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Everything posted by Mikki
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No other way around than to launch and see what happens Today i start my ridiculous Kerbalism-Laythe mission. Most insane thing i ever pulled off in KSP, i wish you good luck too! @GarrisonChisholm sorry for cluttering your thread
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@Sorabh i see you are trying to mirror a certain missionprofile of NASA... Looks good to me, a single Kerbal mission has its own pros and cons... a pilot has limited repair skills, do you really dare to send him alone? A single shield is not enough, you are dead by the return leg i guess... My Jeb accumulated once a close to lethal dose on a Duna mission... by the time of arrival at Duna orbit, with one shield.
- 33 replies
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@GarrisonChisholm Hi there, i hope you didn`t throw the towell allready... look i took a sharp look at The things and made an example for the minimal loadout to Duna, it does not contain Power, propulsion and such, only life support minimal needs for a 2.5 year roundtrip... Pay attention to at least one water recycler and one SOE reactor... At the rear are two large water containers, One large and two medium Food containers not filled in the middle. Ammonia to service the greenhouses, they make food enough for four Kerbals perpetually Two tanks of oxygen, one nitrogen I really don`t know if three shields would be sufficient for survival...
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I guess 1.5 - 1.8 Kerbin years at least...? I think i try again to build a transfervessel for three or four Kerbals without DeepFreeze... I bugs me really now how much supplies are needed for a short stay in Duna orbit and the return leg to Kerbin. Gonna put some shields this time and a greenhouse or two. This will get heavy i guess...
- 33 replies
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You just cannot carry that much supplies and water with you as Kerbals need... unless you send a single-Kerbal crew. You need at least four active shields to stay most of the time at 0.000 rads per hour. And then there will be solar storms and high energetic radiation belts/plasmoids around Kerbin/ Duna. The DeepFreeze mod enables us to make multi-Kerbal missions, you can look at it like a stormshelter substitute. Kudos if you make it to Duna and back without deepfreeze... ...he can give greater insight... The NASA paper mentioned a 4.5ton radiation shield for a reasonable NTR propelled transfervessel to mars... and LH2 tanks between it and crewquarters... Damn nuketreaty...
- 33 replies
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Grabs popcorn... Kerbalism for the win giggles! Can you leave the GUI on some pics? Prepare yourself for madness... Cheers! EDIT: excellent launchvehicle!
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@Sorabh Looks good for a first interplanetary vessel, i suggest to launch the craft for extended time to a parking orbit with the crew and watch how the system performs untill you leave Kerbin SOI, give it a Kick in Sandbox mode if you risk your career-Kerbals later... Do you have DeepFreeze installed?? Your Kerbals wont survive the coasting legs to Duna and back, its mandatory mod for Kerbalism, at least interplanetary... LV-n radiation is not simulated (Afaik, i play still 1.3), but to compensate this feat you could put the engines on a longer centerboom to make it somewhat "realistic". I do this by myself to have a somewhat reasonable tradeoff for this "doubtfull" propulsion method... @GarrisonChisholm, can you share some pics of your concepts, what mod do you use if any other? Going all stock seemed to me truely unimaginable... What kind of lander/ascender craft do you have in mind? Are you going to pinpoint a landing or randomly land where the crewe drops?
- 33 replies
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errm... thank You KSP for 4000+ hours of ingame time. Most entertaining software for crazy people. Nice community members from all around the world. Launch button. Just great. Funny Kerbal chars. And so much more!
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Check the box down right which shows radiation, by clicking the term it reveals all the radiation doses for the different locations, and yes i tell you now a "secret"... Deep Freeze containers cure radiation sickness... and your Kerbals will get sick (interplanetary), no matter how much lead and shields you carry on your vessel... best of luck You will encounter serious problems with Kerbalism unless you start engineering "seriously" around weight, partcount and redundancy... and supplies. You are up for headaches if you go interplanetary, and when you leave Kerbins SOI your KSP game wont be the same again, you will see...! There is a "point of no return", and if you fail your Crew will die in no time...! Kerbalism is damn hard, you will see... And High Quality parts ... just the best... they add weight... and cost... and ... have some engineer on board to fix delicate stuff... parts will break randomly, even high quality ones... take care ... And keep an eye on your powerconsumption/supply!
