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Gameslinx

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Everything posted by Gameslinx

  1. You need to perform a manned-only experiment somewhere on Niebos
  2. I don't release mods until they're stable. You shouldn't many bugs with this.
  3. What issues? Also please don't quote the entire OP.
  4. It's merged with the Olei folder to create a full "GPO" folder to manage clutter and reorganise assets. You're the one who broke it by removing the Gaia.cfg, not me. Possible. Might come at a later date if this is a popular choice. No. I want it as a star. No. That ruins the entire lore and goal of GPO. I think 36 is enough, don't you? Pretend this next text is under the next quote. I broke it by accident. Yes allow me to shell out another 6 months of my life to add another mod which I won't find any enjoyment in making. KSS ( @StarCrusher96) and GN ( @Sigma88) exist for this reason alone. If you want other stars around stock KSP, check out @AndrewDrawsPrettyPictures's Extrasolar mod.
  5. Hello. Getting a funny shine effect with one of my planet mods when used with Research Bodies. From what the user with this problem told me, RB greys out any undiscovered planets. This alters the textures and thus this horrible shine effect takes place. It would be great if this issue could be fixed because it is prevalent in every planet mod from the way I am seeing the problem. I understand that you have attempted to fix this issue before, but I can say that it has, unfortunately, not been successful. I took a quick look at your github update for RB where you pointed towards "shininess". Yes, this is a planetary property but this is not the source of the problem. The colourmaps of planets with oceans contain an alpha channel, where the land is set to Alpha 1 and the ocean is set to Alpha 255. This means only the ocean is shiny, and the land is not. The way that RB goes about hiding the planets is incorrect such that the alpha channel of the texture is lost when the planet becomes visible again. It would be great if you could look into this issue further, thank you.
  6. Yep! It's really fiddly to get an exact value but I totally will. (The floating squad monolith will be fixed, also)
  7. Thank you for using the mod! I'm sure that I corrected the breathable atmosphere bug, but I'll give it another pass. It could be down to the altitude at KSC, but it does seem quite low. I'll look into the resources for other mods and I'll make configs if need be.
  8. The folder structure of GPO is currently changing, so it currently isn't compatible with GN. The next update should sort the file structure out and I'll tell Sigma.
  9. This isn't funny. It's annoying. Stop tagging me.
  10. Right okay I've told at least three or four people to stpp tagging me in this thread. So please, stop.
  11. Please do not tag me in this thread, as I have said before. Thank you.
  12. Did you update from a previous version of GPO? GPO currently doesn't use Instantiator. That's coming back in the next update. (Remove instantiator from game data)
  13. I don't think i've written any. reminds me to do that, thanks! Sorry
  14. "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" Thanks. Now I'm gonna do a career playthrough with them both
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