StevieC
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
StevieC replied to Paul Kingtiger's topic in KSP1 Mod Releases
Cool!- 1,553 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
StevieC replied to Paul Kingtiger's topic in KSP1 Mod Releases
@Paul KingtigerI'm currently watching @TheReadPanda's KSP stream and he mentioned wondering about the possibility of a retractable solar panel in a Universal Storage II wedge form-factor. He also mentioned it'd be nice to have a comms antenna in wedge form-factor (I thought, perhaps two each for direct and relay, with the more powerful ones needing to be deployed but the less powerful ones not needing deployment to work?) I also imagined that some wedge-form-factor radiators (retractable or otherwise) might also be a useful thing to have. Just suggesting, is all.- 1,553 replies
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[1.3+] Stockalike Station Parts Expansion [retired]
StevieC replied to Nertea's topic in KSP1 Mod Releases
One small thing: The TAC Life Support patch needs a small tweak to the resource converters. MODULE { name = TacGenericConverter converterName = Carbon Extractor conversionRate = 8.16 inputResources = CarbonDioxide, 0.001703210064733, ElectricCharge, 0.039783051310155 outputResources = Oxygen, 0.001713537562385, false, Waste, 0.000001209166498, true } needs to be changed to MODULE { name = TacGenericConverter ConverterName = #autoLOC_TACLS_00246 //Carbon Extractor StartActionName = #autoLOC_TACLS_00247 //Start CarbonExtractor StopActionName = #autoLOC_TACLS_00248 //Stop CarbonExtractor tag = Life Support GeneratesHeat = false conversionRate = 8.16 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.039783051310155 } INPUT_RESOURCE { ResourceName = CarbonDioxide Ratio = 0.001703210064733 } OUTPUT_RESOURCE { ResourceName = Oxygen Ratio = 0.001713537562385 DumpExcess = false } OUTPUT_RESOURCE { ResourceName = Waste Ratio = 0.000001209166498 DumpExcess = true } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.5 SpecialistBonusBase = 1 ExperienceEffect = ConverterSkill EfficiencyBonus = 1 } plus MODULE { name = TacGenericConverter converterName = Water Purifier conversionRate = 8.16 inputResources = WasteWater, 0.000014247685185, ElectricCharge, 0.007123842592593 outputResources = Water, 0.000012822916667, false, Waste, 0.000001994675926, true } to MODULE { name = TacGenericConverter ConverterName = #autoLOC_TACLS_00240 //Water Purifier StartActionName = #autoLOC_TACLS_00241 //Start WaterPurifier StopActionName = #autoLOC_TACLS_00242 //Stop WaterPurifier tag = Life Support GeneratesHeat = false conversionRate = 8.16 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.007123842592593 } INPUT_RESOURCE { ResourceName = WasteWater Ratio = 0.000014247685185 } OUTPUT_RESOURCE { ResourceName = Water Ratio = 0.000011188078704 DumpExcess = false } OUTPUT_RESOURCE { ResourceName = Waste Ratio = 0.000001994675926 DumpExcess = true } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.5 SpecialistBonusBase = 1 ExperienceEffect = ConverterSkill EfficiencyBonus = 1 } and finally MODULE { name = TacGenericConverter converterName = Water Splitter conversionRate = 8.16 inputResources = Water, 0.000002720508341, ElectricCharge, 0.039783051310155 outputResources = Oxygen, 0.001713537562385, false, Waste, 0.000000405893838, true } to MODULE { name = TacGenericConverter ConverterName = #autoLOC_TACLS_00237 //Water Splitter StartActionName = #autoLOC_TACLS_00238 //Start WaterSplitter StopActionName = #autoLOC_TACLS_00239 //Stop WaterSplitter tag = Life Support GeneratesHeat = false conversionRate = 8.16 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.039783051310155 } INPUT_RESOURCE { ResourceName = Water Ratio = 0.000002720508341 } OUTPUT_RESOURCE { ResourceName = Oxygen Ratio = 0.001713537562385 DumpExcess = false } OUTPUT_RESOURCE { ResourceName = Waste Ratio = 0.000000405893838 DumpExcess = true } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.5 SpecialistBonusBase = 1 ExperienceEffect = ConverterSkill EfficiencyBonus = 1 } like so. Sorry I didn't catch this earlier. -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
StevieC replied to Paul Kingtiger's topic in KSP1 Mod Releases
One other thing that'd be cool if possible would be Universal Storage Wedge form-factor capacitor banks using Nertea's NearFuture Electricity mod- 1,553 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
StevieC replied to Paul Kingtiger's topic in KSP1 Mod Releases
My reasoning is that the manufacture of LiquidFuel is of limited utility in the absence of oxidizer to burn it with.- 1,553 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
StevieC replied to Paul Kingtiger's topic in KSP1 Mod Releases
I remember in the old Universal Storage, the Sabatier reactor would take Hydrogen & Carbon Dioxide as inputs, yielding LiquidFuel & Water as outputs. Might that be feasible to implement as an alternate configuration in Universal Storage 2? Along that line, a part that converts Oxygen to Oxidizer at a rate (relative to the rate the Sabatier reactor outputs LiquidFuel) matching the rate an engine consumes Oxidizer relative to how fast it consumes LiquidFuel. Just a suggestion.- 1,553 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
