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OTmikhail

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Everything posted by OTmikhail

  1. Challenge Accepted. Although I had to go and make a heavy satellite. Then boosters....
  2. This brings me so much joy. Can't wait to try this out and for what may come for Taerobee.
  3. Woohoo! Congrats @CobaltWolf for a Modding Monday Feature!
  4. OMG SO MUCH HYPE RIGHT NOW!!!!!!! Downloading now, installing, and after I fire it up I'll take a bunch of screenshots. Also I should fire up my Dxtory and record some demo footage.
  5. I'm just gonna leave this here since Nauka was brought up recently. I will be covering the Node module and NEM in my next vid.
  6. So I released a new video today with a new intro made by the one and only @CobaltWolf who I am eternally grateful for. You can watch it here: Intro starts at 0:22 until 0:36. You don't have to watch the rest if you don't want. I"m hoping this will bring more attention to BDB and help Cobalt.
  7. Here are some pretty pictures for you @CobaltWolf I think the 4th one is my favorite, maybe even front page worthy, you'll notice Tantares parts, so you probably wont use these, but the last picture is *also* my favorite, its a Zond-a-like with a Gemini docking port, your fabulous solar panels that look like Soyuz panels should, and finally the TMRO logo. Anyway I took a bunch of ingame footage, just trying to put it together for some sort of BDB showcase. Lots of video work right now so it may be a while. Anyway, Enjoy!
  8. That's so cool. Looks a lot like your Micro Booms. That payload adapter looks really interesting too, lots of greeble, maybe some monoprop, sas, and RCS could be kerbalized in that thingamajig.
  9. Its funny, I used your craft files once and then started doing what you just suggested on my own. When I unlock parts I create core stages, upper stages, and side mounted boosters (complete with radial decoupler and sepatrons if needed) in subassemblies, so whenever I make a new craft, the rest of the rocket is just 6-8 clicks of the mouse. I do the same with Tantares and mix and match different stages together all the time too. I highly recommend this, its so much simpler to have the individual stages and assemble them to create all the different IRL versions. I can even share my sub assemblies if you want a third pass at crafts. Also can we please not talk about AST on this forum? I wish my experience meeting her had been as pleasant as yours @Drakenex
  10. Is the ATV Mono tank built in? if not then why not leave it the off-white color it was before? Just the "pressurized" part of ATV would be Tan maybe?
  11. Hey BDB team, the mariner antenna's need some TLC. Both the bluedog_mariner2Antenna and the bluedog_mariner4Dish have the same title of A27-C Antenna and the same flavor text description. Also the mariner4Dish does not have Remote Tech compatibility, and looking at the Compatibility/Remote Tech cfg there is no code for the mariner4Dish. Also no Remote Tech config for the bluedog_malhenaSolar or the bluedog_MOL_rackDish either. All other antenna's and probe RT compatibility seem to be working fine. Other than that i do a lot of KAS/KIS stuff in my career games, and I've noticed that some of the tiniest parts BDB provides have a very high internal volume and cannot fit into most KIS containers even though they weigh next to nothing, for example the smallest decoupler, sargent 1 decoupler, cannot fit into anything less than a container with 2000L of volume or more (where most containers are 1000, and a kerbal's personal inventory is 300) AND I cannot put anything else into the container. It's a mild complaint, not sure how to even edit the volume or if anything can be done about it, but it's just something that has bothered me when I'm doing orbital clean up the hard way (I like to collect space junk and make zombie craft okay, don't judge or tell me there is an easier way, I know, I like the challenge) anyway if KIS volume can be edited on individual parts let me know so i can pick up all those tiny pieces without a a massive container or "catching" it in a cargo bay.
  12. Just my personal preference, but can you do this new texture for Soyuz AND keep the old grey texture in the alternate configs folder? I would still like to have the all grey version for early R-7 versions (Sputnik, Molniya, etc.) and then this version for Soyuz flights. I have a few suggestions: Ariane 5 I wholeheartedly agree it needs an upper stage, preferably all of versions flown or planned . I also think that 3.125m would be a good size for Ariane 5, and 1.875m for the boosters. ATV Rivets and indents are always nice visually, something to somehow make the blanketed part pop... I like the Cygnus color, that tan color could be your standard for "cargo craft" Colors Yellow for Mono propellant is established and possibly Cygnus Tan for Cargo, Maybe Orange for Soyuz related LFO parts Maybe Red highlights on Proton LFO parts (to represent the different type of IRL fuel, even though it is still an LFO in game?) Blue highlights on parachute parts? Soyuz 2-1v I would really like to see a fuel tank for the core stage of the Soyuz that is shorter for no booster configurations like the Soyuz 2-1v. Tantares already has the tank on the left and the one I'd like to also see in Tantares is the on the right. Who knows, maybe some sort of NK-33/RD-191/RD-181 engine can also be made for such rockets... Keep up the great work Beale, and most importantly, do what you want to do next.
  13. OMG so excited for all these new probe parts! Pioneer 3 SM looks awesome, I love the all the electric engine and RCS thrusters, do all of them, plus maybe a 4 way RCS, love the tanks too, maybe have one more big one for larger probes. Welcome back.
