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Gameslinx

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Everything posted by Gameslinx

  1. The limit should be 89.9, then I don't have any knowledge of any programming language, I just make planets and 'understand how they work'
  2. Small patch: Radius of Solitude reduced by 30%, making the Dv requirement for orbit the same as Kerbin's. Fixed cloud maps Added noise map for Solitude
  3. Same issue. I've found that with a stock install, setting the altitude to 0m has a high chance of explosion. Usually I have it around 1000. Also, is there any reason why 89 is the latitude limit for the ship lander? @GalileoThe version of Hyper Edit I use has a broken ship lander and only 'land here' works. I can't tell my ship to land somewhere specific so I've not encountered this in quite a while. I imagine its the same problem, though. Definitely not Kopernicus. @Ezriilc A possible reason as to why this happens is because PQS hasn't activated. As soon as "land" is pressed, the planet state goes from Scaled to PQS, without any fading or time to load. therefore, as far as Hyper Edit is concerned, the terrain altitude is 0 (no PQS, no terrain - just a solid sphere). When the ship arrives at altitude 0, the terrain loads and now the craft is stuck under it, causing it to explode. A solution would be to tell KSP to load the target planet's PQS BEFORE sending the ship there.
  4. He doesn't usually use forums. You could email him, though. Edit: Never mind, he's quite active.
  5. You will need to post screenshots and your config. You must describe your issue and possible ways that you think it might be caused by. We can't blunder into a config file blind. From the EVE config you sent me on discord, you're using the old, outdated format.
  6. Welcome to version 1.0.1. Increased Solitude's radius Lowered Solitude's gravity. Dv requirement for orbit is the same as Kerbin, still. Improved atmospheric effect for Solitude Rim fades correctly on Solitude Terrain no longer clips atmosphere on Solitude Fixed texturing aliasing on Guardian Lowered PQS MaxLevel to solve tiling problems on Guardian SMAs of Guardian and Nemesis increased to account for Solitude's radius increase KSC moved nearer to the cliff, and 1km lower down so that jet aircraft don't launch at their most inefficient curve height
  7. @Mrcarrot I'd prefer it if we talked here instead of spamming the release thread, as I mentioned before. I was looking for your output log file, not reaper's log. What OS are you using? None of my beta testers are reporting this bug.
  8. Textures are in DDS form and so they use vram, however the requirement is just regular RAM. If you don't have enough VRAM, the game will load it into RAM instead. You should be fine
  9. Not getting this bug. Will need logs. Make sure you're on 64 bit ksp, too.
  10. Not really viable, I'm afraid. I only host mods on SpaceDock and so you'd have to remove the visuals yourself. It's only around 60MB for them, so it's not too much of a difference. Most of these questions should be on the development thread, though.
  11. Reaper is landable. Actual biomes. Optimisation. Couple more stuff.
  12. Download the mod. There's an option for 1.3 or 1.3.1.
  13. Welcome to the Official Release thread for After Kerbin. After Kerbin is based on the Stock solar system, but 4 billion years into the future, adding highly detailed and intuitive planets to your game. We are in the process of setting up a DMP server. Spread the word! Overview: This mod aims to add a completely new adventure as you begin on Duna (which has Kerbin's properties for ease) and explore and uncover the secrets of the future stock planets. This mod adds highly detailed, 4k planets, each come with their own EVE and Scatterer configurations. Every single planet and moon has been adjusted and changed. Even Jool. All planets have been tested and I have made sure both rockets and spaceplanes can function on each of them. System Requirements: 5GB of RAM KSP 64 bit Donations are never asked for, but always appreciated! Help buy me another pizza if you enjoy the mod "Only during the last breath of life does the mind truly understand how lonely a species really is. Floating. In the dark. Guarded by nothing but the very nemesis which plagues the planet - loneliness, darkness, death." - Source Unknown, Year 7510, Solitude. FAQ: Is this planet mod compatible with present day mods? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? It varies. I recommend around 5GB at least. If you struggle, lower your texture quality. Watch @TheBeardyPenguin progress through conquering the Kerbal system for the final time in the hopes of saving kerbalkind. DELTA V MAP This mod follows the CC-BY-NC-ND licence. Thank you for downloading!
  14. Update: Found the issue causing the terrain to unload visually. It was a PQSmod. I'll see if there's a fix or workaround, since the planet in question is Malice, the moon of Kerbin.
  15. Was planning for the release today, but something cropped up regarding the terrain completely vanishing at a certain altitude on one of the moons. Whilst i'm waiting for some insight on the problem i'm seeing what else I can add.
  16. That's right! Jool had a surface all along, hidden beneath a thick atmosphere which has now been blasted away. The radius is a bit smaller but the gravity is the same.
  17. Welcome to the Official Kopernicus Discord. First and foremost, Discord is a means of communicating rapidly through instant messages, voice and images. This is definitely suitable for helping others and showing off your own work. We have decided to make this discord because we feel as if a central hub for planet modders is necessary when it comes to helping others - focusing aid is a good idea when creating mods. Features: Communicate with other modders and share ideas Help others to become better at creating planets and visuals for them Suggest ideas or report issues directly to modders quickly and easisly Use of bots with quick-help features Join Here: Server Staff @Thomas P. - Server owner and manager. Author of Kopernicus
  18. Exported using gimp's dds plugin in an uncompressed L8 file. All is well, thanks!
  19. How did you manage it? I'm using NVIDIA Tools plugin for Photoshop and KSP is unable to read the texture: Exception Was Recorded: Object reference not set to an instance of an object at Kopernicus.Utility.LoadTexture (System.String path, Boolean compress, Boolean upload, Boolean unreadable)
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