StevieC replied to Pak's topic in KSP1 Mod Releases
One part that seems to have vanished in the merging of MrMeeb's Shuttle Payload Tech mod with Pak's Cormorant Aeronology mod is MrMeeb's shuttle comms antenna- 2,351 replies
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
StevieC replied to sumghai's topic in KSP1 Mod Releases
the specific panels I was thinking of are the YF8 Circular Concentrating Photovoltaic Array from Near Future Solar which I was able to fit on the service module's sides on the old SDHI mod IF I rotated the truss-sided adaptor 90 degrees. Handy to be able to use when trying to build a service-module based on the old Constellation version of Orion. -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
StevieC replied to sumghai's topic in KSP1 Mod Releases
I will admit, I kind-of wish there were a toggle for the service-module adaptor to allow for bare truss with room for solar-panels that would hit the conical surface when folded back, but I'll examine potential alternative solutions for that issue. -
I have a soft spot in my heart for the ATV in large part because in real life the ATV was purposefully designed in such a way as to allow for a tunnel to pass continuously through the spacecraft's entire length so that both the fore and aft ends could be fitted with docking nodes, thus allowing another spacecraft to dock without requiring the ATV to undock. Although that capability was never actually used in real life, I would routinely design my ATV analogue in KSP using your parts-pack to take full advantage of this capability. Also would use your Boosters parts-pack's Ariane 5 SRBs to build a matching launch-vehicle to carry my ATV analogue into orbit. Please forgive my tangent.
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@-ctn-Well, we would need to separate the unpressurized trunk from the pressurized capsule if we're trying to bring cargo back down to the surface, and since the version 1 Dragon capsule has no SuperDraco engines, only Draco thrusters, I don't think there'd be a version to lack RCS thrusters, BUT! Perhaps the PartVariant switcher could allow for us to choose betwixt twain trunk sizes, like this? And to your announcement of discontinuing the ATV & HTV parts, I say, "aww," as those were some of my personal favorites.
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For some reason installing this adds an "EVA Fuel" panel to the difficulty settings dialog box for game-saves.
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[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
StevieC replied to linuxgurugamer's topic in KSP1 Mod Releases
Small request: a decoupler that is like the existing microsat decoupler except it decouples on the round/octagonal flange -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
StevieC replied to NecroBones's topic in KSP1 Mod Releases
I'd like a version of this mod that leaves the new (KSP 1.4 and newer) fuel-tanks untouched and only applies itself to the (now mostly hidden) fuel-tanks from KSP 1.3.1 & earlier. Is it possible to do that with only a few .cfg file tweaks? -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
StevieC replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125the compiled binary is missing -
[1.12.x] NovaPunch Rebalanced - Out of Beta
StevieC replied to linuxgurugamer's topic in KSP1 Mod Releases
That's perfectly fair. -
[1.12.x] NovaPunch Rebalanced - Out of Beta
StevieC replied to linuxgurugamer's topic in KSP1 Mod Releases
one request: please do NOT deprecate this mod's 1.25 meter toroidal aerospike engine as it was one of the parts I have most sorely missed in NovaPunch's absence. -
That telescoping docking port won't fit behind the the hinged nose-cone of this mod's Dragon 2 analogue. I've tried.
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Ground Effect Development Thread
StevieC replied to Capital_Asterisk's topic in KSP1 Mod Development
@AdmiralTigerclaw That thing about the Blackbird, is it anything like the issue that U-2 pilots have with trying to land? -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
StevieC replied to sumghai's topic in KSP1 Mod Releases
Kerbal Engineer seems to have a similar problem, I'm guessing the reason why is that the engine is on the same part as a decoupler? I got both the old and new SDHI parts installed simultaneously and working without conflict just by making minor tweaks to part names in the old SDHI cfg files for the heat-shield and the parachute clamp-o-tron -
Me-thinks the precise nature of the new craft's solar panels (such as their position on the vehicle and their exact deployment/retraction pattern) have yet to be revealed.
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it's not like normal control surfaces. The actuation is alteration of the fins' dihedral angle.