Jump to content

Findthepin1

Members
  • Posts

    925
  • Joined

  • Last visited

Everything posted by Findthepin1

  1. I have like 5 or 10 Mun landers still up there, very old Munshot Program ones like 50 years old, just sitting there on the Mun. They had people in them, but eventually I launched a giant rescue mission to clean up the Kerbin SOI. I brought everyone back in a modern ship, my Orbital Activity Vehicle. Same goes for Minmus. They all probs still work.
  2. There's also the fact that it being all the way out there, it would collect a lot of water-containing Oort Cloud bits.
  3. I underlined, italic-ed, bolded, crossed out, and greened the part where it says 12.43g.
  4. Can I leave debris? Like, my plan is to go to Jool with everything I need for Jool, then to come back to Kerbin with only the return stuff. If I can do that, I should be okay to go.
  5. Depends on how much space your computer has. But not entirely. I have a computer with half a terabyte of potential storage, I installed two mods onto KSP with it and it began to lag.
  6. Oh okay Yes, I use US2 all the time (or did before I got a glitchy update, lol)
  7. It uses service bays. Are you sure about this? XD EDIT: You know what, I'll just give you the manned version and you figure out how to cargo-ize it w/out using glitchy parts. I can't think of how to at the moment. Here you go: http://kerbalx.com/Findthepin1/OAV-Standalone In Stock KSP it has 2516.37m/s of delta vee but I'm not sure what that translates to with all the mods in the save(s) for Real Space Program.
  8. How did the other planets kick it out if its orbit doesn't get anywhere near the other planets?
  9. KSP was more fun back when we knew nothing about how to play it. Remember the times we first learnt how to stage, or how to make things symmetrical in the VAB? That was more fun IMO than being able to build a 500-kerbal interstellar ark ship blindfolded in 20 minutes. XD
  10. I can provide a good manned orbiter/lander if needed. In stock KSP, it carries 4 crew, weighs 15.4 tons and has 2516.37m/s delta-v. I can also give more information about it upon being asked if you decide you can use this in the Real Space Program. EDIT: It can be made lighter by taking off scientific equipment and some of the power equipment. There's also a somewhat lighter cargo version.
  11. I think they have a launch team. Has this program successfully done anything so far? EDIT: NVM they have no launch team. I checked the OP.
  12. Cool!
  13. A) I mean, if you look up 2060 Chiron on Google, it won't be long (less than a page of websites on Google) before you notice something on Google mentioning the encounter. You might have to go into a website to see it mention the encounter, though. B) I didn't mean anything was going to happen lol, no excitement about this object. C) 2060 is part of the dwarf planet's name as per a numbering scheme. Similar to 433 Eros or 1 Ceres or 50000 Quaoar.
  14. 2060 Chiron passed ~30 500 000 km from Saturn and significantly changed its orbit. You can look up 2060 Chiron and it won't be long before you hear something about it. You can see it on Wikipedia, you can see it if you search for the dwarf planet on Google and look at the search results. It wasn't the only time, either. Another close encounter occurred in 1664 BC, which you can find on Wikipedia. Maybe someone can simulate this in US2, just run all the orbits backward for a while until you see it pass really close to Saturn in like 2730 AD.
  15. BTW, US2 isn't working on my computer. I have the latest update and it keeps stopping the game. Freezing time basically, with the exception that GUI and moving the camera still work. It won't let me focus on objects, and I basically have to restart the game after it freezes. Usually to no avail, because it usually freezes as soon as you open it. When it doesn't freeze on loading, it freezes when you open the temperature/climate tab on a planet. Anyone else have this? How do I fix it?
  16. I mentioned it in my list of albedos. I'm surprised too. It's still impossible because an object with an albedo of 1 reflects absolutely all the light that hits it. There's no known matter that can do this AFAIK. We need to get a physicist in here.
  17. Fredinnus, being silicates, isn't going to have an albedo of 1. It's physically impossible for anything to have an albedo of 1. Or at least infinitesimally likely. Crisplance is a gas giant. Its albedo shouldn't be too far from the albedos of our OTL gas giants. An albedo of 0.01 reflects 4 times less light than charcoal. As for Silverstrivler, it's ice. We have tons of icy objects in the solar system OTL and there is no icy body we know of with an albedo that low. I suggest you look at similar objects OTL and rethink the new albedos based on those. Here is a list of relevant albedos. The temperatures simulated will depend on the albedo. The average temperature of interstellar space is like 2.5 k so any rogue planet will be at least that. Jupiter: 0.34 Saturn: 0.34 Uranus: 0.3 Neptune: 0.29 Moon: 0.12 Mars: 0.16 Mercury: 0.12 Europa: 0.67 Enceladus: 0.99 (?!) Triton: 0.76 Ganymede: 0.43 Callisto: 0.22
  18. Space battles will be in cyberspace. Puns aside. The best, most cost-effective, easiest way to bring down a spaceship is through its software.
  19. Also, you have 4 ice Giants. This seems unnecessary. I suggest you change one, maybe make it colder so it freezes "solid" or has an ocean made of the former atmosphere And when does this timeline start? There was a thing in 720 AD where a dwarf planet passed really close to Saturn. If your timeline starts early enough, you can include that in the story.
×
×
  • Create New...