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Everything posted by Torih
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Torih replied to blizzy78's topic in KSP1 Mod Releases
He posted a few weeks ago (just a couple of posts back) so I wouldn't assume its abandoned -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Torih replied to Galileo's topic in KSP1 Mod Releases
Hi, Thanks for the scatter updated version. I am having a very large amount of lag now however. Even on the KSC screen it takes over a minute to spin the camera 360, the ocean has also vanished. I've tried manually cleaning out Scatter, SVE and EVE and reinstalling them (from CKAN) but still the same. https://www.dropbox.com/s/zg95epqedeo4pi4/output_log_SVE.txt?dl=0 Any suggestions? Thanks -
Yeah it doesn't seem to be giving that option of late. When you remove all tanks you don't get the option for fuel mix of the engines fitted to the craft, just the show ui option.
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Will do cheers, go get yourself a coffee
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This is the only mod that does it, I have loads of other part mods that don't put anything in KIS folder. I'll check with them though.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Torih replied to stupid_chris's topic in KSP1 Mod Releases
https://github.com/StupidChris/RealChute/releases/tag/v1.4.1.1 says 1.1.2 but its fine on 1.1.3 -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Torih replied to bac9's topic in KSP1 Mod Development
@Crzyrndm Hey, getting a really minor issue with the icon. Its appearing on every scene (not just in the VAB/SPH). It only starts to happen after visiting the VAB/SPH, but after that its constant even in flight and the menu when you exit the game. Edit: In fact it only starts to happen once you use one of the 3 wing parts in the VAB/SPH and the UI window pops up. -
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Torih replied to nightingale's topic in KSP1 Mod Releases
That's sorted it thanks, wasn't aware it was caused by your mod so didn't know you had a version to test.- 557 replies
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- contract configurator
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Torih replied to nightingale's topic in KSP1 Mod Releases
@nightingale Thanks for taking a look, yeah that's odd, just double checked the folder and all the .cfg's are missing. Got a feeling ckan is the issue, removed it, but then couldn't see it in ckan even with incompatible or all selected. Just manually installed from github and its now showing missions. However its saying none have conditions met, all showing I don't have antenna or power, despite being most of the way through the tech tree and having many Kerbin Comms sats up.- 557 replies
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Can't speak for all, but hide and break are fine. Check you have the latest off github.
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Getting a slight issue with the part sorting on latest 0.3.3, seems a lot of the parts are added to the EVA items (added by Kerbal Inventory System) https://www.dropbox.com/s/ak4f0bftth3gmbj/Screenshot 2016-11-13 15.01.56.png?dl=0
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Torih replied to nightingale's topic in KSP1 Mod Releases
Seem to be having an issue with this again since 1.2.1 arrived. Not getting any contracts offered. And RT isn't listed when clicking the all tab. Also not sure if it matters but no RT logs in the CC folder have been added since 1.2.1 arrived https://www.dropbox.com/s/gyru4bj5ge3gymm/output_log_CC_RT2.txt?dl=0 I've also noticed CC is thowing an exception on every game load: ContractConfigurator.ExpressionParser.PartParser.ParseIdentifier- 557 replies
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- contract configurator
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Just wanted to say thanks for this mod, I normally only make ssto's and not much else with the SPH, so never tried this before. However gave it a try the last few days, really enjoying it. Fun to make various planes required.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Torih replied to cybutek's topic in KSP1 Mod Releases
You either need to put one of the 2 parts on each craft, or set it as partless in the options. Click the settings button on KER in the VAB -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Torih replied to cybutek's topic in KSP1 Mod Releases
That's the link for the latest version. Extract it and put the Kerb engineer folder in gamedata like normal (remove the old one first). You may want to copy the settings folder over to keep your settings aswell. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Torih replied to cybutek's topic in KSP1 Mod Releases
@Adelaar The dev build is available (and has been since 1.2 came out), Works just fine. -
Are you sure they are broken? You will get errors when loading, but that doesn't really mean anything aside from the version number has changed. Granted some mods may be broken, but with a small bugfix patch I'd guess most will be ok.
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Do you have Nertea's Kerbal Atomics and/or the Cryo Engines? The first release of it caused that exact bug. If you have them completely remove the mod and ensure the folders are removed then reinstall the new versions which he released to fix it.
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Nah, no issue with CC. Its just that is causing the issue with the blizzy wrapper to appear.
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[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
Torih replied to sarbian's topic in KSP1 Mod Releases
@sarbianHi an update to contract Configurator has broken the icon in smokescreen, its an issue with blizzy toolbar wrapper: NotSupportedException: The invoked member is not supported in a dynamic module. at System.Reflection.Emit.AssemblyBuilder.GetExportedTypes () [0x00000] in <filename unknown>:0 at SmokeScreen.ToolbarTypes+<>c.<getType>b__5_0 (.LoadedAssembly a) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[AssemblyLoader+LoadedAssembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Single[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.SingleOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at SmokeScreen.ToolbarTypes.getType (System.String name) [0x00000] in <filename unknown>:0 at SmokeScreen.ToolbarManager.get_Instance () [0x00000] in <filename unknown>:0 at SmokeScreen.ToolbarManager.get_ToolbarAvailable () [0x00000] in <filename unknown>:0 at SmokeScreen.SmokeScreenUI..ctor () [0x00000] in <filename unknown>:0