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Everything posted by Torih
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Torih replied to linuxgurugamer's topic in KSP1 Mod Releases
Tried IRC but no reply after a hour or so, need to hit bed now. I'll chase it again tomorrow if its still not up. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Torih replied to linuxgurugamer's topic in KSP1 Mod Releases
https://github.com/KSP-CKAN/CKAN-meta/blob/master/KWRocketryRedux/KWRocketryRedux-3.0.12.ckan That's the latest entry that I can see -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Torih replied to linuxgurugamer's topic in KSP1 Mod Releases
Think the metadata needs updating, max version is 1.1.99 -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Torih replied to linuxgurugamer's topic in KSP1 Mod Releases
Assume you've not pushed it to ckan yet as your still checking for issues. Just thought I'd mention it in case you forgot -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Torih replied to TriggerAu's topic in KSP1 Mod Releases
Ah thanks, was wondering why mm wasn't caching. Forgot where to look to find the culprit -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Torih replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hey, seem to be getting a massive amount of NRE spam when a manoeuvre tweak-able is open: NullReferenceException: Object reference not set to an instance of an object at RemoteTech.UI.ManeuverNodeOverlay.Draw () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at RemoteTech.RTCore.OnGUI () [0x00000] in <filename unknown>:0 https://www.dropbox.com/s/6zkwqjjuzp4nfnr/output_log_RT.txt?dl=0 -
[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
Torih replied to nightingale's topic in KSP1 Mod Releases
Just wondering (when you get chance) if you are going to be adding the new locations into this? Though I guess it would be a long mission to collect them all before Jool- 502 replies
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- contract pack
- contract configurator
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Where is your copy of KSP from? How are you updating it? Guessing its the store launcher/updater since I dont recognise that as been gog or steam. The Launcher/updater doesn't work so you will need to grab the update manually from the store. Not 100% where they are since I've not used that version, but sure someone can advise.
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Torih replied to blizzy78's topic in KSP1 Mod Releases
I've already mentioned it to the ckan guys, sure they will get around to it soonish(tm) -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Torih replied to Paul Kingtiger's topic in KSP1 Mod Releases
@Rantanplan1986All the dmagic/US parts are in those construction branches. I've mentioned it to dmagic but he says that's the way he wants it. I just manually edit the dmagicCommunityTechTree.cfg in the resources folder to move them down to the corresponding electric/sci nodes. Here is mine: https://www.dropbox.com/s/frprtp80ts6zdug/DMagicCommunityTechTree.cfg?dl=0 -
Your issue is probably you enabled an icon on the KSC screen that doesn't appear in another scene like the VAB then it will make the bar invisible if no other icons are enabled. For example waypoint manager. enable that and only that on the KSC then the bar disappears in the VAB since waypoint manager isn't used/enabled for that scene.
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Torih replied to blizzy78's topic in KSP1 Mod Releases
Ah yeah chrome is blocking some stuff on the download site that I didn't notice sorry. Still the file itself is safe. -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Torih replied to blizzy78's topic in KSP1 Mod Releases
The link and download is fine. Its possible your virus checker is picking up the dll as a false positve, or you may have virus/malware. -
[1.11.x] AmpYear Main & Reserve Power Manager (v1.5.9.0) 22nd Feb 2021
Torih replied to JPLRepo's topic in KSP1 Mod Releases
Yeah no point in a new release just for that, already fixed it my end anyway. thanks again- 606 replies
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- power manager
- plug-in
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where did the other log file go?
Torih replied to COL.R.Neville's topic in KSP1 Technical Support (PC, modded installs)
Hmm that's odd. Not aware of any other way they would not be created. Just try launching directly from the exe to see if that works. -
If you've installed it in a new location then you just need to grab the save files in the KSP/save folder., and copy them to the new install. However beware if you have mods installed you will need to get the updated 1.2 versions of those. If any mods you've been using are not updated to 1.2 you may get missing crafts if they had parts in those mods.
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Thanks again
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Torih replied to blizzy78's topic in KSP1 Mod Releases
Thanks for both updates Blizzy Both should be stock. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Torih replied to tomek.piotrowski's topic in KSP1 Mod Releases
Thanks a lot, wasn't expecting this one so fast given CommNet. Future plans sound great aswell -
Thanks, its opening the craft menu now and not seeing any exceptions
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@MalahHey. not sure if you meant to push quickhide out? As its picking up a new version on AVC, but when I check github you've only put the source up not the actual zip.