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Mad Rocket Scientist

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Everything posted by Mad Rocket Scientist

  1. Agreed. Mods add such much richness and diversity to this game.
  2. Try this, it might work for 1.0.5: http://forum.kerbalspaceprogram.com/threads/103114-DEV-HALTED-0-90-Blast-Awesomeness-Modifier-%28BAM%29-v1-1-1-2015-01-01
  3. Thanks! I try to land it at around 50 m/s, but it probably land even faster.
  4. Alright, here's my latest craft, built to celebrate the addition of hydrodynamics in KSP, the only seaplane to ever exceed the speed of sound, the Convair F2Y Sea Dart! Again, I have a video of it in action: The Convair F2Y Sea Dart itself was a failure in real life, as it was underpowered and actually dangerous. However, you need not worry about either of those problems, due to the magic of clipping and flight reversion. My first version had a more accurate hull, however the water drag was far too high, so I swapped in some structural fuselages, and it was able to take off from water. And now, here's some pictures: You might notice that this page loaded faster than usual for this number of pictures. That's because I converted the PNGs to JPG before uploading them. Tell me whether it works, please. Download
  5. Welcome aboard! I can't wait to see some of your planes in the spacecraft exchange!
  6. That was a mod part, from the official asteroid day mod, you can download a 1.0.5 version here: http://www.curse.com/ksp-mods/kerbal/232196-asteroid-day
  7. Well, there's too much drag for it take off, but I'll still give rep to the first person to guess what it's supposed to be:
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