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Mad Rocket Scientist

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Everything posted by Mad Rocket Scientist

  1. [imgur]DdBmO[/imgur] Got a tourist into space, and survived.
  2. Have you ever tried trying typing random numbers after "threads" in the URL? A lot of them aren't public.
  3. [quote name='zekes']I don't, all I have is Hyperedit, camera and heat overlay. Here's the Panther: [URL]https://www./?212cotl8cy07i38[/URL][/QUOTE] Ah, but Majorjim might.
  4. I've seen some threads trying to change squad's mind about the rocket builders, but, in case those don't work, we must back up the forum! [SIZE=4][B]This is the moved version, please post only here from now on.[/B][/SIZE] [quote name='Vanamonde']This sounds like a job for... [I]The Rocket Builders! [/I](Queue theme music...)[/QUOTE] I will keep a list of all pages on the forum done. If you choose to back up a page, you must back up ALL threads and posts in them. Or you can back up an individual thread, or even a thread only to extent. Backed-up pages: Stickies 13 14 15 16 17 18 19 20 21 22 23 24 25 [URL="http://forum.kerbalspaceprogram.com/threads/96093-Zokesia-Skunkworks-%28ALL-BUILDERS-WELCOME%21%29"]http://forum.kerbalspaceprogram.com/threads/96093-Zokesia-Skunkworks-%28ALL-BUILDERS-WELCOME!%29[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/74229-The-Mechani-Union-Advanced-Technology-Simplified[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/137117-The-Spearkan-Federation-HIRING[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/113309-AMRSD-Applied-mad-rocket-science-division-TAKING-REQUESTS-NEW-HOME-IN-SPACECRAFT-EXCHANGE[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/130858-Clanky-Ships-Corp-%28APPLICATIONS-on-hold-untill-after-migration-%29[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/115416-sgt_flyer-s-KSP-stock-craft-showcase-taking-requests[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/81526-Majorjim-s-stock-craft-repository[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/117154-Zucal-s-Stock-Storehouse[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/74507-Kerbal-Minds-Corp-Craft-Hanger[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/41898-Shuttlecraft-Systems-Inc-%28SSI%29-Your-Auxiliary-Spacecraft-Company%21-Now-Multiplayer%21[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/115863-Union-Locomotive-Works-%28ULW%29-Making-IRL-Locomotives-in-KSP[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/128093-Canberra-Corporation-%28Sad-days-ahead%29/page7[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/78590-Hiring-Taking-Requests%21-The-FIST%21%21-Firewall-Industries-Spacecraft-Technology/page18[/URL] All pages. [URL]http://forum.kerbalspaceprogram.com/threads/34125-Rocket-Builders-OKB-1-Russian-Rocket-Design-Firm-and-Repository/page14[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/129334-The-Probe-Bros[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/98372-RaincrafterRockets[/URL] All pages [URL="http://forum.kerbalspaceprogram.com/threads/24534-Zokesia-Skunkworks-%28Now-Featuring-Adopt-A-Company%21%29"]http://forum.kerbalspaceprogram.com/threads/24534-Zokesia-Skunkworks-%28Now-Featuring-Adopt-A-Company!%29[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/114591-Kerbal-Military-Engineering-BD-Armory[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/120295-J-Space-Ind-3-NEW-REPLICA-AIRCRAFT[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/102122-Stock-Moho-Aeroworks-TAKING-REQUESTS-%28Tempoarily-Hiring-Test-Pilots%29[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/130374-SAP-Industrial-MILITARY-CRAFT-INCOMING[/URL]! All pages [URL]http://forum.kerbalspaceprogram.com/threads/136017-1-0-4-Val-s-Weird-and-Wonderful-Workshop-Stock-%28Pic-heavy%29[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/118889-Heckspress-Aerospace-Incorporated-NOW-HIRING[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/122454-HALCO-Aerospace-Military-Division-TAKING-REQUESTS-HIRING?highlight=halco[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/99270-Halco-Industries-USE-NEW-THREAD[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/100469-Halco-Aerospace[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/125740-The-New-Kerbal-Military-Enterprises[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/109421-AKSTechnologies-%28AKS%29-The-Finest-Providers-of-Spacecraft-Both-Military-and-Civilian[/URL]! All pages [URL]http://forum.kerbalspaceprogram.com/threads/138571-United-Kerbal-Navy-Corps-U-K-N-C-Stock-Military-and-Civ-Ships[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/81506-SparrowHawk-Aeronautics-PLEASE-CLOSE-MODS?highlight=sparrowhawk[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/84657-United-Kerbal-Space-Command-%28UKSC%29-NEW-THREAD[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/81723-Vagani-Car-Manufacturer-Quality-Products-For-Every-Occasion[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/85306-Voyager-Labs-Aeronautics-and-Space-Administration[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/138149-Orbital-Kerbal-Nations-O-K-N-defense-by-8bitgammers[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/58505-Probe-Tek-More-new-something[/URL] All pages [URL="http://forum.kerbalspaceprogram.com/threads/88361-Bespin-Aerospace-Completelly-Stock-Replicas-of-Real-Stuff%21-NOW-TAKING-REQUESTS"]http://forum.kerbalspaceprogram.com/threads/88361-Bespin-Aerospace-Completelly-Stock-Replicas-of-Real-Stuff!-NOW-TAKING-REQUESTS[/URL]! All pages [URL="http://forum.kerbalspaceprogram.com/threads/68977-Para-Sci-Applied-Sciences-Division-%28New-Laythe-Plane-3-for-1-0-5%21%29"]http://forum.kerbalspaceprogram.com/threads/68977-Para-Sci-Applied-Sciences-Division-%28New-Laythe-Plane-3-for-1-0-5!%29[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/17752-STOCK-Zepto-Labs[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/140309-Magic-Boulder-inc-Now-Hiring[/URL]! All pages [URL]http://forum.kerbalspaceprogram.com/threads/71013-KIP-Inc?highlight=KIP[/URL] All pages [URL]http://forum.kerbalspaceprogram.com/threads/95779-KATEC-%28Kerbin-s-Advanced-Technology-Collective%29-Precision-works-HIRING[/URL] All pages Remember to update pages with older archives, what page 21 looked like in 2013 might be different now. The incredible Thomas P. has made a python script to automate the process, which makes it much faster: [quote name='Thomas P.']Hi guys, I don't really want to support all the crap that came up in RocketBuilders in the last days, but since you are the only thread with an actual solution for the problem (or rather, a workaround), I decided to give you some help. But not in form of actual submissions to archive.org, but instead of a script (Python) to uplaod an entire thread to the Wayback machine. All you have to do is to run the script and to enter the id of the thread you want to upload. Then you have to wait some time while the script calls the WaybackMachine for every page that is in that thread. Grab the script here: [URL]https://gist.github.com/ThomasKerman/0a0b810422d5972fe5f2[/URL] All you need is the Python 2.7 runtime environment: [URL]https://www.python.org/downloads/[/URL] If you have theese two components open a CMP / Powershell in the path of the script and run python <scriptname>.py ~Thomas[/QUOTE] Start here: [URL]https://archive.org/web/[/URL]
  5. [quote name='Majorjim']That is all I want to do. Is show how to improve them massively. I have a video here showing the issue with the turrets. The last tank, the Panther has a turret bearing made by Jon144 and is clearly shown working. [URL]https://www.youtube.com/watch?v=hGm8b68aG1E[/URL] I will say, they all drive fine with care and with the turrets attached but all of them except Jon144s wobble around and can pop out when driving around detached. Zekes, by removing the broken turret mechanism you can massively reduce the part counts, along with the no offset limit mod. That or just replace all the broken turrets with Jon144s working turret bearing. I love the look of these tanks Zekes. Oh I tested the two launchers you have and they both worked as advertised. The 1000t launcher has 5 center engines that cut out after a few seconds. Given the sheer size and power of the launcher it probably makes little to no difference. MJ[/QUOTE] Hey, do you have takecommand (puts kerbals in command chairs automatically) installed? I've heard that it makes hinges and bearings more wobbly.
  6. [quote name='Sequinox']I must ask, where did you get the Pre-November 2015 Forum Update badge? (this might be a derailment so i'll just say 6/10 see you in many places.)[/QUOTE] On the light green group OP. [quote name='Tangle']3/10 I haven't been on these forums for a while...[/QUOTE] 2/10 I might know you.
