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Phineas Freak
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Everything posted by Phineas Freak
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@Nhawks17do not worry about these "bugged" config nodes, these are completely normal warnings from EVE (so that a person that creates a cloud pack can easily see if they forgot something or did something wrong).
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[1.2] Procedural Fairings 3.20 (November 8)
Phineas Freak replied to e-dog's topic in KSP1 Mod Releases
@Gordon Dryit is probably caused by the fact that the interstage base uses the stock ModuleDecouple{} module but the fairing sides use a ProceduralFairingDecoupler{} module. The mod itself should add support for this decoupler module. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Phineas Freak replied to rbray89's topic in KSP1 Mod Releases
@Skeltcherthese messages are harmless and do not mean anything for the cloud configs (they are missing because some of these are not needed/implemented and/or are buggy - this applies to all EVE packages and not just SVE). If you have clouds showing up then you have nothing to worry about. -
@Nobody6OK because the TinyTim is an RO issue, not a FASA one.
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@Nobody6if you go into the TinyTim part config and remove the "ReflectiveShaderModule" module completely does it fix the compatibility?
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Phineas Freak replied to pingopete's topic in KSP1 Mod Development
The EVE terrain manager unfortunately is currently broken. No workaround for that (at least that i know). -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Phineas Freak replied to pingopete's topic in KSP1 Mod Development
@Motokid600what happens if you try the following values for the EVE parameters: DetailScale = 10 DistFadeVert = 0.00001 DetailDist = 0.0000001 DistFade = 0.0005 And for the volumetrics: area = 60000,4 rotationSpeed = 0.0001 size = 8000,2 noiseScale = 64,64,64 -
Plume problems
Phineas Freak replied to Trigger1112's topic in KSP1 Technical Support (PC, modded installs)
Are you sure that a) RealPlume is installed and b) if the folder exists is it actually populated with the correct content? Your log shows that no "RealPlume" folder was ever registered by KSP. -
Brothers to arms! RSS runs with Kerbin 6-hour time.
Phineas Freak replied to TheMonkeytect's topic in KSP1 Mods Discussions
@TheMonkeytectyes, you can just uncheck it and nothing will break (is is just a visual clock change). But as @cubinatorsaid, it would be even better to get RSSTimeFormatter.- 4 replies
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- rss
- realistic solar system
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[1.2] Real Solar System v12.0 Dec 8
Phineas Freak replied to NathanKell's topic in KSP1 Mod Releases
No, because KSC Switcher is updated for KSP 1.1: https://github.com/KSP-RO/KSCSwitcher/releases -
TACLS was updated for KSP 1.1 some time ago: https://github.com/KSP-RO/TacLifeSupport/releases
- 3 replies
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- lif support
- resource management
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@LilienthalIIRC it depends on the following parameters: Tank size Tank material Tank temperature (both skin and internal) Tank fill ratio Propellant thermal mass External temperature External thermal flux Radiator efficiency (if installed) And probably some more that i have missed...
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Phineas Freak replied to NecroBones's topic in KSP1 Mod Releases
@NecroBonesjust a note, the SpaceDock download provider link returns a 404 error (not sure it is a problem from their side though). Edit: it was just a temporary problem, nothing serious. Sorry for bothering you.- 966 replies
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- rsb
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[1.1.2] Real Solar System Expanded (0.14.0)
Phineas Freak replied to ImkSushi's topic in KSP1 Mod Releases
I would think that it would be better for @ImkSushi to stick with the Earth as a reference point since this is an expansion aimed for RSS. -
[1.2] Procedural Fairings 3.20 (November 8)
Phineas Freak replied to e-dog's topic in KSP1 Mod Releases
You always have to provide some means of debugging and the logs are an easy and fast way to troubleshoot a KSP installation. As @Starwastersaid how are we going to know what is wrong? You, the user, know your KSP installation better than everyone else but most of the problems cannot be described by words (or even images). With the logs you can see exactly how the mods are behaving and if something breaks on the way then it will be possible to see when and how it broke. -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Phineas Freak replied to NecroBones's topic in KSP1 Mod Releases
@NecroBoneswell, i am speechless...so much wow!- 966 replies
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[1.1.2] Real Solar System Expanded (0.14.0)
Phineas Freak replied to ImkSushi's topic in KSP1 Mod Releases
IIRC the inner and outer radius values are added to the planet radius value (e.g. Planet_Radius + Inner_Ring_Radius).