Jump to content

MaxPeck

Members
  • Posts

    473
  • Joined

  • Last visited

Everything posted by MaxPeck

  1. How hard would it be to create something that allows you to see, from inside the game, the path of the part you're looking at? I have a bunch of parts packs installed, and with the 1.1 changeover, some of the parts are less than functional. It would also be nice to be able to quickly identify which mod a part came from in case I want to manually axe it. I know it seems like a lazy solution to a problem, but it's annoying to want to cull a certain part and then have to search through folder after folder trying to find it, and hoping the .cfg is named something similar to what it's called in-game. Not critical, but a nice-to-have, I think.
  2. Sorry if this is common knowledge, but I couldn't find an answer to it anywhere.. Running on OS X... I've noticed the launcher loading patches every so often. Is that a thing now? Also, if it is working, is there a changelog somewhere that details the changes?
  3. Sorry if someone else brought this up already. I didn't see it mentioned... So when I download this from both Spacedock and Github, it's claiming to be 0.9.12, but the .version file says 0.9.11 and AVC get angry with it during loading. The folder seems to indicate 0.9.12, so I'm not sure if this is just a bad .version file in the pathfinder folder or if something is gummed up. Great mod, by the way. Don't feel right playing without it anymore easily one of my core mods. Great job with this, Angel.
  4. So, uh, tried using the TK-M1 wheels to make a KSC runabout. Interesting things resulted... as soon as the wheels touched the runway, everything that wasn't wheels or command pod exploded and the surviving wheels and truck cab were propelled at ludicrous speed toward the mountains. If the craft was fortunate enough to land wheels down, regardless of the velocity, it would propel off again at mach 6 in a random direction. I made it almost halfway across the starting continent before it finally landed upside down and put everyone out of their misery. Repeated this a few times, even created one with landing legs just to see if that was the problem. When I raised the legs, as soon as the wheels came in contact with the ground, it was off to the races again. Might be an issue with the wheels, is what I'm saying.
  5. I have this issue too. The lines on the floor of the VAB and the SPH and the banners hanging from the walls are broken. All graphics settings have the same result, ditto on setting the game to low resolution in OS X. Macbook pro mid-2014, 13" with retina, 8 gb RAM.
  6. So, this has nothing to do with the mechanics of the gear, per se. But I noticed when attaching these to my craft in the SPH using symmetry, the gear on the opposite side of the aircraft have their fairings facing the wrong way. I tried playing around with it, but it seems like if the fairings are facing forward on the left side of the plane, they're facing backwards on the right side. I'll try to grab a screen shot later, I've had enough KSP for today.
  7. Ditto here. I'm experiencing it with all of the landing gear, not just the light ones. Makes aircraft almost completely useless right now, which is depressing to me, because for me it's one of the highlights of the game. Digging the improved performance overall though, game really flies now (no pun intended).
  8. I'm having this issue with all of the landing gear. It seems that if you load them heavy, as someone suggested, that they behave more or less. If you have too much landing gear for a light aircraft, they jump around like an impatient toddler waiting for chocolate milk - as my toddler is doing right now.
  9. I was having this issue too. What solved it for me was copying my config file from 1.0.5 over to my 1.1 directory, and then it started working. Dunno why, or what motivated me to try it, but it worked.
  10. I see there is a .version file included, but this isn't showing up in AVC. Looks like a lot of stuff is missing from the .version file, and while the build version is correct, the KSP version it shows is 0.90. Not sure if that was intentional or not, but I figured I'd let you know.
  11. If you're going to do it, do it all the way. Why just settle for wingtip vortices, when you could provide the whole smash and produce a better effect? We already have some aerodynamic effects in KSP, and if you try real hard, but we don't have transsonic effects and contrails, which is kind of disappointing. It would be great to see the shockwave form and break on spaceplanes, and to have transsonic effects that force you to use delta wings for something other than decoration. Maybe someday. Well met, though, in your reply. It's refreshing to see people discuss and not bicker in a forum.
  12. Er, not to pick nits, but they're contrails. Contrail is short for condensation trails, which are formed in a number of circumstances, wingtip vortices being one of them, exhaust trails being another. Both fall under the broad definition of contrail. Contrails can also form around the tips of propellers, from control surface, secondary airfoils, and off of aerodynamic payloads such as external fuel tanks and pods. They're all contrails, and they're all formed from the same phenomenon. Source: me, a full-time college aviation professor.