  7. Alright! Now with 100% less noobish mistakes! I took advantage of free BACCs to go with my test article to lift one to altitude. Then I used a LF/O engine to control speed and tested a radial parachute: [imgur]Xur2J[/imgur] [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] I got a tourist contract, but I didn't get into space: [imgur]z8fxc[/imgur] [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] I was determined to get into space and land safely this time. After launch, the rocket started to uncontrollably tip over. Luckily, the pilot showed bravery and skill by utilizing explosive decoupling to stage away the still burning SRB. The flight was far slow, however a contract for a radial parachute was completed. [imgur]PhIL5[/imgur]
  8. [quote name='legoclone09']I assume that was an old account from when you went to HMV gaming or was it a random account you found?[/QUOTE] 5thHorseman wanted to change his name to HMV, but it was already taken.
  9. Subbed. I love that design, with the KS-25 on the tank.
  10. [quote name='wumpus']V2s (and many sounding rockets) made propulsive landings. Ok, maybe they relied almost entirely on lithobraking (except for the V2s in London, which used explosive braking). Come to think of it, did any V2s use air bursts? That presumably involved considerable braking (followed obviously by considerable breaking of both the rocket and parts of London).[/QUOTE] Technically, no suborbital rocket has ever not landed.
  11. Hmm. LOCV. Again. First we see a successful test of the lifter-A. then the fatal test of the lifter-B, this time it was Val, same problem as the last time (shallow reentry), but since it got to space, my rep still isn't below 0. [imgur]pg9K4[/imgur]
  12. TRAGEDY: Jeb died testing a new lifter. It reentered to fast and the parachutes would have just burned off if they were deployed. Then I tested two SRBs on the pad. [imgur]6FMNZ[/imgur]
  13. Alright: After two launches to grab launchpad and runway data (-rockets) the first ever manned flight was made it was a total success, landing in the water to get that juicy splashed down EVA report: [imgur]cK5Gi[/imgur]
  14. It does, but you only have a computer with directx 10. (I have this problem) I wish for a bunch of awesome parts in KSP, and less bugs.
  15. Well, I've heard that hard career is neigh impossible, so I'm going to try it. Expect this thread to be dead in a week, because I can't stay focused on one project in KSP at all. Sub-space first manned flight Booster test fails, SRB test Lifter-A succeeds, B fails Testing BACC and parachute & Failed tourist contract & Failed orbit attempt Successful tourist contract Suborbital tourist Killing last two kerbals & funds grabbing & almost orbit -MRS
  16. 8/10 Did you used to be called Kaboom!?
  17. [quote name='Spaceman510']So it goes off the edge if it's too big? Makes sense, was worried about the images being as obnoxiously huge as they seemed in the preview. Thanks![/QUOTE] Or far below the edge of the signature, since it will go on to a new line when you're too far off the right edge. You're welcome!
  18. If I did proper missions, I might reuse stuff. Instead, I just build replicas.
  19. [quote name='Spaceman510']Quick little question! I'm setting up my signature, and was wondering what a proper and polite image size is? Put simply, what's too big and what's recommended?[/QUOTE] If it can fit without going off the edge of the sig, it won't cause too much lag. Same with GIFs, but very high quality ones might be a problem.
  20. [quote name='RAINCRAFTER']Oh, Crap! Um, when is the mission?[/QUOTE] [TABLE] [TR="class: cr"] [TD]4[/TD] [TD]:[/TD] [TD]19[/TD] [TD]:[/TD] [TD]00 [/TD] [TD]:[/TD] [TD]00: [/TD] [TD]368[/TD] [/TR] [/TABLE] (Day/hour/minute/sec)
  21. [quote name='Endersmens']Can't suggest OBS enough. It's just good. I'm trying to find a good video editor. Haven't found any good free ones yet. :/[/QUOTE] I'm using windows movie maker for my videos, however I'm experimenting with Wax for greenscreen.
  22. [quote name='sal_vager']If you can figure out the UI you can use [U][URL="https://www.videolan.org/"]vlc media player[/URL][/U] to record your desktop, there's no limits and it's free. As is the [URL="https://obsproject.com/"][U]Open Broadcaster Software[/U][/URL] (OBS), though it's designed to stream it can save the stream to your hard drive.[/QUOTE] Yep. High quality, low lag, no watermark, and free. ETA: The multi-platform version works better for me.
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