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Everything posted by Mad Rocket Scientist
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Nah more like if something (maybe a mod)? was stock? some other adjective? and it's █ █ █ █ █ █ █ █ it'll █ █ █ █ █ █ █ rock your mind .
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Looking forward to seeing what our heroes will do! There seem to be many more missiles there than can be dodged. BTW, can somebody remind me if the kerbulan vessels have to be unbloaked to fire missiles? And if so, why?
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- totm mar 2024
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NK-33 Engine (Now with pre-release!)
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in KSP1 Mod Development
Thanks! I meant to do that in the last release, but I forgot. I'll get it done in the next release. -
Yes, and you don't even need to delete the save in almost all cases, KSP will simply remove the craft that have modded parts in them.
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Realism Overhaul Discussion Thread
Mad Rocket Scientist replied to NathanKell's topic in KSP1 Mods Discussions
What engines haven't been modeled realistically for RO yet? I've almost finished my NK-33 and I'm thinking about what to do next. I know there are no realistic NERVA models, but is there anything else? -
NK-33 Engine (Now with pre-release!)
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in KSP1 Mod Development
Version 2 now out! Includes the new texture: https://spacedock.info/mod/1207/NK-33?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E -
New link for the technical webcast: https://www.youtube.com/watch?v=rUDLxFUMC9c
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We're live! http://multistream-player.com/SpaceX E: Only SpaceX FM
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Vitae Lunar Sculpture Project.
Mad Rocket Scientist replied to UnusualAttitude's topic in Science & Spaceflight
Can anyone tell what the laser will be powered by? There didn't seem to be any solar panels on it in the video, and using an RTG seems silly. -
Aww, too bad about the scrub.
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Ask the Mods questions about the Forums!
Mad Rocket Scientist replied to Dman979's topic in Kerbal Network
Right, thanks for catching that. -
Ask the Mods questions about the Forums!
Mad Rocket Scientist replied to Dman979's topic in Kerbal Network
Sometimes the hype trains have DDoSed the forums, not to the point of a server crash, but enough that 502 pages would come up when you tried to view the forums. -
NK-33 Engine (Now with pre-release!)
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in KSP1 Mod Development
Thanks! -
NK-33 Engine (Now with pre-release!)
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in KSP1 Mod Development
If you use realism overhaul, you'll be glad to know that it now supports this mod. Not the latest release, but the master branch. A patch to realistic stats in stock KSP would probably be unbalanced, but I could make one if you don't use RO. As to the textures, I'll take a look at firespitter's texture switcher. I was thinking of making some of the other variants too. Thanks for your feedback! -
Realism Overhaul Discussion Thread
Mad Rocket Scientist replied to NathanKell's topic in KSP1 Mods Discussions
Oh, I don't know, sorry. Maybe you could copy your existing KSP to a new location, then use steam's "check local files" thing to redownload it? -
Welcome to the forums! That looks like a very useful application.
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Realism Overhaul Discussion Thread
Mad Rocket Scientist replied to NathanKell's topic in KSP1 Mods Discussions
Do both! Just download a fresh KSP to a different location and install RO on it. -
Realism Overhaul Discussion Thread
Mad Rocket Scientist replied to NathanKell's topic in KSP1 Mods Discussions
To add to 3 and 4, you can get the 1.1.3 RO from CKAN, and most of the mods on the list are recommended and suggested by CKAN automatically. -
NK-33 Engine (Now with pre-release!)
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in KSP1 Mod Development
New texture! EDIT: This isn't in the download yet, there's still some seams on it. SoonTM -
NK-33 Engine (Now with pre-release!)
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in KSP1 Mod Development
Thanks! That sounds like a good next project, I'll take a look at that after I finish my new texture for the NK33. -
NK-33 Engine (Now with pre-release!)
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in KSP1 Mod Development
Yep, that's what I did. How do you mean? Delta-V is a measure of rockets, not of engines. It has a specific impulse of 265 at sea level, and 310 in vacuum, if that's what you mean.