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Everything posted by Gameslinx
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With the tide: GPO science mode gameplay: Chapter 9 (Olei)
Gameslinx replied to Alpha 360's topic in KSP1 Mission Reports
Followed the thread so I can pick up on logs -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
What version were you running before?- 2,454 replies
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I'm not sure what I did to get it to work, I didn't do any texturing ????
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Was probably because either you used an older version than 0.9 or something failed to load. If anything seems out of the ordinary, send over your Kopernicus.log, but it should work alright - have fun!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Did you update the mod or is it a clean install: IE: did you run the game without GPO before re-applying it? If so, you should expect that. Minmus is removed and replaced with Gullis, which means any craft landed there will move to the planet with the closest 'Flight Global Index' value. Minmus's value is 2 or 3, so it's likely Moho is the nearest one from that (planet order goes Kerbin, Mun, Minmus, Moho, Eve, then so on outwards from Kerbol) When installing any planet mod, start a new save!- 2,454 replies
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With the tide: GPO science mode gameplay: Chapter 9 (Olei)
Gameslinx replied to Alpha 360's topic in KSP1 Mission Reports
That means a lot to be up there with GPP in your mind. Thank you. And enjoy the mod, send me a message if you have any issues! (In future, quote me like I've done in this message so that I get a notification that I'm wanted ) -
With the tide: GPO science mode gameplay: Chapter 9 (Olei)
Gameslinx replied to Alpha 360's topic in KSP1 Mission Reports
GPO? (Going off the title) Gameslinx's Planet Overhaul support both 1.2.2 AND 1.3. It was updated to 1.3 last night. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yes, but you need to remove Kerbin's config node because I already provide asteroid configs through Kopernicus for Gaia's rings.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thank you- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Cheers - let me know how it goes- 2,454 replies
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Looking forward to keeping track of this, I get to continue using my nebula skybox!
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
There are a few issues with this - I was tempted to roll back Kopernicus to 1.2.2-5, which was what I was using before, as I have the configs written for that version of Kopernicus anyway. I decided to use the 1.3 -> 1.2.2 version of Kopernicus because it claimed to have the same stuff. KSP refuses to change Kerbin to Gaia using displayName in 1.2.2, unless I use cbNameLater (which will mean the clouds on the main menu will not work, and the visuals will point to a planet which doesn't exist anymore) After all, more and more people are moving to 1.3, so it shouldn't bother them too much.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
@KerbolExplorer @Nailed it! @Update Guy Mod updated for 1.3 and still supports 1.2.2. Fixed some issues with Mac/Linux and so the strange striping on planets will be gone.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
[GPO 2.0 for KSP version 1.3] CHANGELOG: Important: [loads] Changelog: Finishing optimising textures and RAM usages Reduced file size Prepared the update for 1.2.2 AND 1.3 users Fixed Sojos's PQS errors and black markings around the volcano and on the back of the moon Added cirrus clouds to Gaia KSC terrain colour matches terrain colour Toxic biome added Corrected Gaia's biome map Added poles back to Gaia Updated quality of the [...] at the north [...] Adjusted Olu'um's colourmap Fixed atmospheric ramp on Gaia being black for 'non scatterer peasants' Fixed some clouds not appearing due to defunct file paths Changed PluginData to Textures. This should mean Mac and Linux users such as @Jetski will be able to use the mod without issue. Reduced the gravity of Dreidos to 0.3141592654 (PI), as there are quite a few high gravity planets near Gaia, and many people cannot land there until much later in their saves Reduced the radius of Dreidos Revisited some terrain on Dreidos, specifically the RidgedAltitudeCurve, sharpening mountains and increasing the overall terrain Removed Gaia-like clouds on Dreidos and replaced them with the three