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Everything posted by TaintedLion
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Kerbal Stuff, an open-source Space Port replacement
TaintedLion replied to SirCmpwn's topic in KSP1 Mods Discussions
Just go to kerbalstuff.com. -
Kerbal Stuff, an open-source Space Port replacement
TaintedLion replied to SirCmpwn's topic in KSP1 Mods Discussions
Yeah, SirCmpwn has decided to close KerbalStuff. Man, this screws CKAN up. If Squad had only endorsed KS rather than Curse... -
MISSION 2 - ARIEL 2 Mission: Place a scientific satellite into a highly inclined and eccentric Kerbin orbit.
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MISSION 1 - ARIEL 1 Mission: Place a small satellite into a low Kerbin orbit.
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SPACE ORGANISATION WITHOUT A COOL ACRONYM Overview The Government of the Kingdom of Hexania was in shambles. The recent war with the United Republic of Pentania had been massively unpopular with the people. King Jebvalilob (jeb-val-ee-lob) needed a distraction, to get rid of all the clichéd angry mobs with pitchforks and torches outside his quite lovely palace, which had graffiti of some rather rude words outside. Eggs also covered his windows, and he decided he needed something to diverge the peoples' attention away from the fact that even though the war was only one day long, it had somehow caused the snack supplies to drop to intolerable levels. He created a new organisation to deal with this. A year passed before any useful work happened, because of a large strike concerning the lack of a cool name for the agency. The strike ended after a large sum of money was paid to the organisation, but they grudgingly accepted that they would never find a cool name for their agency. Thus, the Space Organisation Without A Cool Acronym was born. Mod List Many of these mods are not used actively, this is just the ones I have installed. Mission List Mission 1 - Ariel 1 Mission 2 - Ariel 2
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
TaintedLion replied to Ven's topic in KSP1 Mod Development
Also, I'm not getting the revamped aero parts. All of the spaceplane parts are stock. I understand that the new models from 1.0.5 haven't been revamped, and I also know that the Mk2 and Mk3 parts haven't been revamped, but I thought things like intakes and precoolers were revamped, but in this case they're not. I installed through CKAN. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
TaintedLion replied to Ven's topic in KSP1 Mod Development
How did you do that? Can you help me get the IVAs? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
TaintedLion replied to Ven's topic in KSP1 Mod Development
I don't think an IVA has been implemented yet for this part, as well as the KerbCan. IVAs are quite complex to make. I'm sure Ven will do it eventually. -
Ah brilliant sounds great!
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Is this going to be updated any time soon?
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Does this have RPM config?
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[1.3] The Plugin Workshop - Small plugins of varied function
TaintedLion replied to Crzyrndm's topic in KSP1 Mod Releases
Dynamic deflection is causing all my rockets with controllable surfaces to enter a roll at about 100 m/s with SAS on. I have tested this without DD, and this mod is definitely the cause. It's acting like I'm pressing Q. -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
TaintedLion replied to JPLRepo's topic in KSP1 Mod Releases
Ah yes, sorry about that. Here you go. -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
TaintedLion replied to JPLRepo's topic in KSP1 Mod Releases
DF is causing errors. Whenever I go to the tracking station after having flown a craft with a cryonic chamber, the list of craft disappears (the craft themselves don't disappear), and my log heavily suggests its DF. -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
TaintedLion replied to AlphaAsh's topic in KSP1 Mod Releases
Can someone give me a step-by-step guide on how to make this work in 1.0.5, because it's very muddled here?- 2,488 replies
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Hmm, well I think I'll just stick to Precise Node. It seems better to me.
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Why did you remove the intuitive node function? I liked that for making easy inclination adjustments.
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Pics?