) and texture it in your favourite 2D graphics program. Again, I'm an open source person, so I use GiMP (https://www.gimp.org/). Then import both into Unity3D (https://unity3d.com/), import the KSP tools and export the part.
I stared because I wanted some extra parts. Sure, my game now mostly looks like the progress screen on reloading ksp database. But I'm still here making parts I want. 3 years ago, I had never touched a 3D graphics program for more than the 10 minutes it took to be horrified and run away. But, a bit of time with some youtube videos on the basic UI and I was off and running.