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lordcirth
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Everything posted by lordcirth
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Did you install Kerbalism from CKAN? Because that doesnt work recently, for some reason.
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You mangled the link, did you mean https://imgur.com/a/JuqzBKk? NaN% CO2, ok. What versions of Kerbalism, CRP, MM, and KSP?
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CRP resources are 1 liter / unit. So probably the rate is in liters, while the comment is in Kg.
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Oh. No, you can't refit ECLSS that I'm aware of.
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Yes, just click Configure ECLSS on the pod's right-click menu.
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The radial pressure canisters, eg for Oxygen? What KSP, MM, CRP, and Kerbalism versions? Alternatively, open a github issue with this info.
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I've used Kerbalism with Sigma Dimensions on 4x and it seems fine to me.
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[1.12.x] Near Future Technologies (September 6)
lordcirth replied to Nertea's topic in KSP1 Mod Releases
What about using a fuel switcher mod with normal tanks? Also, why use MP? I've always seen them be worse and more expensive than LF. -
[1.12.x] Near Future Technologies (September 6)
lordcirth replied to Nertea's topic in KSP1 Mod Releases
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Do you have a fuel cell? A fuel cell kicking in when power is low would explain a sudden loss of oxygen. No idea about the nitrogen, though.
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
lordcirth replied to _Zee's topic in KSP1 Mod Releases
You could disable the life support features of Kerbalism to just get the science changes - but I don't know why you would. -
Ah, sorry. Kerbalism is packaged a bit differently, apparently. When you download Kerbalism and extract it, copy Kerbalism-2.1.1/Kerbalism/ to KSP/Gamedata/
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KSP mod installation is the same on all PC OS's. Copy the stuff inside Mod/Gamedata to KSP/Gamedata.
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There is a bug with MM 4.0. roll back to the latest 3.*
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Yes, that will work too. Btw I set CKAN to allow 1.5 mods and installed it fine.
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Community Category Kit
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
lordcirth replied to _Zee's topic in KSP1 Mod Releases
All kOS CPUs run at the same speed. You can actually adjust the speed in the settings, as it's more a matter of CPU usage than balance. The 0.625m part has half the storage of the 1.25m part, (5kb vs 10kb), but storage has never actually been a limitation for me, and you can just pay extra money to increase the storage anyway. So, since we are starting with 0.625m probe payloads, it probably makes sense for the 0.625m part to come first. Note that the Kodiak is only in Making History, which not everyone has. -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
lordcirth replied to _Zee's topic in KSP1 Mod Releases
For low-tech ullage, I think sepratrons make more sense than RCS. -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
lordcirth replied to _Zee's topic in KSP1 Mod Releases
Just started a new career. I notice that the LV-T15 Valiant from Missing History is after the LV-45 which is generally superior. I think it should probably be moved into Basic Rocketry. -
Kerbalism 2.1.1? Installed manually? Latest MM and CRP?
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[1.12.x] Near Future Technologies (September 6)
lordcirth replied to Nertea's topic in KSP1 Mod Releases
IIRC you don't get core damage unless something goes wrong, like overheating. -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
lordcirth replied to _Zee's topic in KSP1 Mod Releases
I personally installed PBC for the tech tree. I would expect Kerbalism's Science changes to take effect. EDIT: Though I definitely want Telemetry to stay! -
https://github.com/steamp0rt/Kerbalism/blob/146328b661f6f4ce01ca6badb642e11468eda6fd/GameData/Kerbalism/System/Signal.cfg
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
lordcirth replied to _Zee's topic in KSP1 Mod Releases
Agreed! I also think that the Spark engine and the Terrier engine should be swapped - when you're trying to launch a HECS into orbit, a Terrier is 5x overkill. EDIT: Though, come to think of it, the Spark has considerably better TWR, so perhaps that's OP?