cirrus cloud maps to match its low pressure atmosphere Dreidos atmosphere reduced to a third of its atmospheric pressure Fixed Niebos atmosphere ramping to 10% at 65,000m, causing the larger vessels to break apart Fixed the Niebos atmospheric ramping as well Colourmap changes to Dreidos make it more red Ocean colour changes to Dreidos Atmospheric colour of Dreidos changed (applies to 'non scatterer peasants' only) Improved quality of life Fixed flickering of Gaia's rings at certain altitudes. Updated Depencencies: Scatterer Kopernicus EVE Modular Flight Integrator Texture Replacer Olei complete terrain rework Fixed negative altitudes on Olei causing the terrain to unload Ring shader on Gaia disabled Fixed Gaia atmospheric ramp #2 KNOWN ISSUE - GAIA IS CALLED 'KERBIN' IN THE 1.2.2 VERSION.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
1.3 Pre-Release build coming out soon, hopefully today. This will be for bug testing as well.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
M a c Is doing that. Just alter your texture quality graphics settings in the options menu, press apply and it will fix it. You will have to do that every time you launch the game. I have a fix for this, though, which I might release tonight as a 1.2.2 update. It's not the DDS format, it is the fact that Mac and Linux have a hate for PluginData folders. If you want to fix this yourself, rename all 'PluginData' folders to 'Textures' and rename **all file paths in every config** to /Textures/ instead of /pluginData/- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
How do you mean? I'm away at the moment with limited data.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Laythe is the least of my worries - I'm waiting on Sonus, Gaia, Butai, Fume, Niebos, and Volux's oceans- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
We all hope that soon, but it may be a while as Blackrack is working on some EVE-Scatterer integration.- 2,454 replies
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Gameslinx replied to IgorZ's topic in KSP1 Mod Releases
Ah thank you. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Gameslinx replied to IgorZ's topic in KSP1 Mod Releases
GPO is not 1.3 compatible, so that's a problem. USI (near future stuff?) Is also not 1.3 compatible. Those are your problems -
[1.3] VERY SMALL FIX - Lag when looking at the ocean PATCH
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
No problem I just saw an opportunity to make a small patch out of this and release it for all to see, because I've heard of the problem before. Again, this won't fix looking at the ocean from the ground, but it will fix the immense lag in LKO. I don't experience this lag myself as I'm running a 1080, so I really need feedback on this @Galileo , is it possible for me to increase the tiling on the oceans so that less texture tiles are rendered by the GPU at once, potentially increasing fps? I'm not sure whether Kopernicus allows this, though -
[1.3] VERY SMALL FIX - Lag when looking at the ocean PATCH
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Definitely! It should work for all KSP versions. I might need to add some more depth to the config to increase Kerbin's ScaledVersion quality as it's very pixellated at 70,000, but that would defeat the purpose of trying to get the most performance out of the mod -
Hello everyone. This is a very simple "mod", more of a patch, which will help the lag when looking at the ocean from space. This doesn't fix lag at sea level, as the ocean lag is purely dependent on your hardware, so don't expect it to be 100% gone. This patch works by lowering the ScaledVersion and PQS fadeStart, fadeEnd and deactivateAltitude. The ocean completely unloads at 70,000, when you get to space in this patch. Before, it was 160,000. DEPENDENCIES: Kopernicus: https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.3.0-2 ModuleManager: https://ksp.sarbian.com/jenkins/job/ModuleManager/127/artifact/ModuleManager-2.8.0.zip DOWNLOAD: https://www.dropbox.com/s/a8yizsm8c3orheh/GSLX - OceanPatch.zip?dl=0 PLEASE NOTE: IF YOU DO NOT CURRENTLY EXPERIENCE LAG WHEN LOOKING AT THE OCEAN, THIS PATCH IS NOT NEEDED AND WILL HAVE 0 EFFECT ON YOUR GAME. This patch is aimed at people with low spec PCs with either an integrated GPU, or an old one. @lajoswinkler Note to the Moderators: I had no idea where to put this thread, but making an addon release for it will bring more attention to it, meaning people suffering from this problem will see it easier. Feel free to move if needed.