Alexoff
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Release KSP2 Release Notes - Hotfix v0.1.3.1
Alexoff replied to Intercept Games's topic in KSP2 Dev Updates
I won't be too surprised if the next patch adds the impossibility of bypassing the launcher with drm. Still, T2 is quite jealous of its games. -
It seems to me that it would be worthwhile to first show the questions to Kristina so that she can tell if she can answer them. I didn't really understand what she suggested.
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Perhaps on twitter and discord, simple short questions like "what is your favorite part in the game" or "what is your favorite animation in the game" are more often asked. Like questions on a first date, I'm a little surprised. And on the forum we have people seem a little more serious.
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I don't really understand the big point of interstellar travel. It could be new gas giants with a bunch of satellites, the costs for the delta would be about the same. It just takes a lot longer to fly. It would be much better if the planets had something other than a couple of static anomalies. But I have not heard anything like this from the devs.
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I noticed an interesting frame in a video from 2022. Do I understand correctly that Nate is looking at the same colony that we saw back in 2020? (I don't know where the original source is, but Matt's video from 2020 is easily googled) I have some guesses as to how this happened, but I'd rather keep them to myself.
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And how many players have played in KSP2 after the second patch in mid-April?
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It seems to me that covid should not be mentioned at all without some clarification, for example, that one of the important employees ended up in intensive care for many months. Since absolutely all companies went through similar difficulties, but as a result, someone released Redfall, and someone Diablo 4. And as for the discount - there is nothing surprising in this, just business. There was a similar story with cyberpunk, although the developers promised not to arrange price cuts.
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How is the work on the hotfix coming along?
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hi, can we all cool down just a little? genuinely?
Alexoff replied to LittleBitMore's topic in KSP2 Discussion
In fact, a lot of blogs were filmed in the editor, which I asked the question many times - why not from the game itself? We didn't know about early access then, but now it became clear that the pre-alpha build of the game simply didn't exist, it was started to be assembled shortly before the release. Apparently, science also exists in the form of separate animations, concepts and texts on several developers' computers, and it is still far from implementation into the game and testing. -
Calvinball? More like Spherical Hydrogen Tank-Ball!
Alexoff replied to Nate Simpson's topic in KSP2 Dev Updates
Because of this bug, it is almost impossible to create anything large and complex in the game. Is it possible to follow to Eva and back? Is it possible to do a grand tour of all the planets? I highly doubt it. The players were left with the opportunity only for small crafts, greatly reducing the functionality. But I agree that this is far from the only reason. There are many reasons to quit the game, but few to stay in it and enjoy it. -
Calvinball? More like Spherical Hydrogen Tank-Ball!
Alexoff replied to Nate Simpson's topic in KSP2 Dev Updates
On the other hand, the presence of this feature in the game greatly upset the players and significantly reduced their number. -
hi, can we all cool down just a little? genuinely?
Alexoff replied to LittleBitMore's topic in KSP2 Discussion
This is where DSP immediately came to my mind - back in October, the developers showed an impressive video about the combat system in their game in early access. They recently talked about how they set up this system so that performance does not suffer in the game. And for some reason, no one has any doubts that the result will be achieved. And in the case of science in KSP2, we saw only the animation of taking a soil sample and one part. Maybe I'm wrong, but can an ordinary outsourcer do a similar job in a couple of days for a hundred bucks? Other steps on the roadmap look more like rough plans, and not like parts of the game being finalized at the moment. -
Calvinball? More like Spherical Hydrogen Tank-Ball!
Alexoff replied to Nate Simpson's topic in KSP2 Dev Updates
You can also go into the file PhysicsSettings.json and replace JOINT_RIGIDITY from 1500.0 to 1500000.0. Perhaps someday Nate will find out about this and make a fix in the patch. -
Calvinball? More like Spherical Hydrogen Tank-Ball!
Alexoff replied to Nate Simpson's topic in KSP2 Dev Updates
For some reason, top bloggers are in no hurry to please us with videos about how they built another curved and oblique rocket that exploded on the launch pad to the laughter of the audience. For KSP1 and many other indie games, a significant part of the videos on YouTube is devoted to fun experiments with bugs. For some reason this does not happen with KSP2. Perhaps someone went too far with bugs. -
Calvinball? More like Spherical Hydrogen Tank-Ball!
