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Posts posted by TMasterson5
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On 5/24/2019 at 6:59 AM, sslaptnhablhat said:
@TMasterson5 I assume the Tweakscale patches don't require the base mod?
They do not
On 5/29/2019 at 7:52 AM, mattthenub said:alot of the parts, like the AIM-54, paveway, aim9j have absolutely no function, i can place them but they dont appear in the weapon manager. They have no use
Honestly, I dont have time to go through and piece together which ones do and dont need updated. I'll try to get to it, but it wont be quick. Many of the parts do need updated though. So we shall see.
15 minutes ago, mattthenub said:no help?
Forgot, sorry
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@neistridlar totally moved the tweakscale patch and didnt tell you. Its now here: https://www.dropbox.com/sh/u6cliq18972oo1g/AADtWdAcCjVC-oGoO1_Jycfaa?dl=0 Sorry about that man
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On 4/20/2019 at 5:38 PM, Starboost88 said:
Oh OK, so what mod did Red Versus Blue get merged into?
As the OP says, that would depend on the part youre looking for, as well as its function.
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On 3/3/2019 at 2:35 PM, ephesix said:
I gotta tell you, I love the F-35 you put in there. I had to make some tweaks to make it fly smoothly but I appreciate that you added it
yeah that thing was a pain in the "bad word here" to get even working at all
30 minutes ago, Starboost88 said:Is there a download link for Red v. Blue? the link in the old thread for it returns a 404.
I combined all the old mods into this mod to make it easier on me
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13 hours ago, SplendidSky said:
Could you please to tell me which pack includes the RvB mod?I think my RAM cannot support too many mods.
All the parts from all the different mods are split among the different TMasterson5 packs depending on their function
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On 1/29/2019 at 8:31 AM, SpannerMonkey(smce) said:
Doubtful, also properly configured weapon mods should appear in the category chosen, I recall the fall back being Utility . Some time ago I posted the text to a cs script that several people previously not familiar with coding have managed to use successfully to create their own category. If that's just too difficult you can set up an agents folder and use the stock filter by manufacturer, to put all X mods weapons in one place. And if even that's too tricky, open up the weapon cfg change category = none, to category = Utility
The fact that the weapons do not appear in the BDA category has no bearing on a weapon being visible, the non appearance is purely down to the motivation of the mod maker to put the appropriate fix in place Would you be up to also asking Squad to revert the changes that constantly stuff up BDA every update? I think not.
The fact of the matter is that there are a plethora of small weapons mods that are not actively maintained, and on the whole are wildly out of spec and do not accurately represent the properties or abilities inherent in the BDA system. As such i do not believe it is the responsibility of BDA to give them a home in it's category. It's a bit like putting a Bentley badge on a lawn mower.
I am fully capable of doing all of those options, the thing is, I shouldnt have to. The category function within BD Armory shouldnt have been removed in the first place or should have been handled much better than making many parts disappear from game completely.
A lot of mods simply arent supported anymore but work perfectly other than them just not appearing at all now. That's a problem. The simple fact is that something that wasnt a problem was "fixed" but created many new problems instead.
Again, the fix wasnt necessary. The BD part category wasnt an issue at all. The issue is now many parts dont function. All deleting that option did was create hassle for users of the mod and take away from the experience, not add to it.
[snip]
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Is there a way to change the deletion of the bd parts category back to how it was? That change was super short sighted IMO since a lot of mods arent up to date with the most recent BD updates and have because of that been completely removed from being usable in game. Thanks in advance!
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10 hours ago, Waristheonlyway said:
You need to open the zip folders and place the contents inside of game data into your game data folder. You can just throw zipped files into gsmedata, or KSP wont be able to access them
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41 minutes ago, Waristheonlyway said:
i have the mods for it
is it possible to have to many mods?
Can you post a screenshot an image of your game data folder?
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15 minutes ago, Waristheonlyway said:
I got your mod but it doesn't show the category
See the required dependencies.
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1 hour ago, Waristheonlyway said:
Yes you don't have to track them down
Unfortunately most of them arent my craft or I dont have the craft file for the, anymore sorry man
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On 1/13/2019 at 12:50 AM, Waristheonlyway said:
I expected that response but thanks anyways!
BTW can i use some of the craft in the screenshots
sorry man, there is literally hundreds across all spectrum's of weapons
Do you mean can you have the craft files? for what? Some of them dont belong to me so I would have to track them down.
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18 minutes ago, Waristheonlyway said:
What is all the weapons in the mods
There is far too many to list.
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@blackheart612 as many have reported the tweakscale link no longer works. That is because I combined all of my mods into one thread and forgot to tell you, that link is here, enjoy everyone!
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5 hours ago, HebaruSan said:
Is SearchAndRescue dead?
No it's just combined into this mod alongisdd all of my mods
3 hours ago, o24UK42o said:Do the missiles and bombs work in KSP 1.4.5 and BDAc v1.2.2.2?
They should yes
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Updated to split all parts into 3 categories; TM5Armory, TM5Marine, and TM5Misc. When downloading ensure you also grab the dependencies or the mods will not function correctly. Enjoy and let me know if you run into any problems!
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2 hours ago, hieywiey said:
Some pics would be nice...
added to the OP!
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Merging all my mods into one thread at this link. If a mod could lock the thread please, thank you!
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Merging all my mods into one thread at this link. If a mod could lock the thread please, thank you!
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Merging all my mods into one thread at this link. If a mod could lock the thread please, thank you!
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Merging all my mods into one thread at this link. If a mod could lock the thread please, thank you!
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Merging all my mods into one thread at this link. If a mod could lock the thread please, thank you!
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Merging all my mods into one thread at this link. If a mod could lock the thread please, thank you!
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Merging all my mods into one thread at this link. If a mod could lock the thread please, thank you!
@Vanamonde @Acea @Deddly @DuoDex
TMasterson5 Mod Family
in KSP1 Mod Releases
Posted
Honestly I'm not 100% sure. My guess would be that since the parts vary in age drastically that the newer cfgs are still compatible with BD Armory while the old ones are not. It's probably tiny details in them that need updated. To be honest I kind of stopped bothering with nodding weapons with the endless part breaking updates that the BD Armory devs keep pushing out. It became not worth trying to keep up just to have them all broken a month later. Their latest move totally exclude parts not designed by them from the bd tab being chief among the issues. Twas a very large slap in the face to a lot of us.