- 33 replies
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I have reverted back to 1.3 to get a stable Kerbalism Savegame... I am allways looking for People who try to get off Kerbin with Kerbalism, the further away they get the more challenging it gets... I am currently fiddling with a serious six Kerbal interplanetary to ... Jool and Laythe... you would be shocked when you see the Craft, it contains five Modules to lift separatly to orbit (With Nerteas Launch vehicles ) and actually i am figuring out the Payload, a lander for Laythe... it is deeply extreme about getting anything right because i am sending my "Career Kerbals" up there...! I am gonna make a pic now... hold on... Its crazy. Do you make a stockish attempt? I use Near Future mods and such... EDIT: Maybe you can get some ideas from here, i dont care... It is actually exact 400tons, 120 meters, 14000 dV, but this will change, the lander is lacking at least. It is separated by large docking rings from NFT, Nuclear engine, LH2 and Monoprop (Again...) ... It has DeepFreezers for six Kerbals, Three Shields, Three Greenhouses and basically anything except perpetual Water supply... but i will be able to drain Water and Ore from Asteroids! Yeah! (I made my experience with Kerbalism as you see...) And it is saving dV by Aerocapture, allways!!!!
- 33 replies
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Hi there, you must install DeepFreeze, without this mod interplanetary travel on Kerbalism is close to impossible. I am curious about peoples adventures on Kerbalism in career mode, it is thrilling as hell!
- 33 replies
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ALPINE [Space] [Illustrations] [Mars]
Mikki replied to cratercracker's topic in Science & Spaceflight
@cratercracker Hi there, i will try to use your excellent Alpine mission as a template for the current forum challenge! I consider a rover instead letting my poor Kerbals hike all the way up to the highest summit... but the rest will be quite similar to your missionprofile. -
...It looks beautiful. And safe. Looks like the guys got "editor extension".
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I lost all my craft because i deleted the save file
Mikki replied to Legopilot's topic in KSP1 Discussion
Usually your deleted files pile up in the trash bin. It is still there unless you dumped the bin aswell. Sorry, KSP saves don`t pile up there... just checked myself -
Greetings... Watch some inspiration... https://youtu.be/20Y2SX6UIr4
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Looks like KSP is actually resurrected on a minutly basis regarding the activity. Average amount of posts per minute = 1 Regarding this fact and ongoing summer holidays in almost every country on this planet... KSP seems very hard to kill.
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Windows 10 Desktop PC most recent patch. Runs like hell.
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The weirdest part is in my opinion that obviously very young people are celebrating aspects of war in this forum, without being involved personally to such situations despite having acted themself in a realworld weaponized conflict. This should be observed much closer aswell as roleplaying. If funding for wars was put to space exploration, humans would be colonizing the solarsystem in a fashion that we could allready call us a multiworld species. I have met (Or silently recognized) several people in this forums with realworld war experience and the psychological issues to return into civilian life (If alive and sane at all) are sad and mostly not suitable to explain a younger public. War and anything related to it is a part of human reality, but it should not be freely celebrated in this forum as in certain threads allowed, but this is solely @SQUADs business.
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Hi there, i highly recommend DeepFreeze... a resupply mission is a good idea but your crafts are going to be incredibly heavy... And the radiation dose Kerbals accumulate will be 100% lethal while arriving at Jool, unless you find a way to shield radiation completely... this will add even more weight. Good luck torturing!
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Magellan - Manned Mission to the Jool System
Mikki replied to captainb's topic in KSP1 Mission Reports
You have a nice career play going on here, best of luck and keep your vessels as light as possible, Jool system is a tiny solar system on its own... If you`re going to land Kerbaled on Tylo... think about a (...staged...) dwarf lander with high TWR and sufficient dV, and a very low parking orbit for the mothership... -
Looks like a bug, but a nice one, and the mission will be continued soon, no time actually to pursue the game...
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I must admit that i am proud to be finnish. After watching the whole clip and laughing my butt off, i am concerned that this guy is going to orbit earth on Legos once. Or at least goes on a ballistic trajectory along with GF, House and neighbourhood. Good luck man! Keep up the finnish rocket program!
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@godarklight hi there.., Most impressive and elaborate mod i`ve ever witnessed in these forums. I have a few questions: - Will you demigod godarklight update this marvel to 1.3? - If so, can we pitch up loudness unlimited in the settings? - If so, can we increase rainbowscale unlimited in the settings? - If so, will the blastcloud around our PCs have a rainbow tint aswell? - If so, can we expect to survive this? - If so, can our neighbourhood expect to survive aswell? Nyaaaaaaaaaaaannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn!
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Glorious! And Sukhois.... glorious! Glorious!