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Teilnehmer

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Everything posted by Teilnehmer

  1. Hi @SkiRich! Could you please describe your scenario in more detail? Currently, the mod works only at the moment of launch. It cannot respond to in-flight events such as action set switching, staging or (un)docking. It also cannot be applied to subassemblies. I have been thinking about adding event-based automatic actions though. Or, maybe, it would be better to implement it in another mod keeping this mod dumb and simple.
  2. Version 1.9.1.1 ‘Ignorance’ Ignoring parts by name added. Both internal part names and display names can be used. In the module ignore list, module names can now be written without the ‘Module’ prefix. Performance optimizations for ignored parts and non-active vessels. Please report bugs!
  3. @KIMCHI, Could you please clarify, what XE-0025 Radator is (a part from some mod?) and how many of them you have on your craft. I tried different stock radiators and other parts and could not reproduce a significant FPS drop. On my computer, FPS depends significantly on part count and state (retracted/extended radiators) and very slightly on the presence of the mod: 8 radiators retracted 8 radiators extended 144 radiators retracted 144 radiators extended 576 radiators retracted 576 radiators extended Critical Temperature Gauge not installed 60 fps 60 fps 27 fps 20 fps 10 fps 4 fps Critical Temperature Gauge installed, radiator module ignored 60 fps 60 fps 27 fps 19 fps 10 fps 4 fps Critical Temperature Gauge installed, no ignored modules 60 fps 60 fps 26 fps 19 fps 10 fps 4 fps
  4. Version 1.9.1.0 ‘Independence’ I realized, that I, indeed, can make all the dependencies optional! No more dependency on Module Manager. Click-Through Blocker and Toolbar Controller are no more hard dependencies. Click-Through Blocker and Toolbar Controller are still supported if installed. Blizzy’s Toolbar is supported, but only if Toolbar Controller is installed. Other improvements: I fixed a silly thing I didn’t realize to happen — spamming craft files with useless PartTemperatureState modules. Now, the legacy GUI initialization happens before the flight starts, so it can’t hang up the game at the most unexpected moment anymore. No performance improvements yet.
  5. Thanks for the report. I’ll look at this. As a temporary workaround, try activating the ‘ignore parts with following modules’ option with the ‘ModuleActiveRadiator’ module name: BTW, what exactly is XE-0025?
  6. This deserves to be done in Principia n-body orbital mechanics!
  7. Progress cargo ship launch in 7 hours. 2020-04-25 06:51 Baikonur time 2020-04-25 04:51 Moscow time 2020-04-25 01:51 UTC 2020-04-24 20:51 Houston time
  8. I’d prefer full-sized engines, like in RO, but covered. Aircraft would be much less cheaty this way. One wouldn’t be able to make a plane with an engine nozzle sticking out from the cabin or a fuel tank. Say,
  9. Having been playing KSP for years, I’ve just noticed that all stock jet engines (except the Goliath contained in its own nacelle) have their centers of mass shifted forward way beyond the part’s boundaries. I suspect, this has been done as a way to compensate the absence of the engines’ bodies in stock KSP, so real life planes’ replicas could fly. In the Realism Overhaul a different approach is used: engines actually have their bodies, not only the nozzles. My first thought was that it’s a new bug/feature in 1.9.1. But it turns out that this have been so at least since 1.2.2 (I don’t have any 1.0.x—1.1.x installations so I cannot check them). In 0.90, however, the situation was almost opposite: the jet engines’ CoM is at the rear tip of the nozzle for some reason: This feature(?) was a complete surprise for me. Are you guys aware of it? Have anybody used it in an unusual way?
  10. The last one is nice! A few more: Mundane We All Got Stuck Here Life on the Mun Munar Gateway München
  11. Hatch opening. Live in 10 minutes. Also, on NASA TV now: https://www.nasa.gov/multimedia/nasatv/index.html#public
  12. Anatoly Ivanishin, Chris Cassidy, and Ivan Vagner are set to launch today aboard the Soyuz MS-16 spacecraft.  Baikonur  time  Moscow  time  UTC   Houston  time Launch live starts  12:30 10:30 07:30 02:30 Liftoff  13:05 11:05 08:05 03:05  Docking live starts  18:45 16:45 13:45 08:45 Docking  19:15 17:15 14:15 09:15 Launch live coverage (in Russian): (in English):
  13. I usually launch a light sat into a low orbit and match its orbital plane with the one of Minmus (or the Moon in the case of RSS). Then, I can align the KSC position right from the Tracking Center without switching to the sat. It’s even more convenient to make Ap and Pe of the sat at the intersections with the equator plane, so these points are visible on the map.
  14. Hi, @dtoxic! I cannot reproduce the bug. I create a craft in VAB, make a part of it a subassembly, add this subassembly to the craft again, launch it and nothing weird happens. Could you please provide a detailed step-by-step instructions?
  15. Such a wide collection of mods as RSS/RO/RP-1 benefits a lot from the opensource community development. A commercial license would complicate the community contribution.
  16. Hi! While Toolbar Controller and Click-Through Blocker are compatible with KSP 1.9, CKAN doesn’t show them until KSP 1.8 compatibility is set. Some other mods dependent on them are visible in CKAN but cannot be instilled. E.g. Docking Cam KURS: My own mod Critical Temperature Gauge also depends on TC and CTB, so I cannot make it installable through CKAN for those who didn’t modify their CKAN compatibility settings.
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