  14. Thanks for coming on my live show Cobalt! for those who follow TMRO here is a link for our TMRO logo as a Flag for KSP, just drop it into your Squad/Flags folder and you too can fly the space program of TMRO. https://www.dropbox.com/s/jk5osax74yz3yo1/TMRO%20Flag.png?dl=0
  15. Beautiful Pics on the OP. Looks like they could belong in any movie despite being in KSP. It reminds me of the animations in From the Earth to the Moon hosted by Tom Hanks.
  16. Oops forgot to share those pics, here is my Explorer 1 type craft with BDB parts (and a tiny tweakscaled mechjeb, and of course the stock antenna) Also just my 2 cents on the Karrot: I'm fine with it being deleted as we have a better Gemini Capsule now, that being said IF Karrot get's it's own IVA then I'd say keep it, and it can be some sort of European analog or something. Otherwise ditch it. If enough people really want it, maybe give it to a modder friend to keep it updated.....?
  17. Here is something then. A Ranger-esque type CommSat. I like how with RemoteTech you can now boost the signal of Omni's by having more Omni's! So this isn't just for looks, but functional too. Feel free to use any of these if you like them.
  18. I have a couple old copies of the 1.0.X dev builds if you would like them Beale, I'm glad I still have them for when I want to play a stable game in 1.0.5. I use the 0.625m control probe core way too much on satellites and capsules that taper to that size. Although I'm starting to use the control probes included with the Knight/Arrow in Tantares more. Love those simple probe cores.
  19. Nice LK update. Although I thought it was only going to have 1 Kerbal? I don't mind being able to have 2 in there, don't get me wrong, I guess I just assumed you would only have 1 with it being downsized. In any case it looks great, although I feel it needs some sort of hand hold on the door or something visual we would "[F]Grab" onto during EVA.
  20. SOOOO Proud! YAY I thought we might never fly a WAC again since @Beale isn't doing his for the foreseeable future, I think. In fact what size diameter is this? It could take the place of WAC and have a whole Aerobee program for Taerobee. I know he said no off sizes. 0.3125m? I would love to have these radially attachable to enhance early space program. Keep up the good work fam. Before this gets changed in the release how can I edit the dry mass myself on my end? I didn't realize they were so heavy, I think I see the mass in the CFG files, what did you lower Wally down to in order to reach 9kg weight? Jeez I've been putting Wally on all the early satellites. They will probably be easier to loft without it until I can edit the weight down. I like your amounts of fuel for these, the star 37,31,and 48 are pretty much unchanged to how they are now, but for Pioneer Kick and Sargent I was thinking of leaving them how they are (except weight) and having the Star 10 have 7 units of fuel, Star 20 have 14 units of fuel. Why? Because the Sargentx3 has 16 units of fuel, I'm basing my reasoning off of how the Sargents are now, which in my opinion, are working fine, although now I realize they are way heavier than the others..... Thanks for working with me on this.
  21. @Jso "Wally" SRM is the Pioneer 4 Kick motor. Located In the Bluedog_DB/Parts/Explorer folder and labeled bluedog_PioneerKick . I've tried out these solids many times and it's weird to have very different solids in the same size. I feel like the Sargents are good as they are right now, and balance the others compared to them, even if it's not an accurate scale down from the real life values. What I like to do is fly early satellites with a Wally SRM, then a Starra-10, followed by either an Able or Ablestar, and boosted by any of the early Core LV's in this pack. I change this combination as the tech tree unlocks in a career, so I get a lot of use out of the smaller stuff before getting to the better upper stages. But flying those small solids combined with any Sargents is usually unsuccessful now when doing "Lego" designs. Anyway just my opinion that Staara-10, 20, and 31 all are super underpowered for their size, and I don't mean their thrust, that is fine, I mean the amount of Solid Fuel they carry compared to the Sargents.
  22. From what I can tell in 1.1.2 (32 bit I can play in for almost 20 minutes now before it crashes, 64 bit less than 5 minutes IF I can get out of the VAB) Things are working really well. Textures look nice, and Science is working normally. Remote tech configs are working on all antenna's EXCEPT the new ones you added (Gemini Solar and MOL Communications rack, haven't noticed any other new antenna's yet) also probe cores with integrated Omni for RT are working as expected. I'll have to launch all the different rocket configurations again to see how they fly, but everything looks good except for one little problem I'm having with Solids. I'm not sure if this is part of the MM configs to re balance engines, but I feel like some of the early solids are lacking in the amount of Fuel they have, no issues with thrust or ISP. So here goes: Baseline is the "Wally" SRM which has a max thrust of 0.5 (okay cool) and 2 units of Solid Fuel (not bad I guess) Next would be the single "Sargent" with a max thrust of 2 and 6 units of Solid Fuel (seems like a good progression) But then we come to the Staara-10 "Aethra" which is in the next size up of 0.3125 and it has a max thrust of 7.6 (Nice) but only has 1.5453 units of Solid Fuel (!!!!!) which essentially makes it worse than the Wally SRM. Then we get to the Staara-20 and it's thrust is less than the Staara-10 at max of 6.08 and 6.916 units of Solid Fuel, which is weird because it's only twice the size of Staara-10 but has over 4 times the amount of fuel. Unless I'm just using these solids wrong or there is only specific payloads I should use them with at certain altitudes than that's a different story. Anyway sorry to nit-pick, but it's kind of bothering me....enough to write this long post about it. LOL
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