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Everything posted by Theysen
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Theysen replied to Theysen's topic in KSP1 Mod Releases
No, there is no possibility at the moment. Please use the latest 1.2.2 release of SSTU, it works as intended with RO and RP-0 in 1.2.2.- 2,213 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Theysen replied to Theysen's topic in KSP1 Mod Releases
Download a full clean and fresh copy of KSP 1.2.2 and move it out of the steam folder (IF you have it on steam). Start the KSP_x64.exe and let it load to the menu screen, adapt your settings for visuals and audio if you like and close it again. Download the CKAN.exe and drop it into the fresh copy of 1.2.2. Execute CKAN and let it run up. Go ahead and search for Real Solar System, where it should filter out the other mods and then select it, CKAN will take a second and then ask you to choose your resolution. Select 8k if you can and click next, deselect Realism Overhaul (you can keep KSC Switcher, etc) and hit install. It then downloads the core RSS mod and the textures, after it finished you can run KSP once more to make sure that the solar system is now the one you wanted. Then go ahead and install RealismOverhaul via CKAN, click through the mod's dependancies, recommended (leave all on) and suggestions (don't select any for starters). Let it run again until the installation is complete and then fire up KSP. You now have the bare minimum for normal RO play and it *WORKS*. If it doesn't you have done something wrong, unfortunately. After that you can select RP-0 to install a realistic career mode intended for RealismOverhaul. The installation process for RSSVE, the recommended visual overhaul for RSS in 1.2.2 has a very clear and simple install guide on the according forum site & github page.- 2,213 replies
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Raidernick preserved e.g. the reflection on agena and Apollo iirc via texturereplacer if I am not mistaken, same with windowshine. Since I have no clue - those are purely reflections and not real pbr right?
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I melt as soon as I have scatterer installed. my game dies fps wise. I can’t actually tell you if it’s gpu or cpu bound to the point where I neglect installing it. Id prefer the hack.
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This just entered god tier. @Shadowmage Does this system already work in orbit? I can only imagine the looks of those parts on a station against a black background, thanks for taking a dated looking game to the next level.
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AFAIK the looks are affected only, for same size and diameter. The deflect slider is to angle the nozzle and this affects the thrust, as well. Otherwise they are just modelled after real life booster variants. Make sure to play around with the thrust curves as well! (Gradient is awesome, makes the thrust towards the booster's end fart out and not abrupt like stock *shrug*)
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How to scale part models in CFG? [1.3]
Theysen replied to UbuntuLinuxKing's topic in KSP1 Modelling and Texturing Discussion
You can use rescaleFactor = xxx where x is for the correct scale between 3.75/2.5m. The nodes stay the same so you don’t have to tinker around with those -
[1.3.1] LonesomeRobots Aerospace: Jules Kerman ATV & Ariane 5
Theysen replied to silentvelcro's topic in KSP1 Mod Releases
Awesome mod! just one little nitpick: The Ariane 5 has two versions, where the one built here for the ATV uses the Aestus engine and hypergolic fuels for the second stage (Ariane 5 ES). The HM-7B is used on the cryogenic upper stage and is the GTO launcher for Arianescpace using the Sylda double configuration (Ariane 5 ECA) The ATV and your new station parts are spot on, great work!- 17 replies
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Late game, how do you play it?
Theysen replied to agrasyuk's topic in KSP1 Gameplay Questions and Tutorials
Late game: abort just another playthrough somewhere after the first duna Mission because you get bored / sidetracked / find another mod you think you NEED and back to the drawing board (read CKAN). I have serious problems sticking to my initial plan of „this time you’ll play it right to the end“ and it always is the same. I need help -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Theysen replied to Theysen's topic in KSP1 Mod Releases
Please elaborate what exact mods by @raidernick don't work in 1.2.2 via a CKAN install. Last time I installed his suite into 1.2.2 (maybe 1,5 weeks ago it worked without issue).- 2,213 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Theysen replied to Theysen's topic in KSP1 Mod Releases
No, you gave yourself the answer. RealismOverhaul must be installed into a fresh 1.2.2 for CKAN to work. 1.3 is not supported at this time, so it is not compatible to 1.3- 2,213 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Theysen replied to Theysen's topic in KSP1 Mod Releases
Niche parts work just fine! They’re part mods from 1.1.3 and still work flawlessly- 2,213 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Theysen replied to Theysen's topic in KSP1 Mod Releases
Niche Parts and Forgotten Real Engines (iirc) and Real Engines deliver a Super Draco- 2,213 replies
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Welp, considering the work you have done before and just the sheer look of the complete suite makes my vote very easy... But of course, if times is an issue or lack of interest / need arises feel free whatever you want to do. My personal favoring would be Boeing / Dragon though since there are plenty of options for Mercury and Gemini at that point.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Theysen replied to Galileo's topic in KSP1 Mod Releases
https://github.com/Sigma88/Sigma-Dimensions/releases/tag/v0.9.3 Rescales **should** work again, testing as I am typing.- 7,371 replies
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Hi, Jupiter.
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I‘d love to see some math proof for having mixed fuels in a single stage just to make a 1.5 stage. I have a feeling you’d lose on the heavier infrastructure to support dead weight once the RP-1 depleted. Also different pump pressured and injection conditions might require even more support structure? Just some thoughts going into that since the good old atlas used very similar engine specifics stemming from the same series just for different optimization purposes. I get the whole idea behind it, don’t get me wrong
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http://www.b14643.de/Spacerockets_2/United_States_4/Atlas-Vega/Description/Frame.htm It didn't fly once @Pappystein so I think it's okay to reuse the name for an entire rocket
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Yeah the cloud integration at terminator is nice, but imho it is "there because it wants to show off that it is implemented in scatterer", if you get what I mean Might tweak those to a little softer edge and the terminator is also tweakable last time I tinkered around with scatterer's configger, but that was PRE 0.0320 so I'd have to check what can be done.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Theysen replied to Theysen's topic in KSP1 Mod Releases
@etheoma did you orient the craft so the sun's heat hits only the smallest area possible of the tank? Orientation and exposed area plays a factor with boiloff. Also you could Starwaster's HeatPump mod which aids with conserving the fuels. Otherwise a complete mod list and logs would help as usual, too.- 2,213 replies
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