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Alexoff

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Everything posted by Alexoff

  1. If I was given a dollar each time for telling me "if you don't like something, then get out," then I might not work. It's amazing that the same people write the same thing over and over again. Oh yes, early access, or rather early access of early access. Everyone should be happy, and the roadmap is apparently the end of early access.
  2. Of course, it's not about the release dates, we've been listening to them for quite some time. If you mentally eliminate all the bugs from KSP2, it will still be too far from the game that we expected. If you weren't expecting (boring) KSP1 remaster instead of a sequel.
  3. This is likely to be the case, since it doesn’t take much to make KSP fans happy. It is polite and courteous enough to say that the developers are trying to fix bugs and add a few new parts. The task of developers, first of all, is to make the audience happy, and if the audience doesn’t need much, then developers don’t need to do much. Nothing happened in the game itself, what bugs will be fixed? We don’t know if the fourth patch will be released before the fall, whether the game will be brought to a playable state, when features from KSP1 return and when science comes out - no one knows, but most fans are already happy. The community has never bought into beautiful words, right?
  4. As I wrote earlier, the cyberpunk strategy works. You can promise to do something incredible, a really functioning world and so on, then release the game without all this, but with a bunch of bugs. Then the developers openly apologize and fix bugs for a year and add a new jacket and some new weapons. And voila - everyone is happy! Well, and that the gameplay of the game has not come close to what was promised earlier, almost no one cares. But the developers speak fluently and openly, thats important! I can assume that he is looking forward to the game, roadmap implementation and patches. We already understood that Nate can express himself beautifully, that's why he was hired.
  5. As you can see, negative motivation works quite well. oh my... But... but this is an ordinary fin in its functionality, only the model is different and it needs a smaller angle of rotation! It seems like it's taking a long time...
  6. KSP2 is definitely not a priority for T2, they are doing GTA6 and mobile games
  7. I think it was filmed at the same time or in a separate scene, so that from time to time from different angles to show the same thing. 2021,,, KSP had a monopoly on relatively affordable space simulators. Now KSP2 has to compete with KSP1, Juno and other games Private Division? T2? How many great games have they released in the last 2-3 years?
  8. Well, it depends on who you hire. If you hire dismissed Facebook employees, then everything will be so. If you hire Rod Fergusson or someone of that caliber, then all sorts of incredible miracles are possible. But it will be very expensive and it will be very... painful for all developers.
  9. In the first video immediately at 0:02 slowmo. By the way, since you're here, have we already found out that the colony in the first video is taken from 2020? So when was the last time we were shown something about colonies not from 2020?
  10. Have you seen the old developer videos? There's a lot of slowmo out there. Obviously, the developers love this trick and that's how they do KSP2. Look:
  11. For KSP2, the road to 1.0 is longer than the distance from Moho to Eeloo
  12. Many people play games after work or school in the evening before bed. Few people think about going for a walk instead of a lazy game in a chair in front of a computer, as it is already dark outside. The alternative is on the weekend.
  13. Maybe after 1.0, maybe not in the DLC...
  14. In fact, the comparison with Uber is most likely not correct. It seems that PA wasn't born in the throes of delays, turning a full release into early access, turning early access into a decent pre-alpha at full price. Looking back at the old videos from the developers, it feels like they were going to make a documentary about themselves, a lot of slow-mo with music with voice-over and very little acting.
  15. Indeed, after all, no one promised us to release the full game, it is difficult to find something about early access before the fall of 2022. Really - is it possible to consider a collision with a stone in the rings of Dres as a promise of game mechanics? Well, it’s clear that the graphics in the trailer are more beautiful, hardly anyone expected that kerbals would cling to the flying rover with their hands, but are there any rules of decency? Or in such trailers you can show anything, attributing at the bottom in small print that nothing can be trusted? Just some kind of agreement with the devil, where he only want to catch you on inattention
  16. With such a list, you can instantly stop such disputes. But there is a good chance that when compiling such a list, it may turn out that there is nothing to add to it.
  17. Maybe I lied again, this seems to have been shown in 2020. I'm too lazy to look for the source, at 1:38 the same colony. Yes, and then he says that it will be possible to make ships much larger than ShadowZone is used to making (I don’t know his name, unfortunately) And he immediately said that we are talking about ships with more than a thousand parts. You have chosen a very cunning strategy. On the one hand, no one has ever made any specific promises, and on the other hand, all promises will be fulfilled. It remains only to understand what promises we are talking about.
  18. 5:30. But of course no one promised, no one clearly and clearly said - a thousand parts and 60 fps! As I have already written a million times, we need to approve a list of what we were really promised, and what was actually said evasively and what can be done of any low quality. Are you talking about the same colony that was shown back in 2019? Nobody promised a colony like in the trailer. It's a CGI trailer, don't set unrealistic expectations.
  19. In addition, the presence of a "KSP2 developer" in the profile says much more than PA developer
  20. Well, it's like with ships with thousands of parts - you just don't have a powerful enough computer The source is lost somewhere on the forum. When was the last time we saw something with the colonies?
  21. It's understandable, of course, that the trailer has little to do with the actual game, and it's done to get fans to buy the game based on that trailer. But I would say that there are not only graphics, there are also huge colonies. Not too long ago, Nate said that the colonies weren't going to be that big.
  22. I wonder if there will be a DLC that brings the game to the same look that was in the 2019 trailer?
  23. On the other hand, it was possible to show how some nasty bug was defeated. But if the developers of KSP2 are afraid of swearing from fans for the low quality of the game, then I don’t even know what to say. It was possible, for example, not to show new fins in the editor. Or mountains illuminated on the night side of the planet. That also caused some resentment, didn't it? Has anything been said differently before?
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