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AlextheBodacious

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Everything posted by AlextheBodacious

  1. so... I should move it to the left if I want my slow computer to be closer to real time? I don't care about FPS, as long as 1 second of game is 1 second of real life, AKA green time (on the MET clock)
  2. Then again the whole antenna range addition got grounded...
  3. Mine is a long one... I had started with a simple video game that was nothing more than fly an airplane and collect points. Then, after some time, mostly spent in real life, while shopping for office supplies at a Office Max, saw a rack of discount CD-ROM games. I decided to buy 2, an old flight sim from 2002, and a vietnam game... which, in retrospect, I hate myself for. No for buying them, but not understanding jack **** about filesystems. The vietnam game need you to direct the save location, under C://, but I had no clue what that meant. I put it in a box and several years later lost the box. The only game I could play was the Microsoft Flight Simulator 2002, which was great! I loved being able to kareen 747's into the ground from 45,000 feet. There was a complimentary game included (I didn't know this till later, I thought someone else had kept it on the disk) called Fighter Ace 2. This is where I got most of my video-game flight sim knowledge. After several years in la la land with RC planes and such, I got into the flash game scene. I attempted to make my own, which didn't work so well, but I did find one, which was a redirect to a download site... called Microsoft Flight (again, different version, free, online) and this is where my knowledge of wasting time on computers comes from. I like this so much, I wanted to get the full version, but alas, it was unavailable on that site. (It was hard to navigate) so I went a-googling to find some good online games. Several forums and wikipedia comparisons later, I found myself at Orbiter, 2010. (in August, 2010). I played this, and within 2 months could easily head Moon-ward, dock with stations, land, etc. You know, basic KSP stuff. But after several months I was too good. I looked out from orbiter, and figured a more indie (I thought that was a term for updating more often because, you know, indie-people with the feathers in their fedoras and tattered vests and iPhones, they're so impulsive, they do everything fast, they update games fast). I wanted something where you could build your OWN rockets, and looked around on some very small, hidden lists of things. And there it was: Kerbal Space Program. I gave most the ol' college try, and they didn't work out. I wasn't going to pay for anything too pricey, but it wasn't even $10! I figured, "Eh, what the heck, I'll tell you my credit card info,sure!" and met Jeb, Bill and Bob Kerman. (.13.3) The shaky rockets were just that, cheap. I even managed to land on the Mun with this hap-hazard rocket hodgepodges. This was all I really wanted. Even if I needed struts, I wouldn't let this deter me. Realistic shmealistic, I wanted what I could call my own. And that's how I met your mother Kerbal Space Program. (Also, I found out there's a flight sim in Google Earth while on the road to finding KSP. Weird, huh?)
  4. NNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO My base will NEVER be done! What have you done to my Mun Cellphone Towers, Squad!? THEY ARE NOT GOING TO EXIST! This was the only part of 1.1 I cared about! Auughguhuhg! I'm NOT sorry for this rant!
  5. I still run stock, not because I dislike when updates happen (for the most part they stay somewhat compatible, unless it's a jump like from .90 to 1.0) but because it runs so much faster. The beta tests and experimentals are for a select group of candidates, and people only get it when most bugs are clear. I'd assume 1.1 comes out in --UNDISCLOSED TIME*-- so you'll have it then. Successful Youtubers get earlier dates, but you have to apply. I'm somewhat sure steam will keep you updated, but I doubt you can be an experimental tester. It's for bug catching, not early gameplay.
  6. Remember, before the Goliath, before ISRU, before the MK3 IVA, before thermal radiators, before biomes, before the KSC was updated, before planets, before contracts, before persistence, before Map view? How one would just kinda guess at orbit, and hope they wouldn't fall back down half-way round the planet? How there were some charts on the forums as to a speed-to-height ratio, so you could tell wether or not you would fall back, and adjust accordingly? Well, after a boring KSP session, I decided to record all the speed data from various altitudes, which I have got to the level of precision of 1km in alt and 1 meter/sec in speed. So, here is: A Kerbin Orbital Velocity Chart Altitude Velocity 70 Km 2294 m/s 75 Km 2286 m/s 80 Km 2278 m/s 85 Km 2270 m/s 90 Km 2261 m/s 100 Km 2245 m/s 120 Km 2214 m/s 135 Km 2191 m/s 150 Km 2164 m/s 200 Km 2100 m/s 300 Km 1980 m/s Bonus: 250 is 2038 m/s. Dedicated to broken "M" keys everywhere
  7. I... wow. But tip: You don't need more than 2 solar panels per stage, and you could've landed on your engine if you wanted to.
