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lordcirth

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Everything posted by lordcirth

  1. The radial pressure canisters, eg for Oxygen? What KSP, MM, CRP, and Kerbalism versions? Alternatively, open a github issue with this info.
  2. I've used Kerbalism with Sigma Dimensions on 4x and it seems fine to me.
  3. What about using a fuel switcher mod with normal tanks? Also, why use MP? I've always seen them be worse and more expensive than LF.
  4. Do you have a fuel cell? A fuel cell kicking in when power is low would explain a sudden loss of oxygen. No idea about the nitrogen, though.
  5. You could disable the life support features of Kerbalism to just get the science changes - but I don't know why you would.
  6. CTT only adds new tech tree nodes, it does not delete stock nodes or change their ID. So anything that works in stock will work in CTT, though they may be oddly bunched up.
  7. Ah, sorry. Kerbalism is packaged a bit differently, apparently. When you download Kerbalism and extract it, copy Kerbalism-2.1.1/Kerbalism/ to KSP/Gamedata/
  8. KSP mod installation is the same on all PC OS's. Copy the stuff inside Mod/Gamedata to KSP/Gamedata.
  9. There is a bug with MM 4.0. roll back to the latest 3.*
  10. Yes, that will work too. Btw I set CKAN to allow 1.5 mods and installed it fine.
  11. All kOS CPUs run at the same speed. You can actually adjust the speed in the settings, as it's more a matter of CPU usage than balance. The 0.625m part has half the storage of the 1.25m part, (5kb vs 10kb), but storage has never actually been a limitation for me, and you can just pay extra money to increase the storage anyway. So, since we are starting with 0.625m probe payloads, it probably makes sense for the 0.625m part to come first. Note that the Kodiak is only in Making History, which not everyone has.
  12. For low-tech ullage, I think sepratrons make more sense than RCS.
  13. Just started a new career. I notice that the LV-T15 Valiant from Missing History is after the LV-45 which is generally superior. I think it should probably be moved into Basic Rocketry.
  14. Kerbalism 2.1.1? Installed manually? Latest MM and CRP?
  15. IIRC you don't get core damage unless something goes wrong, like overheating.
  16. I personally installed PBC for the tech tree. I would expect Kerbalism's Science changes to take effect. EDIT: Though I definitely want Telemetry to stay!
  17. https://github.com/steamp0rt/Kerbalism/blob/146328b661f6f4ce01ca6badb642e11468eda6fd/GameData/Kerbalism/System/Signal.cfg
  18. Agreed! I also think that the Spark engine and the Terrier engine should be swapped - when you're trying to launch a HECS into orbit, a Terrier is 5x overkill. EDIT: Though, come to think of it, the Spark has considerably better TWR, so perhaps that's OP?
  19. No, you're right, I meant to post in the Probes Before Crew thread. Sorry!
  20. That part is a bit further down, but that's not the point. The point is that the Terrier is at least 5 times too heavy and powerful for the obvious first-orbit payload. The 1.25m parts are first in stock because the mk1-pod is the starting payload; but as that's not the case, why should we start with medium-sized rockets?
  21. So, I just started a test playthrough in Normal Career with PBC 2.0 and a few other mods. Since my first orbital rocket is basically an OKTO with a heat shield and chute, have you considered moving the 0.625m rocket parts earlier, and the 1.25m ones a bit later? This seems like a rather odd upper stage. A Spark would be more suitable.
  22. For what it's worth, I've used KER and kOS partless for ages, just to keep craft files compatible. kOS for All does this, and KER has a setting.
  23. Do you have Module Manager and Community Resource Pack installed?
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