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VenomousRequiem

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Everything posted by VenomousRequiem

  1. Hello again! I know there's a lot of foreign people on the forums, and most of them don't have English as a first language. That's okay. This brings me to my point. I feel as though there should be a quick spell check on most of the engines in the pack, as I've noticed a lot of syntax errors. Like 2st instead of 2nd. Either than that, the new update is awesome. You do very well with the models and textures! I'm very impressed.
  2. I was kidding, there's warheads in North Kerbin Dynamics. Nukes seem to be a bit against what Cobalt stands for. It's been discussed in the past. For Titan II you can take the NKD warheads and we even have the fairing for it.
  3. Ohh, well in that case I'll be back when you're 1.2.2. I deleted my 1.1.3 install the second it wasn't the latest version. Edit: Is this bundled with the clouds and EVE and Scatterer and everything? I've had horrible luck installing most visual mods on RSS, so it'd be nice if i could just move a few things into my GameData without having to change any files.
  4. Hello, ufindbatman. I know KSP is pretty easy to run, but this seems really something else entirely. I have an i5 6600k running at 3.8GHz and a GTX 1070 running at 2.0GHz with 16Gb of RAM. Do you think your mod will finally allow KSP to make a dent in my resources?
  5. And you ought to remodel the first stage. There's a problem that I can show you when I get home and to my copy of Maya...
  6. Probably about 250K. 300M/s would probably be fine I just said that to make my point sound more... Across.
  7. Well eventually their orbits will decay and they'll fall back down. It'd only take a few months. But more importantly, they have weight, and IRL the Soyuz fully loaded with fuel, 3 astronauts, and whatever else they need to take with them to the ground only has about 300M/s ∆V(I can't do it in 1/10th scale with less than 500M/s ) so jettisoning the orbital module will give you more ∆V for a more accurate deorbit.
  8. Wow, these all look phenomenal! I can't wait for RO's inevitable compatibility(Either from you or from them). Keep up the good work!
  9. Woo, looks very good! I'll have to add it to my MiG-17 when it comes out... (I'll attatch a picture later)
  10. I'm glad you like it! We currently have very basic support for RO on their side. A few of our engines were patched thanks to my good friend @Niemand303. Other than that, no.
  11. It seems like the 500lb bombs fly sideways. Go home, fins, you're drunk
  12. I, a dev of BDB, posted a comment right after the creator of BDB, who posted right after the OTHER dev of BDB, trash talking BDB
  13. Finally I can use a Saturn V without having to install that silly BDB mod...
  14. Hello, @Galileo! I'm a huge fan of this mod, but I was wondering if it were available in any larger sizes than x1? I find a lot of mods to be pretty overpowered, so I usually just bump up the planet size, but I also want to play with GPP! It's a predicament, as you can see.
  15. Hey, let's tone down the bread and cheese jokes. Bread jokes are a topic for the Tantares thread. Please keep the thread more or less on topic.
  16. Wha? I'll have to look that up. Either way it's good to have multiple people's iterations of things. I love @blackheart612's VERY stockalike art-style, so if he made it i'd use that instead.
  17. Hello, I was wondering if we could get some kind of parts from a MiG-17. Like the diverted air intake. Or the nice long and tapered engine(I don't know how to explain it. It could start at 1.25 and thin down.) Here's even some reference orthographics.
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