Alexoff replied to Nate Simpson's topic in KSP2 Dev Updates
I would clarify - autostruts were proposed by the developers as a means of fixing serious problems in the game created by the developers themselves. In conditions of poor performance in KSP2 with an increase in the number of parts, autostruts are some kind of solution to the problem. Developers can of course make realistic physics of the interaction of iron cylinders, which of course do not behave like a bunch of sausages -
hi, can we all cool down just a little? genuinely?
Alexoff replied to LittleBitMore's topic in KSP2 Discussion
It's not just about the current situation, but also about the backstory and what happened after the release. We were first promised a dream game back in the spring of 2020, then the game was constantly delayed. Here we were told that this is for polishing the game. Then all the new features fell off the game, the day before the release it turned out that there would be no part of the old features, with the release we found out that in fact the game was even less. For a week, the developers disappeared from social networks, then Nate said in an interview that he thinks that the game is ok and worth the money, that the team is proud of the result, his colleagues spoke at the unity conference, then Nate decided to notify us that he was going on vacation. None of the developers apologized to us, did not try to justify themselves. Personally, I think ST management has done a lot of outrageous things. And other players protect them, but I don’t understand - are the developers worthy of such care? How can you start over with a clean slate if someone took advantage of your trust and then didn't even explain or apologize? It turns out that part of the community is to blame, which does not help them with solving bug problems. And the other part of the community should come up with explanations for developers. Something is wrong here. Many players have simply moved away from KSP2, this is one of the games in their piggy bank, they will go to do something else. Only the most passionate fans remained. -
Calvinball? More like Spherical Hydrogen Tank-Ball!
Alexoff replied to Nate Simpson's topic in KSP2 Dev Updates
It would also be nice to get a personal chute -
hi, can we all cool down just a little? genuinely?
Alexoff replied to LittleBitMore's topic in KSP2 Discussion
I thought we would see something more definite than "there will be a new science transfer system, new missions, new science parts, a new techtree". This is where the dissatisfaction of the fans comes from. -
Calvinball? More like Spherical Hydrogen Tank-Ball!
Alexoff replied to Nate Simpson's topic in KSP2 Dev Updates
Well, I thought we were being announced more But on the other hand, autostruts solve a huge number of problems. -
hi, can we all cool down just a little? genuinely?
Alexoff replied to LittleBitMore's topic in KSP2 Discussion
Unfortunately, the problem is that the developers had three additional years that we waited and hoped to get the full game, and not early access. Why three years of polishing led to such a result, we can only guess, we will not get answers. So no one should be surprised by the dissatisfaction of a large number of fans. -
The only thing you can trust is the technical condition of the game. The developers are obviously a stakeholder. For example, I have very big doubts that they play KSP2 after work, as Nate said more than once. In the end, we are here only because of the game, if the game becomes good, then the STs can at least dance the lambada with the whole office for 10 hours a day, and if the game continues to be in a deplorable state, then no words will help. I know one indie project where the main scriptwriter openly trolls and insults some fans on the forum, constantly quarrels with someone, but his game is beyond praise, everyone forgives him for such behavior.
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The thing is that the developers themselves stated that 3080 is recommended for KSP2. For most players, these are too high requirements. That is, shortly before the release, we were asked to seriously reduce our expectations.
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Thats not true in comparison with KSP2. A couple of years after the start of development, thousands of players played in KSP1, KSP2 has been in development for 6 years and what? At the very beginning, KSP was loved for that reckless style when something crazy, destructive and funny happened. No one claimed anything serious, no one demanded anything significant from the developers. KSP2 takes a different path, it's a more serious game, that's why the players are asking seriously.
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Hmmm, almost like KSP2. As I understand it, the main difference is not in technical terms, but that the PR people of KSP2 did not promise anything specific in advance. The regular release became early access, the system requirements turned out to be cosmic, nothing has been heard about the console version for a long time. And there is nothing to argue, even bloggers said to prepare for disappointment.