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Gameslinx

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Everything posted by Gameslinx

  1. You realise that doing that will take months to do? It won't be happening. It requires more than a cfg.
  2. *internal screaming* I don't think they'll be compatible! The visuals, if the planets somehow are. Also the Dos' won't be getting major moons, but I will be overhauling dreidiss because that thing has ISSUES
  3. Yep it will be updated for 1.4.3 once I get my break in the exams. (Side note, if you update all the dependencies it should work)
  4. Still up for some change. I'm currently debating whether to keep the hole in the centre of the disk or have it wrap around the star completely
  5. Looks like it's straight outta homeworld. Accretion disk #4 coming soon. Textures provided @Galileo with some editing from myself
  6. Sounds good. I'm in the middle of exams so... Not that much is being done, to be honest! (I have a week's break between them, that's when my mods will update)
  7. There is a newer version of GPO on the github, marked as a 1.4.x pre-release. The version CKAN uses is 2 versions older. It's possible that both work for 1.4.x, but the CKAN version wasn't built to run on 1.4.x whereas the newer versions were.
  8. No, if you want GPO to work on 1.4.2 you must use the github download link which is on the OP. You shouldn't have to look out for any problems, but let me know if you encounter any
  9. GPO is not for 1.4.x. Especially not on CKAN. The CKAN version is for 1.3.1. Also, the bug you're experiencing is a stock bug.
  10. A ship actually crashed on Niebos. There's an entire video on my channel about it if that inspires you.
  11. At the moment it's one or the other, I'm afraid. It's a good idea, though. I might try it out
  12. Uninstall or edit KS3P and you'll have standard ksp lighting again
  13. I'll take a look. Not much I can do at the moment because of exams in a week
  14. Absolutely fine, I'm afraid I won't be providing such a patch, though
  15. I'll reply as if you didn't edit the message, as this is the email I got. That's absolutely fine, but there was no need to say it, was there ? Regardless, that won't make me create a patch if that's your goal with that message.
  16. Shall do. You can do this yourself by adjusting Gaia's meanAnomoly in its config if you can't wait
  17. All the orbit lines are shown to the player on entry to the tracking station/first map view opening. This appears to make me lag a fair bit until the lines disappear again. I'll ask Thomas
  18. Whilst waiting for an update... Why not read up on a story?
  19. That is actually a bug with Fume caused by either EVE or Scatterer. I'll have a go at remedying it, thanks for pointing it out
  20. 1.4.3 release is tekkin some time. I've noticed a performance decrease across the board and I'm wondering if Squad messed something up because they've changed "something" in the PQS but all they said in the patch notes was unintelligible and irrelevant jargon
  21. Hm, maybe I'll add them sooner rather than later, then Creating my own terrain textures and eventually adding scatters are both something I should work on sooner rather than later. I've had a dislike for the scatters for a while as I remember turning them off improved my performance personally, but I guess that might not have been the cause. Cheers
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