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Goddess Bhavani

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Everything posted by Goddess Bhavani

  1. I am that little kitty with a big meow :3 Also bad things can happen to my owners' furniture if feeding time is delayed.
  2. Spacecraft: Review staging sequence before lunch Helicopters: Test all rotor articulation joints before flight Planes: Have lunch before takeoff. It's going to be hours before reaching the survey site on the far side of the world...
  3. Funnnn! I am so going to have to try this. If the springs are too soft would it help if I added those tiny little IR Rework robo truss thingies to act as control arms or shock absorbers? I will then be able to solve the age-old battle between users of live axles and independent suspensions on high powered terrestrial wheeled vehicles
  4. Today is my first off day from a busy work schedule and I built something ridiculously complicated and over-engineered. Some of my previous helicopter designs already feature some sort of complexity layer above and beyond usual KSP craft but for this project, I went balls to the wall and added these features: 4 tilting nacelles! Supplementary articulation on all 4 rotor heads for precise hover control Analog 2-axis rotor trim on all 4 rotors Controllable collective pitch Rotors fold up to conserve hangar space / look as cool as a Transformer! Extreme hover stability And a whole lot of possibilities I won't have time to test right meow. The maximum takeoff weight is way in excess of 70 tons, limited by how much collective pitch and RPM you can run until the stock aerodynamics model starts acting up! The original Boeing-Vertol V-44 design does not have a tail, but I found it necessary, so I used a similar treatment from the V-44 inspired shown in Edge of Tomorrow and gave it a V-tail.
  5. Sea Dragon amphibious Light Sport Aircraft replica! Details & Craft File: http://forum.kerbalspaceprogram.com/threads/122163-Sea-Dragon-Amphibious-Light-Sport-Aircraft-Easy-to-Fly-Warranty-void-if-flown-by-Kerbal-%29?p=1955177#post1955177
  6. Sea Dragon amphibious Light Sport Aircraft. Featuring the latest in KAX light sport engine technology, the LSA is an affordable, easy to fly high performance personal aircraft based on the real-world Independent Aircraft Sea Dragon. Built in Aero Model: Stock 1.02 Top speed (sea level): 120 knots Endurance (full throttle, sea level): approx. 35 mins Craft File: http://kerbalx.com/crafts/2494 Mods: 1. KAX http://forum.kerbalspaceprogram.com/threads/76668-1-0-2-Kerbal-Aircraft-Expansion-%28KAX%29-v2-5-1 2. TweakScale http://forum.kerbalspaceprogram.com/threads/112693 Flight Test Notes: Due to 'deadly hydrodynamics' in stock KSP, you cannot land the plane on water. But you can use the emergency parachute to pancake intact on the water, but not take off again! Good for those awesome seaplane screenshot moments though. Yes you can land on water with Better Buoyancy, but you will never take off again either! (It will sink!)
  7. Just saw your question - to embed imgur albums, get the album ID and use the [imgur] and [ / imgur] <--- without the spaces! tags.
  8. Started my first 1.02 career game with -1000 reputation and all sorts of mighty handicaps! I must say the early 'krash test kerbal' phase of the career is extremely enjoyable, especially with the enforced part and tech limitations. This sad little excuse of a spaceplane soon became the mainstay of the space program, handling everything from supersonic research, atmospheric survey to low orbit ops. It's heavy, but pretty much the only streamlined two-man design possible with stock parts at low tech levels, as I didn't want to do ridiculous stuff like sticking multiple capsules together...
  9. This is the only quasi relevant rescue thread I could find to discuss this issue, so here goes: It seems in my present 1.02 career all my rescue contract targets are female Kerbals. Must be the random number generator playing damsel in distress all night Also it seems all the rescue targets are engineers or scientists. Could I hope to keep doing the contracts in the hope of getting a free pilot or two, or are they all sci and eng?
  10. Just saw this on KSP @ Facebook. Fantastic pack! 10/10 will use soon.
  11. On my off days I can spend 18-20 hours a day on KSP usually spending about a week on each design
  12. I made a few Infernal Robotics contraptions lately and posted the craft files all to KerbalX. Will make more after my post-exam 'assignments' :3 1) A roflcopter http://kerbalx.com/pandoraskitten/KE-2S-Mosquito-Synchropter/ 2) A propeller plane http://kerbalx.com/pandoraskitten/1933-TB-3-AM-34RD-Replica 3) An OMG whatdoicallthisspaceship? Just kidding, it's a Rotary Rocket! Short on ideas? There's no problems that can't be solved with bending Make flip-out components on spacecraft for a sleeker launch package, make a cube satellite out of 6 structural panels that fold out to expose sensor packages, etc! Or make Valentina a side-business consisting of a land cruiser mobile restaurant!
  13. The part focus worked well in previous versions but is broken now. I work around it by setting the root part to the best observation point for the ship and use the Target Self function to focus there.