  13. If I could make a small suggestion? Based on the trajectory this mod is following, you might soon want to consider renaming it, as it's quickly becoming a pretty comprehensive flight management system. Serious, great job on this, it's not only solved some things that were on my to-do list, but has enabled me to dream up new ideas based on it's capabilities. Sling load and sky crane operations are now a real thing. Thank you for putting this together, this has become one of my regular go-to mods. Waypoint manager and Kramax might be on their way off my mods list soon!
  14. I was able to get the Homestead to inflate, but only by an engineer outside of the vessel. I had a vessel with ~5000 rocketparts, and an engineer on board. No matter what I did the inflate option would not come up if I just right-clicked on the module. I took my engineer EVA and from about amidship, I was able to inflate the module. I've only ever inflated the surface modules from the outside with the engineer that placed them, so it never occurred to me that it would be the same deal with the Homestead. So, I guess the question is: is that normal behavior?
  15. I don't think it's unfeasible. This mod basically does it... https://kerbalstuff.com/mod/796/PersistentTrails I would think just double the trails and figure out how to attach them to the furthest point of the aircraft, then just make them white. You'd have to give them a lifespan and max length too, since contrails dissipate over time.
  16. What you're looking for are called "contrails" (or "chemtrails" if you're crazy)... https://en.wikipedia.org/wiki/Contrail
  17. Still requires a Kerbal to be present though... so not really a robotic engineer. It's a start though. I've looked in KIS's source code, but can't seem to find what makes an engineer able to manipulate parts. I don't want to double post this into Kospy's KIS thread, I keep hoping maybe he'll stick his head in here and lend some guidance.
  18. Wait... more than one instance of KSP can have the same save file open?
  19. @RizzoTheRat I'm in the mid-atlantic, my students come predominantly from the area between New Jersey and the Carolinas and as far west as Ohio. The college I work for is somewhere in the neighborhood of ~60-65% female. The majority of female students are in traditionally female dominated fields like nursing and teaching. I don't have exact numbers, but I believe our STEM participation rate is in the 10-20% range. I'll tell you what I find really interesting is not so much the question or its outcomes, but rather the community response to a gender-related question. I will concede that this topic may have been better suited to "The Lounge" than its current forum, but that notwithstanding, its a fairly innocuous question. People ask stupid questions all the time, but on this particular topic, people felt the absolute need to create outrage (what if I don't fit in your narrow gender descriptions?) or express their offense (this whole topic is inappropriate!), or to discredit the question (pft, as if it matters whether you're male or female). Meanwhile, I'm sure you wouldn't have to dig too far into The Lounge to find "Do you prefer X or Y operating system" or "Star Trek vs Star Wars" or the inevitable "Pirates or Ninjas". I haven't done it at length, but based on my experiences with Forums, I'm sure they're out there. I agree with the person who said the question was posed innocently enough. It's not like the OP came on and did the old "A/S/L pm if you're a girl and wanna chat" routine, he asked a simple question: is KSP dominated by dudes or are there any ladies here? I find it fascinating that because the question involves gender, that it immediately made people uncomfortable and/or angry, as though gender is something taboo. I wonder what that says about us as a people that we're no longer at liberty to be curious about each other, and that we have to live in these sterile, clinical bubbles of gender-neutral, topical conversation? I think, in this case, the responses have been more interesting than the actual question.
  20. Creeper issues aside, it is kind of an interesting question. I teach at a college, and right now there's a big push to get women into STEM. If you're a woman, and you want to be an engineer or a computer programmer, there are entire organizations that will throw bags of money at you, put you on posters and write journal articles about you. Female participation in STEM-related activities is historically low, although it is starting to improve. So from a purely statistical standpoint, individual identities notwithstanding, it would be interesting in an academic sense to know how many members of the KSP community are women, engaging in a recreational activity that is a STEM experience at its core. I don't think it has to be a comparative thing, but I would be interested to see if the participation rates are similar to what we're seeing in STEM programs in higher ed. Of course, if this is just an excuse for the OP to find girls to stalk, that's just uncool.
  21. @KospY - you seem to be the brains behind KIS, can you help out here?
  22. That's a good start, but I'd also like to be able to attach that part to a probe core and have it function like an engineer... is that even possible? I looked at the KIS source on github and I couldn't really make sense of what exactly gives a kerbal the ability to manipulate things...
×
×
  • Create New...