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Gameslinx

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Everything posted by Gameslinx

  1. Yep, already know about ODL, but thanks for the suggestion! GPO already utilises this and it uses a mere 7GB on max quality for the amount of planets it adds. As well as this, I'm going to convert all BK and AK heightmaps to L8 DDS, all colour maps to DXT-1DDS and all normal maps to DXT-5 DDS. Then I will apply OnDemand for all configs. I will update cttp also.
  2. Works for me, and all I did was update the respective dependencies. Anyhow - 1.4 update coming soon as KS3P has updated.
  3. Before Kerbin version 1.2 for KSP 1.4.2 Updated to KSP 1.4.2 Decreased aurora speed Optimised EVE clouds for performance Slightly adjusted KSC
  4. After Kerbin 1.3.0 for KSP 1.4.2 has been released! Simplified sunflare Reduced sunflare size Adjusted Solitude's scatterer atmosphere Fixed Vaum tiling bug
  5. GPO does work on 1.4 if you update the respective dependencies (Install as normal just without KS3P)
  6. Yes. If you'd have read just 3 replies back you would have found your answer
  7. Yes. I'm hoping the scatterer bug is fixed, but I may release before then. I'll face a flurry of bug reports and I'll have to say 'not me, scatterer' each time though! After Kerbin is already done and ready for upload, but I'm seeing when scatterer is fixed.
  8. Yeah. I'm waiting on just KS3P now. Instantiator isn't broken, it just requires an extra install step (remove the example config). I'll notify you all when you no longer have to do that. Scatterer also has an issue with the atmospheres not appearing in the tracking station in stock and my After Kerbin test update, but GPO is not affected by this somehow. I'm ready for a 1.4.2 release, but I have no date yet. Could be soon, could be later.
  9. I would like to allow people to see the beauty of the terrain, not the top of a cloud!
  10. Yes. This is planned a 1.4.2 update very soon. I believe the mods you listed should work with After Kerbin, but you have to delete the part of Research Bodies (CBmaps) that blank out planets. That part causes problems with the planets looking shiny. The back of solitude has no flora at all. It's all frozen and icy. The same goes for the front - less flora, more desert.
  11. Nope This is planned and I have been working on it a bit, but there were some problems with the mod which I'm waiting to be ironed out
  12. Thanks! After Kerbin is updating first, then Before Kerbin
  13. Likely your texture quality. Turn it up in the main menu
  14. I'm sure there are some habitable planets. Extrasolar is your best bet, I don't think any other planet mods will (because of the visual mods)
  15. Extrasolar - Planets Beyond Kerbol is compatible with this mod, so you should be able to install that along side it
  16. There has been a final update to the KSP 1.3.1 branch of the mod, marked as a prerelease and unavailable through CKAN. This will be updated to 1.4 as soon as the dependencies are ready. https://github.com/Gameslinx/Gameslinx-Planet-Overhaul/releases/tag/3.3.0-Pre
  17. GPO is ready for 1.4.2, however I'm waiting on KS3P to update and a fix to Instantiator. I'll probably release the 1.3.1 version at the same time as 1.4.2, as i understand a lot of people haven't moved to the new KSP version yet
  18. No, any vessels landed on Gaia will automatically snap to the surface unless they are splashed down. However, i recommend recovering all gaian landed vessels before doing so.
  19. This is extremely old - can I request that the author is changed to Gameslinx? Also, GPO is for 1.3.1. (I used to be called Gamel0rd1, then got a name change a year ago). Thanks. Also, could After Kerbin be added into the star system mod list? https://forum.kerbalspaceprogram.com/index.php?/topic/166605-131-after-kerbin-planet-mod-4-billion-years-from-now/ Cheers
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