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TaintedLion

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Everything posted by TaintedLion

  1. Yeah, SirCmpwn has decided to close KerbalStuff. Man, this screws CKAN up. If Squad had only endorsed KS rather than Curse...
  2. MISSION 2 - ARIEL 2 Mission: Place a scientific satellite into a highly inclined and eccentric Kerbin orbit.
  3. SPACE ORGANISATION WITHOUT A COOL ACRONYM Overview The Government of the Kingdom of Hexania was in shambles. The recent war with the United Republic of Pentania had been massively unpopular with the people. King Jebvalilob (jeb-val-ee-lob) needed a distraction, to get rid of all the clichéd angry mobs with pitchforks and torches outside his quite lovely palace, which had graffiti of some rather rude words outside. Eggs also covered his windows, and he decided he needed something to diverge the peoples' attention away from the fact that even though the war was only one day long, it had somehow caused the snack supplies to drop to intolerable levels. He created a new organisation to deal with this. A year passed before any useful work happened, because of a large strike concerning the lack of a cool name for the agency. The strike ended after a large sum of money was paid to the organisation, but they grudgingly accepted that they would never find a cool name for their agency. Thus, the Space Organisation Without A Cool Acronym was born. Mod List Many of these mods are not used actively, this is just the ones I have installed. Mission List Mission 1 - Ariel 1 Mission 2 - Ariel 2
  4. I'm getting the stock ocean appearing through the waves on Laythe. I tried looking for the Compiled-OceanBack.shader and Compiled-SphereOcean.shader to delete them, but they don't exist in my GameData.
  5. I'm not seeing scatter effects in the tracking station, and not in the map view either, unless I am controlling a craft in orbit around an atmospheric body.
  6. Also, I'm not getting the revamped aero parts. All of the spaceplane parts are stock. I understand that the new models from 1.0.5 haven't been revamped, and I also know that the Mk2 and Mk3 parts haven't been revamped, but I thought things like intakes and precoolers were revamped, but in this case they're not. I installed through CKAN.
  7. I don't think an IVA has been implemented yet for this part, as well as the KerbCan. IVAs are quite complex to make. I'm sure Ven will do it eventually.
  8. Is this going to be updated any time soon?
  9. Dynamic deflection is causing all my rockets with controllable surfaces to enter a roll at about 100 m/s with SAS on. I have tested this without DD, and this mod is definitely the cause. It's acting like I'm pressing Q.
  10. DF is causing errors. Whenever I go to the tracking station after having flown a craft with a cryonic chamber, the list of craft disappears (the craft themselves don't disappear), and my log heavily suggests its DF.
  11. Can someone give me a step-by-step guide on how to make this work in 1.0.5, because it's very muddled here?
  12. Hmm, well I think I'll just stick to Precise Node. It seems better to me.
  13. Why did you remove the intuitive node function? I liked that for making easy inclination adjustments.
  14. Hello, can anyone help me with the OPM clouds issue I've been having? I tried posting on the OPM clouds forum but no one has responded. I am not getting clouds using Avg's cloud pack, even though it claims it supports ACP. Anyone help?
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