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Everything posted by ottothesilent
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Cool builds! I especially like the MASR
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Memorial for John Glenn
ottothesilent replied to Jestersage's topic in KSP1 Suggestions & Development Discussion
If anything we need memorials for Yura Gagarin, who (obviously) was first, and Alan Shepard, who admittedly died a while ago, but who was the first American in space. -
Solar cell
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1) There's a MASSIVE learning curve, but eventually you'll find things get easier, especially as you find the things you're good at 2) That depends on what you want to do. For example, I've flown hundreds of Mun missions, so they're pretty simple, but I have yet to go to Laythe 4) Building a functional ship is pretty easy, and building a cool looking ship is pretty easy, but building a ship that's both is VERY difficult and time-consuming That being said, get KSP, it's awesome!
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When was the first time you played KSP?
ottothesilent replied to How to: KSP's topic in KSP1 Discussion
May 2015, it would have been. I know, I'm a newcomer, but dang, if 1.0.2 wasn't great!- 28 replies
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Perhaps something resembling a pinwheel, with the arms bent at 90 degrees, and a man shouting vagaries in German?
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Specialist scientist classes
ottothesilent replied to endomen's topic in KSP1 Suggestions & Development Discussion
i think that's more modding territory. I recall a mod that added a 'colonist' class, and that was pretty good.- 2 replies
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You misspelled "gimbal" on the second image. Other than that, looks fantastic! I look forward to seeing this come to life.
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Seriously cool! Better than any interplanetary mission I've done yet.
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Kerbal Parkinson's Disease
ottothesilent replied to Enceos's topic in KSP1 Suggestions & Development Discussion
I think the topic title is a little edgy........................................................... -
And don't forget, an electric prop could be used to fly on Duna, Eve, etc., since there's not an O2 requirement.
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Mods in Stock
ottothesilent replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
Or mechjeb is for people that make lots of the same launches to LKO, LMO very regularly and don't want to bother flying the same mission 20 times in a day. I don't criticize your play style, so don't criticize mine. -
How do I build planes in career mode?
ottothesilent replied to Synergy25's topic in KSP1 Gameplay Questions and Tutorials
In the hangar -
How hard is docking
ottothesilent replied to Maxmaster084's topic in KSP1 Gameplay Questions and Tutorials
It's easier when the body is smaller, so your relative velocity is less. (ex. Mun rendezvous is easier than Laythe rendezvous) -
Electrically Propelled Spacecraft
ottothesilent replied to Potato Science's topic in KSP1 Gameplay Questions and Tutorials
Alcubecurrie drive. Requires propellants, technically, but they don't really "propel" the craft in a meaningful fashion. Plus, you can make physicists spin in their graves. Hermann Oberth will hate you. -
how did you find out about ksp??
ottothesilent replied to TheGuyNamedAlan's topic in KSP1 Discussion
I saw jacksepticeye's videos. They were..........interesting. After that, I got hooked on interstellar quest (Scott Manley), which had just started. Bought it soon after. -
Kerbal Imaging Tech
ottothesilent replied to Jonfliesgoats's topic in KSP1 Suggestions & Development Discussion
Definitely! I'd look forward to seeing the kind of images people could capture with ingame cameras! Just another little bit of world added to KSP. -
Animal testing!
ottothesilent replied to KerbalKore 's topic in KSP1 Suggestions & Development Discussion
I think one could send "living" things to space, without the stigma of killing dogs/etc. if a "creature crate" part were added (similar to the new Science box). From a scientific point of view, t could represent experiments like those conducted on the Russian Zond missions, instead of generic reports on the ambient environment.- 46 replies
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I built a cheap, easy to use Mun mission in Career mode
ottothesilent replied to JacobJHC's topic in KSP1 Mission Reports
I look forward to watching it! -
I built a cheap, easy to use Mun mission in Career mode
ottothesilent replied to JacobJHC's topic in KSP1 Mission Reports
Good one! I typically find career mode to be a drag, but I enjoyed this! -
Do we really need game modes?
ottothesilent replied to Vanamonde's topic in KSP1 Suggestions & Development Discussion
I'd enjoy being able to launch a sandbox game, and select only the tech tree nodes that I want. I could simulate a career mode, without funds restrictions, or just make missions more difficult. -
KSP expansion packs confirmed
ottothesilent replied to Gaarst's topic in KSP1 Suggestions & Development Discussion
Expansion packs may be cool and interesting, but they could be the death of mods. Why would Squad let us do modding for free, when there's money to be made packaging them as DLC? I'm, of course playing devil's advocate here, but I think it's a legitimate concern.