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KSP2 Release Notes
Everything posted by Rory Yammomoto
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Hello. A slight Request: If you are doing Saturn (I know you are) is there any chance of a Saturn 1D? It was a version of the Saturn 1 that, instead of 8 engines that stayed with the stage until burnout, it had five at launch, then drop four in the air similar to Atlas. Payload was said to be in excess of 70 tonnes.
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KSP on PS4 and Xbox One, how will it work?
Rory Yammomoto replied to Dat_Spy_44's topic in KSP1 Discussion
The Unity 5 update was botched. the console ports do'n't look too good. -
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Rory Yammomoto replied to JoePatrick1's topic in KSP1 Mod Development
Hover Compatibility coming soon? (I'll stop harping on about this... WHEN I DROP DEAD) -
As I remember, Squad Hosted a KSP Good Idea/Bad Idea video competition waaaay back. As I remember, there was a winner, but I cannot seem to find it. Am I out of my mind? am I imagining things? is the video gone? or is it still there, hidden somewhere on you-tube?
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through the config file. is there a way to make something like a Hot Air or controllable-lift KerBalloon though config parameters? I wish to, as I have said on the other forums, make a science balloon that can basically meander around to all of the biomes at a certain altitude. As kerballoons cannot do this currently, I was wondering if I can edit the config to create such a lift control.
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[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Rory Yammomoto replied to JoePatrick1's topic in KSP1 Mod Development
could there also be a hover mode in the works? I really want to go around the world at walking pace in a science balloon à la the Breitling Orbiter. -
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Rory Yammomoto replied to JoePatrick1's topic in KSP1 Mod Development
I would like to report something ...interesting. I noticed that the balloons have a limit on them- they partially 'deflate' at around 5 m/s to slow you back down. that is very well, but the balloon cannot differentiate between horizontal and vertical velocity. As such, going faster than 5 m/s horizontally causes the balloon to 'deflate' to try and stop this. As it cannot stop the balloon moving horizontally, only vertically, it tends to lose all buoyancy, making it fall out of the sky. for me, I learned this trying to create a craft analogous to the balloons used to cross the atlantic and circumnavigate the world. However, trying to go faster than 5 m/s caused the afformentioned drop-out-of-the-sky effect. However, this makes another way to control altitude (So long as you don't mind moving slowly): simply make your horizontal velocity to ~4 m/s - that way, the balloon will only move 1 m/s vertically. -
[Airships in 1.12.3] HooliganLabs Mods
Rory Yammomoto replied to JewelShisen's topic in KSP1 Mod Releases
Awesome! the parts are back! *Goes off to build flying science airship* PS: Can we have some weather balloons? I want to make something akin to the Breitling Orbiter, a small gondola under a huge weather balloon. However, I just realised none of the balloons have that particular shape- we have Zeppelin shaped ones, weird-mushroom-thing shaped ones, and that-tower-in-London shaped ones, but no weather-balloon shaped ones. What I would like is a combination of KerBalloon's weather balloon models, and HLabs lift control, if it is possible. -
I was thinking- why not have 187.5 cm or 150 cm docking ports? If you are going to go make Gemini MOl, and the nose of the Gemini cannot hold a person, How does one go inside a second time? The First time is obvious - the Gemini had a hole in the heat shield, which works perfectly fine - but how does one get from a Gemini crew rotation?
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@CobaltWolfNope. Haven't the faintest idea. I obsess over the Atlas II because it looks cool. (can you fault people for that, though?) The design is most likely still being used on the Atlas (assuming the design was a trade secret in the first place, the only reason it's not referenced is that it is still used), so I would suggest looking at Modern Atlas rockets, or the Encyclopaedia Astronomica if you haven't already. PS: now that I see those pictures, I would love to have launch towers, much like the FASA towers, but in your style. Maybe some Erectors, à la Titan II? a crawler? Umbilical like launch clamps?