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Everything posted by TheAceOfHearts
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Would it be possible at some point to release the decal image files you used as a flag pack?
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- space station
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Do you make your own decals? I think they are absolutely the realism special sauce.
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[1.9.X] Tantares and BDB now in Colors!
TheAceOfHearts replied to Drakenex's topic in KSP1 Mod Releases
Thanks @Drakenex! Zarya doesn't really have variations since it was just one module made of FGB parts. I don't have a craft file at the moment, but I think it's just FGB parts and the neck and node from the MIR core module. Photos in the below spoiler. Zvezda is pretty much in the same spot, being a repurposed MIR core module. Really glad to see this back in development now that Tantares is feature-complete! -
When I try to load the 127.0.0.1 port on my tablet, it's giving me a "refused to connect" error, even though it's working on the desktop that runs KSP. I've been scouring the internet for fixes, but I simply haven't been able to figure it out. Do you know what might be causing this and how to fix it?
- 151 replies
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- telemachus
- webui
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[1.9.X] Tantares and BDB now in Colors!
TheAceOfHearts replied to Drakenex's topic in KSP1 Mod Releases
Would it be possible to make ISS-like textures for FGB and MIR parts to make them look a bit more like Zarya and Zvezda? I was surprised to see that Zarya IRL is mostly that tan/cream color rather than being mostly white. -
Excited for the ISS possibilities with Dextre! I don't have specific things in mind, but am looking forward to the planned additions. Are there still plans to do the Canadarm 1? I'm working on my ISS builds and would love to be able to have the easier time IKRC would make when using the shuttle.
- 306 replies
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- canadarm2
- inverse kinematics
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That is awesome! What are you planning to use Dextre for in the long run? Manipulating smaller stuff like the cold plate? Does the new DLC change any of your plans for the arms?
- 306 replies
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- canadarm2
- inverse kinematics
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Doesn't seem to work for 1.4.1. It caused the game to crash on loading several times.
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I think more color would be great, but would potentially also mean going more of the "puzzle piece" route when it comes to creating parts for specific spacecraft. Something I'm all for, but is up for debate.
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- totm march 2020
- mod
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Is there a way the radio receiver antenna could be put on an angled folding mount like the L-HG1 High gain antenna? This would make it look a lot like the receiver on the front of the early soyuzes.
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- totm march 2020
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I agree, the top one fits with the other parts well, but still has a pattern to unify FGB parts.
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- totm march 2020
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Personally I like a bit more subdued colors, making it look like worn soviet tech, like the faded khaki on the soyuz and salyut parts.
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- totm march 2020
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
TheAceOfHearts replied to MrMeeb's topic in KSP1 Mod Development
The IR control menu isn't anywhere when I try to use it. I have the latest versions including the dev version of KJR which is supposed to work with IR.- 282 replies
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- space shuttle
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
TheAceOfHearts replied to MrMeeb's topic in KSP1 Mod Development
How did you get IR and canadarm to work in 1.2.2? Or is that not 1.2.2? I can't get either to work.- 282 replies
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- space shuttle
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
TheAceOfHearts replied to Pak's topic in KSP1 Mod Releases
Because doing otherwise would rob him of the thrill he needs to be the Jeb we all know and launch- 2,351 replies
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- space shuttle
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
TheAceOfHearts replied to MrMeeb's topic in KSP1 Mod Development
Any way you could make it have bdarmory laser? In my save MIR simply needs to go.- 282 replies
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- space shuttle
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How do I run it in not-directX mode? I've just been launching it from ksp.exe. Is there some way to change this?
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Is there any way we could get the textures in dds format instead of png? None of the mods I have which use png are showing textures. I realize this might be difficult or tedious, does anyone know a way to fix this? Thanks!
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
TheAceOfHearts replied to MrMeeb's topic in KSP1 Mod Development
This isn't on any of the older parts like the wings and cargo bays, it's just spacelab parts. I'll see if it's one of my other mods causing the issue, since it all worked in a vanilla save, but I just wanted to make the issue known.- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
TheAceOfHearts replied to MrMeeb's topic in KSP1 Mod Development
I'm getting texture issues where most of the parts, especially the new spacelab parts, are showing up flat grey. I had a similar issue with the AviationPlus mod, and saw that a bit later they posted a texture fix, and now that mod is working for me. Is this something that's been brought up here? Love all of the new stuff by the way! Keep at it!- 282 replies
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- space shuttle
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