Phineas Freak
Members-
Posts
1,315 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Phineas Freak
-
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Phineas Freak replied to Waz's topic in KSP1 Mod Releases
@narhiril are you are modifying the cloud configs by hand? If so i would highly reccommend to not do that and instead build the config(s) using the EVE interface. It is easier and error-proof. -
@Micky without logs (or even following the OP instructions) there is nothing i can do. Make sure that you have correctly installed the prerequisite mods and that they are compatible with KSP 1.2.2. @Observe the PQS textures did not turn out to be as good as the old native EVE terrain feature (unfortunately broken since the Overhaul) and users have reported in previous posts a big impact in performance. I will remove them in the next Release Candidate. @AndrewDrawsPrettyPictures congratulations for the release! I will add a link for your topic in the RSSVE OP.
-
Realism Overhaul Discussion Thread
Phineas Freak replied to NathanKell's topic in KSP1 Mods Discussions
@Round Earth Skeptic if the part does not expicitly define that is compatible with RO then it is not compatible. RO also carries the RF patches so you won't have any RF features. -
@MAFman take a look at this implementation, specifically developed for kOS.
-
Which mods enable command pod CoM offset?
Phineas Freak replied to MaxL_1023's topic in KSP1 Mods Discussions
@MaxL_1023 RO uses a plugin to achieve the CoM offset: MODULE { name = CoMShifter DescentModeCoM = X, Y, Z } Where X, Y and Z are the vectors that offset the CoM. Apart from making a custom plugin that only implements that, the solution that @MeCripp provided is a fine alternative (but not toggle-able on the fly).- 3 replies
-
- lifting reentry
- rss
-
(and 1 more)
Tagged with:
-
Thank you! I am really happy that you like it! I have seen that happening without any visual mod (stock RSS) but i am not sure if i can change the camera depth enough to remove (or decrease) the rim. I will do some tests and report back. I suppose that these are the stock fairings? Although i have not seen that before (either with this pack or with other visual mods) it is more likely to be an issue with Scatterer. Does it only happen when the craft is inside the atmosphere?
-
[1.2] Real Solar System v12.0 Dec 8
Phineas Freak replied to NathanKell's topic in KSP1 Mod Releases
@COMMON NAMES please follow this guide: -
@harlikwin correct, KSP 1.1.3 is the latest KSP version that RP-0 works. And the update for the next KSP version will be ready SoonTM. FASA is not officially listed due to some bugs from the KSP 0.90 --> KSP 1.0 update. You can download it from the official RO repository though. Be careful with the landing legs because they have not been updated yet.
-
You need to install either SMURF or ROMini to play with RSS-non-RO. SMURF modifies the mass fractions of the propellant tanks while ROMini also rescales the parts to have a proper aerodynamic behavior.
- 1 reply
-
- rss
- real solar system
-
(and 1 more)
Tagged with:
-
@HoloYolo as @Theysen says, i do not support CKAN (too much hassle setting up the required sub-packages and very prone to break when the dependencies and/or KSP have an update), although it is possible to install the required mods via it. You have to be extra careful to remove the BoulderCo folder though. I had the idea to search for the BoulderCo folder and delete it automatically but i do not think that this is ethical (or allowed) in the context of this mod. If it is then i would like to know.
-
[1.2.2] Space Shuttle System new release 26.01.2017
Phineas Freak replied to DECQ's topic in KSP1 Mod Releases
That is exactly what we want to avoid, copying and pasting already existing configs. You have to use the new engine loading system by defing the following in your RSRM config: %engineType = RSRM And the part will automatically have the correct thrust, Isp and thrust curve. You will need to add the propellant thought. A better example is the RO RSRM (5 Segments). -
[1.2.2] Space Shuttle System new release 26.01.2017
Phineas Freak replied to DECQ's topic in KSP1 Mod Releases
@DrLicor RO already includes global configs for the RSRM. I would suggest to take a look at them so to avoid doing duplicate work. -
Realism Overhaul Discussion Thread
Phineas Freak replied to NathanKell's topic in KSP1 Mods Discussions
@aquilaspqr the Stock Size Real Solar System is what you want. It keeps the scale of the stock KSP but using the RSS bodies. -
The model is an approximation (as others have mentioned) but this does not mean that you don't get accurate results. When doing replicas for example i end up within 5% of the overall dry mass of a launch vehicle. And that discrepancy is not caused by procedural parts but from other, unrelated parts. I recall making an Agena D that it ended up having the exact inert and gross masses as the real thing, along with exact volumes of the tanks.
-
Yes it does. But you have to remember the shape of the tank: if you want the math to make any sense then you have to use cylinders. Doing a quick test with a tank like that (1 m in length) you get: 1 m diameter: 675 L / 12.57 Kg 2 m diameter: 2700 L / 50.27 Kg 4m diameter: 10800 L / 201.1 Kg The mass and colume values now are exactly quadrupled between the different sizes (at least within the errors of the measurements).
-
By increasing the diameter from 8.4m to 16.8m i got a dry mass of 121298 Kg. So, the end mass is closer to the quadruple of the initial dry mass (exact multiplier: 3.69). @Sol Invictus to remove the version warning the only thing that you need to do is to recompile the PP source with the new revision number. The rest are only needed for updating the distribution metadata.
-
@StoryMusgrave is right. The stock Procedural Parts settings do not make any sense for replicating existing hardware. @SirusKing using your tank example under RO i got: Diameter: 8.4 m Length: 39.8 m Volume: 2.05 ML Dry mass: 32807 Kg Gross mass: 763997 Kg (LH2/LOX mixture at 97% utilization) A pretty accurate result for a Shuttle ET i have to say (SLWT variant). (the length is of course wrong since i the "FilletCylinder" tank shape was used and no interstage exists)
-
That explains it...i did not check carefully the name of the branch!
-
@Starwaster didn't @blowfish add back the TF integration with the latest dev commit?
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Phineas Freak replied to ferram4's topic in KSP1 Mod Releases
OK, the multiple buttons are fixed. The only remaining "button" issue is that it shows up in the Main Menu but this is not critical for the correct operation of FAR. Edit: found another way to make FAR duplicate buttons: Load a save from a fresh KSP instance Exit to the Main Menu Reload the previously loaded save. At this point, two FAR toolbar buttons will appear. Upon exiting to the Main Menu again only one will appear though. if you load the save for the third time you will get two buttons again but no further duplications.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with: