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Everything posted by Yuri kagarin56
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Problems with other mods conflicting and not working properly. 1.1./1.1.2/1.2.3/1.2 have been nightmares for me
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Hi angel I was going through your github and I couldn't for the life of me find your early versions of this mod particularly 1.0.5 could you point me in the right direction? Thanks!
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There is no link to the wiki from there.
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It just takes me to the github. Where is the wiki from there???
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Does there happen to be a walkthrough/wiki for this mod??
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Welcome to Jupiter!!
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I have around 500 hours since I got it a year ago. Cant wait to hit 1000!
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[Airships in 1.12.3] HooliganLabs Mods
Yuri kagarin56 replied to JewelShisen's topic in KSP1 Mod Releases
Does anyone have a good duna airship. Trying to find one for my upcoming mission. -
Do you happen to know which mission it was???
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That sounds like a Jeb mistake.
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Exactly Nasa switched to metric in the 90s because flight controllers were ending up doing imperial metric conversions.
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Well I mean its pretty pointless to switch to Imperial. Even your nations space agency uses metric. In fact every space agency uses metric because Imperial doesn't always make sense in space.
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In 1.0.5 I was able to create rocketparts with the various parts of MKS and then construct vessels through the scout survey UI at the survery stakes. However now in 1.1.2 Im only able to create material kits and therefore unable to make rockets.
- 706 replies
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Well I used to be able to create rocketparts from the workshop and smelters was that tossed out?
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I saw those yet I cant figure out how to attach the rover to the garage.
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Anyone have a successful launch/landing system for this?
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Ahhhhh I seee it now. Im loading it up hopefully it works Yes it does work. Thanks a ton!
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Where do I get it and will it work with 1.1.2?
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Yes Im using Tac-ls. When I load up without it It works. Reinstalled TAC-LS as well and still load up the same problem.
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I deleted the Kolonization folder what now? I quoted the wrong piece, my same problem is being stuck on the ag module. AVC says everything is up to date.
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1.1.3 Asteroid ate my 1.1.2 Station
Yuri kagarin56 replied to Speadge's topic in KSP1 Technical Support (PC, modded installs)
Yaaaa updating does bad things to saves mate. I hate to say it but you may need to rebuild it. -
KSP: 1.1.2 Windows 64bit Problem: I'm trying to load up my game but at the end of the loading when it came to a part known as MKSL_agmodule (Or something along those lines) It simply stopped loading right there and wouldn't move. Mods involved: MKS lite Reproduction steps: Simply load up the game Log: https://www.dropbox.com/s/dh5ix1xf1nq0ur0/output_log.txt?dl=0