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Everything posted by ibanix
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On the other hand, even a tiny amount of monoprop and some RCS can make close orbital manuevers for docking much, MUCH easier. If you have a tiny craft it may not be worth it, but for a larger craft the control can be exceptionally useful.
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If you're not keen on doing all the math out by hand, also note that mods like KER and MechJeb can figure these out for you; either while building in the VAB?SPH, or in-flight.
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The KBPS modules are all of roughly the same form-factor, which is a big selling point of the mod (everything looks really nice), so either similar mass in the same size, or reduced output at smaller mass. Is there a general suggestion for mass to output, or just scale it linear based on mass?
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They're not so great, I mainly made KBPS form-factor versions of the MEU-250, -500 and -700 drills, as well as containers for those resources. I need to make KBPS form-factor versions of the Regolith Sifter, Fabrication Module, Mobile Refinery, and Nuclear Fuel processor.
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Well, now I'm afraid to post my patches that I made, which created UKS-compatible parts for KBPS....
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
ibanix replied to pizzaoverhead's topic in KSP1 Mod Releases
Eagerly awaiting the 1.1 release of this- 779 replies
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The planner lists departure right after you run it, eg: Departure Year 1, day 236 at 4:19:12
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Keeping borderless windows open
ibanix replied to XrayLima's topic in KSP1 Technical Support (PC, unmodded installs)
Use -popupwindow with game setting of fullscreen = false. This works for me (Windows 10). -
Can't lauch straight up with Landing Struts?
ibanix replied to SpitfireJoe's topic in KSP1 Gameplay Questions and Tutorials
The landing legs ('struts' is used by most players to mean the struts that hold ships together) may be causing excess drag. Try adding additional wings, reaction wheels, or RCS (in that order) to better control your heading.- 6 replies
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High delta V spacecraft
ibanix replied to Buzz light fear's topic in KSP1 Gameplay Questions and Tutorials
Ion Engines with the maneuver node splitter mod may be your best bet. -
Well, you're going to have to define 'opposition class' first, or no one will be able to answer you. 1) See: http://alexmoon.github.io/ksp 2) See: http://alexmoon.github.io/ksp
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Derp. I forgot I had even done that. I was trying to figure out how mark a bunch of science as completed. Is there an 'undo' on that?
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Here you go: https://drive.google.com/file/d/0B4Rt7Cyo760PUW1ZMjlpZXdkR00/
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Multi-port radial decouplers: Is this possible?
ibanix replied to ibanix's topic in KSP1 Gameplay Questions and Tutorials
I use separatrons, but they feel like a hack. It's too bad that that multi-connect decopulers don't work when multi-port docking ports do (well, at least some of the time...). -
Cross mod bug report: The X7200 Fuel Tank from Kerbal Planetary Base Systems is not configurable, and when empty seems to have anti-gravity; it just floats up up and away...
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I'm having another issue too, where every planet Program strategy is unavailable to me; every one shows the 'Must no have performed a crewed fly-by of X' in the red.
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I was thinking about this myself, and I was surprised to find that there are no mods to skip a bunch of the early career grind. Something that would complete all the science on body X (at some % of return value),and clear the early "launch a ship to orbit" contracts, would be great.
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Another idiot who can't dock.
ibanix replied to King_Gus_Man's topic in KSP1 Gameplay Questions and Tutorials
^ What he said. The Docking Port Alignment indicator mod is mandatory for me. -
I seem to be able to repeat the Minmus Probe strategy over and over on the current version...
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Suggestion: Given the difficulty in encountering Moho, I would suggest that the Moho Probes/Program give better rewards than Duna.
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I just set mine to "death" (for supplies). I figure I've got enough time to see the problem, and if I get that far and can't deal with losing Kerbals, I can reload or cheat. By the way, not trying to hijack the thread, but I discovered a mod with USI-LS support today that I absolutely love: Kerbal Planetary Base Systems. If you're looking for a really nice looking way to build bases, this may be your solution.
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The day issue bites again. On wiki pages I am trying to either use hours, or write "Kerbin-days".
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