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VenomousRequiem

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Everything posted by VenomousRequiem

  1. Wait... 625cm is the same as 0.625m, is it not? My fault for growing up in America. It's supposed to act as a 1.25m upper stage engine.
  2. It's not the same as the old one, it's actually better compared to the real RL10. The very end of the bell is about 625cm, and the bit on top is probably around 300cm. The node shroud, however, as Cobalt mentioned, is 1.25m.
  3. Thanks! I've been playing with the latest dev build in 1.1.2 and everything works fine... so far. I haven't tried antennas or science, though.
  4. Oh! I don't know why I just thought to post this, but for those of you who weren't on the stream last night, here's the progress I've made towards remaking the RL10 engine. It never looked quite right in the past, but when I'm done with this it will. That was one of the first things I ever modeled for BDB.
  5. They're on my desktop, and I'm currently not home. So you'll get them within the next few days!
  6. I don't know why I've only just now seen this post, but would you like me to send you the model files for them? They're modeled in Maya, and I'm pretty sure I've heard somewhere that you have that as well, so that shouldn't be a problem, no?
  7. Oh lord, you guys. You cannot physically fit 3 Kerbals into a 1.25m pod because their heads are too big. This has been talked about sooo much in this thread. @Beale you should write in to OP not to mention a 3 kerbal Soyuz.
  8. Ohh, yeah, it's really pretty when you combine Scatterer. I'm not a he... The old updates won't work on 1.1, and it sounds like the issue is just your PC. I don't think the author is responsible for that.
  9. This is a retexture of EVE, essentially. This one looks better in my opinion. Much better.
  10. Wow, this actually looks really good, and runs better than any other cloud pack I've tried that actually looks good! Please, god, listen to the mods and don't get your thread closed. Don't be that guy.
  11. It kinda seems like the mod won't be spread to different packs (like i think you mean) for a good minute, and yes, the tech tree is as spread out and balanced as possible. Cobalt only ever plays in career.
  12. Aren't those like... Broken in the stock aerodynamics? Thats the problem that LiquidHype and Felbourn and a bunch of others were having. Like that's the reason KWRockety has P. Fairing now instead of solid ones.
  13. You should make a version with an integrated parachute, and leave it the 0.9375m profile! Maybe take the little... four side bolt... things... off that ruins the profile.
  14. ...You spent more text typing that than your name...
  15. What would that need? Upgraded engines, a longer tank? I mean, it's essentially the same rocket, just a bigger number after "Atlas".
  16. I've been using the latest dev update, which isn't broken. The release on SpaceDock is essentially broken in a couple ways. The dev update is fine in 1.1.
  17. I've been informed that there's a few issues regarding anything working at all, which is weird because everything works fine for me. Maybe @CobaltWolf should chime in.
  18. I don't play without it (in fear of Cobalt calling me a abandoner...) and I'm running 1.1 no problem. Apart from maybe the occasional bug (which is usually the fault of KSP) I can tell you, as the co-author of this mod, that it will work fine with 1.1.
  19. It's going pretty well, fam. Keep in mind the latest release and especially the latest dev release all work just fine in 1.1.
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