322997am
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Everything posted by 322997am
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What's the craziest mission you've ever pulled off?
322997am replied to OrbitalBuzzsaw's topic in KSP1 Discussion
I pulled a pod from orbit with a cross section larger than my rocket and it didn’t burn up and yeh kerbal was rescued -
In my stem private hs, everyone plays this game
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I usually make modular stations, so I start small and build as needed. I actually often use my 300km station to do more contracts in one mission. I also operate my stations like ds9 as in no specific purpose, with lots of resources and such. Usually I have a permanent rocket docked there(also repairs are easy because of kis) used for rescue missions. I keep the rescued kerbals up there until I have another reason to send a rocket to there so I just transport them down. It saves a lot of time, fuel, money, and boredom.
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Flyby-only grand tour
322997am replied to MedwedianPresident's topic in KSP1 Challenges & Mission ideas
I would like to modify the rules as the game glitches the course a bit resulting in my path flailing all over the place. Allow us to make correction burns -
Sorry, I made a mistake there. I meant that the average gaming DESKTOP has 16gb(considering ram is cheap and most PCs have enough slots for 16). The skewed results on there are probably the result of casual gaming on laptops, which I’d say I see more often than casual desktop gaming.
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- pc
- clock speed
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But that doesn’t mean nasa doesn’t have more than 8
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- pc
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NASA levels 8gb? No offense but the average midrange gaming pc has 16
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so I got this mission on a reentry course with 3 units of fuel left. just wanted to share
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So I was thinking about this the other day, and realized one simple thing: for crewed craft that intend to return to kerbin, there is no point to maintaining a commnet(or kerbnet if u call it that) link to the KSC. So I was thinking about a perfect option for that, which is to limit the visibility in map mode without a link. I would say that one will not be able to see beyond their current soi that they are in or beyond 1m meters, whichever is closer(this is so people could not see everything when they are in kerbol orbit). Another thing for this limited map is that the orbits will only show the same amount as the lvl 1 tracking station aka no patched conics or encounters. If this is implemented, then players will be more enticed to build a relay network, making the game more fun. Also, if there is a mod for this that works in 1.3 that you know of please point to it. thank you, 322997am
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Kerbal Express Airlines - Regional Jet Challenge
322997am replied to keptin's topic in KSP1 Challenges & Mission ideas
Somewhere in my save I have a dirt cheap plane with 2 or 3 mk1 passenger cabins. It has only 120km of range so I'll have to modify it -
Я по русски плохо печатаю. I dunno if I heff time for moderation, although I could bring stuff to the mods attention.
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I'm level 6, as I'm finally trying to make a mod. It's harder than it looks.
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If you ever made a stuntplane, ever "invent" a stunt you love?
322997am replied to Draconiator's topic in KSP1 Discussion
I was flying my f 35 replica and I did a stunt that I call doing a loop around the vab. -
On my desktop, this is true, on my laptop, both that Radeon 6750 and the 2.2 ghz i3 are screaming for halp.
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I could use them, but since I'm away from my desktop, and on my laptop the GPU in it probably couldn't handle it.
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so i wanted to make a martian style series of comic like stuff, so here is the introduction chapter, or the set up https://imgur.com/a/bXOt9
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Nice mod, will check out.
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- planets mod
- kopernicus
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His kerbal features are making rockets that don't explode so you can heff good funding and reputation, he accepts contracts and does them for money and rep. Basically space x is KSP career mode in real life
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On that note... I have this game installed on an ssd. It loads for about 10 minutes because my install is enourmous(b9, b9hx, And USI take up a lot of space)
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Jokes aside, Elon musk does have some kerbal traits
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It might run better, but in my experience any machine with 16gb of ram and a decent i5 will run this game around the same as a machine with an i7 5820x. My friend has a 16 thread Xeon but my i5 4690k runs the game better because I have 3.5 ghz and he has 2.2 ghz. We have similar video cards (gtx 1060 for my computer and Radeon r9 380 for him so). So I'd say a Pentium overclocked to 6 ghz will run this game on par with an i9.
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Add a colonization system
322997am replied to sirgoodman's topic in KSP1 Suggestions & Development Discussion
Sorry I meant usi, cause I had the mod installed and I thought it was a separate mod. Ok then