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StevieC

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Everything posted by StevieC

  1. how do I make the landing leg retract functionality work properly?
  2. You keep showing us all these parts for the Bison, but I have yet to be able to actually try any of them out myself. WHY must you TEASE us so?! ((not actually angry, just hamming it up for comedic effect ))
  3. *stumbles into thread* *stares, drools* must...have...bison...yesterday
  4. Fixed that for you (apologies, my OCD demanded it)
  5. Ahh. Apologies if a Raptor scaled for use as a Falcon 9 upper-stage is too much to presently ask.
  6. Small suggestion: Falcon 9 upper-stage that replaces the Merlin vacuum engine with a Raptor engine?
  7. I've made that change, and I'm restarting KSP now to test whether it works.
  8. http://steamcommunity.com/profiles/76561198010357887/screenshot/103976952084428359 http://steamcommunity.com/profiles/76561198010357887/screenshot/103976952084429701 That's what I got
  9. okay well I have the latest versions of both Pathfinder and TAC-LS installed but no matter what I do, the Pigpen ALWAYS shows 'organics' in its resources, and NEVER shows 'Water' or 'Waste'.
  10. This problem has been plaguing me on both the Pathfinder Pigpen and the MOLE habitat module in its pigpen mode. I use TAC life-support so I need the composter to convert fertilizer from waste, not from 'organics'.
  11. Does this mod require TweakScale or is there a way that I can get the SDHI style service module sized for Taurus without using TweakScale?
  12. Also, the attachment nodes on the Rodan capsule are too deep inside the capsule itself.
  13. Alas... The nose-cone in @tygoo7's Tundra Exploration parts-pack works pretty well with this mod's Dragon lookalike, as does his TAC Life Support patch in said parts-pack. For a manned Dragon-alike capsule with SuperDraco engines, I use @EmbersArc's Kerbal Reusability Expansion.
  14. Car accident? When did this happen? How badly hurt is @MrMeeb?
  15. Friendly reminder about this for the cargo capsule
  16. Any word on whether the flotation airbags still work in KSP 1.2?
  17. The asymmetrical position of the science-lab's bay worries me a bit. That's likely to offset center-of-mass in ways that could make it unstable in flight.
  18. Eagerly anticipating this, along with access to the new tailcones for Buffalo
  19. I'm getting a LOT of z-fighting from this pre-release, with JSI Transparent pods installed
  20. Looking forwad to downloading these new parts. They will be a godsend for my pressurized rover builds.
  21. Another thing that'd be helpful are Buffalo sized airlock modules, preferably set up so the EVA entry/exit hatch is on the aft-end, allowing the Kerbonaut to step out onto one of the Buffalo flatbed decks. Also, a docking-port that fits on one of the Buffalo Crew Cabin side attachment nodes, something resembling the Mineshaft Portable Crew Tube, but which can "connect" without needing a Kerbal to go on EVA to connect it, so it can connect to a Pathfinder habitat module, would be great since it'd let Kerbonauts transfer directly from pressurized habitat module into the pressurized rover and back, with no EVA required
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