  14. Somehow I just imagined Bender from Futurama uttering phrases of "Kill all Gauges!" Just kidding, great work killing all gauges
  15. I'm frankly amazed some Gerry Anderson designs in the 60s had this feature, which I neglected to add to my Angel Interceptor replica. No wonder it can't attain its (as shown on TV) top speed of Mach 3.95
  16. If you open the FAR configuration menu in the main KSC screen, you can have FAR assign two action groups to increase and decrease flap setting. Thus you will be able to deploy or retract all flaps with 2 keys, instead of running all over the plane and right clicking individual control surfaces. "Negative flaps" may also be used for interesting effects, such as elevator position overrides / response boost for takeoff rotation, aerobatics mode, etc. Likewise you can have spoilers on the B key (by default) and by assigning "negative spoilers" to elevators you can automatically trim the aircraft to decelerate with airbrakes while not changing pitch at all. It requires some trial and error but very rewarding when you get the 'control logic' setup just right.
  17. Sure, it's no issue at all to run distributed electric propulsion. Just make sure TWR is greater than 1.05 for positive vertical acceleration in hover mode. This is a simple example craft I made as a quickie half hour project using Infernal Robotics Rework and TweakScale. The video I made was before I tried nuFAR so I need to re-release a FAR-compatible craft file or you can download it and fudge the airfoil values until it's light enough to takeoff. The KAX electric props used too much electricity (it may have been rebalanced now) back then and despite cramming on 8 space station sized batteries its runtime was very poor. As a result I didn't even bother to equip it with fixed-wing controls. Sounds like it would be fun to make a nuFAR friendly version of this thing then
  18. Also free bacon for anyone proving they can master FAR by building nice working planes. Just kidding, no real free bacon but too late, they're all playing with FAR already!
  19. If you want to learn how to build craft and operate them in a close to realistic fashion, and want to have better control over craft performance in atmosphere then there is no substitute for Ferram Aerospace. To some it makes building aircraft difficult when too much Gs are pulled or faulty engineering rip craft apart with little warning, but look beyond these initial failures, learn to build working planes off real life models without fear of the stock aero forcing you to create unrealistic modifications... And after a while you will likely not want to revert to stock ever. FAR gives a sense of accomplishment as you can apply or learn many facets of aircraft performance and design and rewards you with high performance air and spacecraft you spent time and effort designing and fine tuning till they work in today's advanced aerodynamic knowhow. Summary: FAR makes things easy for the craft builder, makes planes faster and more dynamic, makes you learn about aerodynamics, so long as you respect the laws of physics. For many fantasy aircraft designs they may face terrible consequences trying to go supersonic and/or fly high Gs at low level, but follow real world contemporary or historical aircraft templates and you will be awed how great they flew and how great your own efforts as a craft builder make you feel in making your own planes fly well.
  20. For different control surface travel per axis, I typically 'fudge' this feature by using the flaps commands. For instance in my 1936 TB-3 replica I deliberately locked the elevators in a certain trim angle by both manually rotating the control surface (like old WW2 warbirds with trim set by ground crew) and thus restricting its movement. I may also elect to equip some aircraft with 'AoA delimiter' function by using negative flaps to boost elevator response for spin recovery, takeoff rotation or demonstration flight routines.
  21. I kind of made exactly that by connecting a rotatron to spin an octagonal strut on a helicopter related application. I then placed multiple rotatrons on the octagon and attached rotor blades to them.
  22. I am waiting eagerly for B9 too but in the meantime I build with stock parts and TweakScale
  23. No worries at all, the use of negative flaps as initial rotation boost is not a usual craft design technique. I'm alright with the inability to go supersonic at low level as I intended the plane to be a typical Cold War era interceptor. In its intended use it will act like an English Electric Lightning, streak up to high altitude in less than a minute and vector under ground control, intercept target and run for home. You could try reinforcing the wings to make them survive higher dynamic pressure but I was trying to keep the weight similar to a real life lightweight fighter jet. As for the nose down attitude, observe that the cockpit is angled downwards, both for better IVA visibility and to match the original shape of the plane in the Captain Scarlet TV show.
  24. I gave my favorite vintage aircraft replica an upgrade, boosting its performance to that of the 1936 TB-3 AM-34FRN variant. This involved better engines, streamlining and a whopping top speed of 300kph! I also installed nuFAR and increased the wing area to compensate for it being grossly overweight compared to historical specs. After several rounds of tweaking I shed a few tons of weight and loaded it back up with ordnance - a fictional loadout of 8 250kg bombs and 8 unguided rockets in a bid to make it the clumsiest attack aircraft ever! The craft file is on KerbalX: http://kerbalx.com/crafts/2287 Mods used: nuFAR 0.15+ TweakScale KAX
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