  8. I actually have a not-too-shabby escape system... It's a pair of sepatrons on the sides of my Mercury-equivalent rocket You won't be keeping that heat shield from a pad abort test, but you'll survive.
  9. A lot of you shouldn't be playing this game. I'm talking to you, sandwich ingredients!
  10. I told you that link to a video pirating site was a virus, but did you listen? Your space station is torn apart, module from module. There are no survivors.
  11. I've got this little puppy, which is relatively cheap and unbelievably easy to fly
  12. C7: Lockheed martin Ionic*: Blue origin *It's called that, right?
  13. I just wanted to share this one image, of a ship flying over the Mun arch north of the big crater (I think it has a name but I'm to lazy to find out). It's bigger than you'd think... Sorry if it's not the right forum but I wouldn't call this my own art, and it's definitely not an entire report... (The arch is about an inch under the leg on the left)
  14. All this stuff is trying to get you to go one way, while the others want you to go against the first one. If you want a cheap lander, use this link to download the Munar Lander. It's a great ship, and if you just take out the stuff you haven't researched, you'll have a fine Mun lander, guaranteed to work! You can put the science on the sides, and the Science Jr. under the docking port on the lander! If you can dock, you can fly this!
  15. Do you like to dock with stations, but hate building them? Do you like to land at bases, but can't stand the effort of making an entire outpost yourself? Do you like to fly, uninhibited, through the cosmos, and not need to send up packages of fuel to continue your mission? In other words, do you want a save that already has the cosmos pre-conquered, so you can live in a solar system without boundaries? If so, I have just the thing for you: Exactly what I described above. That's right, I'm sharing this entire save file, with quicksaves, craft, and orbiting ships, all in one easy pack. want screenshots? I have screenshots. There's asteroids in orbit, space stations to visit, colonies to tax but not represent, you can land on the Mun with the award winning Munar Lander, fly a passenger jet, crash a passenger jet, launch a missile to a space station, launch a module to a space station, launch a space station to a space station, etcetera. All this can be yours! Download: Dropbox File Link See you on the Mun! ============== Note: As of now, (2/9/16) The save does not contain all aspects of a colonized solar system. There is only the Kerbin-Mun system with the whole shabang included. This will be updated as time progresses, and quickly, but I'm just telling you how far along it is. Until then, have fun in space! ============== I should also mention that every quicksave is one of an entire mission, even if it's just an addition to a station, so #16 is completely unrelated to #17.
  16. The basic dish mechanics and gameplay are, with changes, but still...
  17. The engines, but it's clear how the Kerbodyne 14400 is the SIVB is, in the picture
  18. If you look at this picture, you can clearly see that the 3.75 Kerbodyne 14400 tank is modeled after the S-IVB tank on the Saturn V rocket. Showing as how a majority of parts are modeled after real world equivalents, could the bottom, larger stages be incorporated into KSP? I know that mods cover this, but should we have to download other, extraneous files to get a couple parts? If they devs are willing to add modded parts to the stock game (As with remote-tech in 1.1, to name a recent example) can't we get the bigger half of the space program? If I may add a little bit, the parts in the FASA mod didn't quite meet the ratio of what images of the saturn v's proportion from the lower two to the 3rd stage. The 2.5M to 3.75 to lower two stages should follow their size expansion ratio in my mind. A suggestion being 6.25M, to keep the "Up by 1.25 meters at a time" property. As you know, diameter grows 1/3 as fast as circumference, and I shouldn't have to go any further on that. The parts wouldn't exactly follow their real-world/in-game counterparts, one part per engine, keeping the same setup as all the other sizes. A large engine block, a large fuel tank, (F1), a cylindrical separator, a small engine block, a smaller fuel tank (not to short) and a conical, big-to-small separator. The parts outlined for specificness
  19. I'm pretty sure this only ever happens when you're focusing on a landed vessel
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