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KSP2 Release Notes
Everything posted by Goddess Bhavani
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What Are Things You've Heard That Made You Facepalm?
Goddess Bhavani replied to michaelsteele3's topic in The Lounge
Seriously? Asking strangers this question? No consideration for cultural / financial / social / personal issues? -
This feature request is really hard to put in text but those of you who have used low tech parts would notice you cannot attach stuff to the Delta-Deluxe Winglets, and may force you to build a boxier looking craft as a result. Here's a simple OV-10 Bronco replica as an example: Scroll through the gallery above and you'll see some comic irony - the fragile Basic Fins can be used as basic hardpoints, but the Delta Deluxe cannot be used to support the tailplane of the aircraft. Setting Allow Surface Attach = 1 makes for a much sleeker and true to life appearance for this aircraft's tail assembly. It's not a big problem but thought for consistency's sake in community craft sharing, I thought it would be nice if future KSP updates could incorporate Surface Attachment = Allow for this part.
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I would love to try the new propeller objects and see what I can build with it. I also have a part suggestion for an auto return to center variant of the existing pivotron and rotatrons - this is to allow me to construct an animated joystick and steering wheel in custom cockpits or truck cabs. Is this difficult to do?
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The Oscar-B Awards! (Results Are Out!!)
Goddess Bhavani replied to BagelRabbit's topic in Kerbal Network
Absolutely enjoyed your channel and that of Avera9eJoe too. See if you can get the McDuna restaurant somewhere, on my behalf -
Ha, I encountered the stickykey annoyances the first time I tried to land something on the Mun. It was... entertaining to get the LEM to land safely with a throttle that resembled those Unintended Acceleration cases from Toyota I landed safely nevertheless and for every new computer I got I would make a point to disable stickykeys pre-emptively to prevent further mishap.
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Most of the key gameplay and realism mods were updated to 1.0.x within days or weeks, you won't miss out a lot aiming for the current version.
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I created a useless compendium of my line of Pointless Planes in early career game. I have not even breached the sound barrier with anything taking off horizontally and I'm fine with it. Stock jet performance in 1.02 does resemble early jet aircraft. Subsonic, fuel-guzzling and wonderfully ear-splittingly loud.
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If you're starting out fresh, try to mirror a real life aircraft design. Then, some engineer in some big aerospace company has already spent millions (or billions) of dollars figuring out the aerodynamics of the thing on your behalf, and you can thank them in your .craft file credits when you post random bits of genius on the forums or elsewhere in time to come This imgur album is quite messy but it pretty much shows the evolution of my Kerbal plane design skills from randomly copying high speed bomber designs to messing with ridiculous sci-fi craft then going back to simple, efficient functional light aircraft prototypes for low tech survey use. http://lestoreadors.imgur.com/ You might even find a few youtube links to prove that once upon a time in a previous KSP version, they actually flew
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Tweakscaling the jets is a good idea, thanks, I'll try that and end up with something like a crude BAe Hawk replica if I use the stock swept wings.
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What Are Things You've Heard That Made You Facepalm?
Goddess Bhavani replied to michaelsteele3's topic in The Lounge
"Don't eat bread, rice or pasta because gluten is bad for you." Dear sir, I was brought up in Asia, which means, rice, bread and 500 types of noodles in massive quantities all day long. Oh and I love cooking for myself 500g servings of pasta for dinner. Screw gluten. -
Messing around with those fun little Light Sport engines from KAX This design is really pointless, but has incredible STOL performance from having four engines. Two big radial engines or jets will provide far greater top speed. Two full sized jet engines on this thing would be completely and unrealistically overpowered, though, as it only weighs 8,000kg, while stock basic jets produce more than 15-20k lbs of static thrust.
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This game is fantastic fun. I started playing it after seeing a cow jump over a moon (don't ask) and play as (---fatcow---)
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Just a quick nitpicking session. Wonder if the ducted fans will get a slight performance increase over the open props. Don't have hard data right meow but ducted fans are purposely designed with the blade tips very close to the fairings for a thrust bonus. Also I can't wait to stick those on an airliner design to test E-Fan concepts. One turbofan for power generation and several electric ducted fans for propulsion.
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You actually could use them as servo tabs to control the aircraft. Back in 0.90 a rotary wing rocket design played well enough with FAR that it could dynamically change which control surfaces acted as pitch, roll or yaw control. Few people tried the craft as it was simply scary to watch. For my helicopter projects I disabled their control surface functions for simplicity's sake. They add supplemental lift to the rotor design and allow for lifting larger loads with smaller rotor diameters; a little enginering evolution to compensate for grossly overweight Kerbal parts. They also serve as fixed trim devices. By clicking on the V-44's servo tabs in SPH offset mode and hitting Space, they switch to a configuration that allows maximum rotor lift at the cost of being less stable in horizontal flight (again due to how the stock aero calculates lift vectors when running very coarse prop pitch).
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Did someone say lifting a Mk.3 fuselage and posting a picture of the Dragon Ship from Avatar? Hmmmmm... In all seriousness, such a craft is riding on the Edge of Practicality. It might actually work better in nuFAR without the hard-coded lift vectors in stock airfoil parts causing strange twisting motions when pulling maximum collective pitch. Which makes me de-tune it during testing with ZodiusInfuser so as not to murder excessive numbers of Krash Test Kerbals. However, with a sling load capability in excess of 30 tons (!!!) and extreme quad-copter stability, this is very fun to play with. I'll see if I can make a video of this thing in action; airlifting half a dozen 5-ton trucks at once, pulling a trawler clean out of the ocean, and other giant copter shenanigans Trivia. It's a Boeing-Vertol V-44 Quad Tilt Rotor with the "Edge of Tomorrow" V-tail. Which is actually useful for stability during cruise flight. I'll see if I can get to work on that Stockified synchropter to demonstrate the power of IR propellers too. Interestingly you can make horizontal props with IR but without a special propeller part, it's quite clunky. But oh well, the original 1933 design of this aircraft wasn't known for its top speed. Consider me highly interested in a much higher thrust, low part count, integrated Zodius-infused high RPM propeller part
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Sorta like the Millenium Falcon? I wonder how Han parks the thing, considering it doesn't have an F-35 DAS lol
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Low Calorie Super Delicious ship ready for lunch. Tabasco sauce on hot standby. Napkins to preflight condition & fries on the side.
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Unfavorable conditions have led to successive postponement of the LDSD launch and the next launch opportunity is Thursday, June 4 no later than 7.30am HST. In the meantime, Kerbal Space Center is debating whether to recover two of their LCSD burgers after they soft landed near populated areas to the north. Locals in the vicinity of the landing sites are expected to enjoy up to five tons of free lunches.
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Ahead of NASA's Low Density Supersonic Decelerator test flight tomorrow (yes, that pie-shaped craft), I tested an aerodynamically similar but higher protein food item in KSP.
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Remotetech. Oh Remotetech. What am I to do with you?
Goddess Bhavani replied to OddFunction's topic in KSP1 Mods Discussions
I enjoy the complexity of RT but I uninstalled it as having a huge number of redundant comsat links in low orbit murders my framerates on an ultra low voltage laptop processor. I switched to AntennaRange which has similar enforced antenna diversity and limited transmission range, but doesn't need to simulate all of the (redundant) commlinks in real time. You just need to have contact with a signal relay with enough range to send data back to Kerbin / send control signals to probes and that's it.