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Chiron0224

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Everything posted by Chiron0224

  1. I'm currently trying to pass that next great milestone in every KSP player's career: my first landing and return from another planet. In this case the planet is Duna, but here's my problem. Whenever I do my interplanetary transfer and encounter Duna I end up with a periapsis well below or above Duna. This means that I would have to expend a ton of fuel to achieve an equatorial orbit. Is there a better way to do this? Is there a way to angle my ejection burn so that I match Duna's orbital inclination or do I have to do a mid-course correction (not looking forward to the dV required for a plane change with an orbit that size I can tell you)?
  2. As I stated before, I would like to do an asteroid capture mission so if we have one that will encounter Kerbin in the near future of class C or less let me know. That way I can request a turn slot in or near the capture window. Unless that's too big of a pain, in which case I'll see if I can develop a different station module or other launch idea.
  3. Nice! As some people have pointed out the stations will continue to change but I still think these look awesome!. I would get the gateway one since that's the one I contributed to of course.
  4. I had the docking node bug today and tried to follow the instructions on editing the persistent file. It was a nightmare. Your program saved my career file. I cannot thank you enough.
  5. Thanks! Now I'll have nightmares. Could be worse though.... Ubisoft could by Squad.
  6. I've thought about this a bit and I worry that adding the need to maintain comms might deter casual players from getting started. It's an exciting new development for veteran players but I hope the release of 1.2 has an option to disable it when setting new game difficulty. EDIT: well... I thought about it some more and maybe it's not so bad. Like many things in KSP there's an efficient and "right' way to do things and an inefficient "noob" way to do them. I could see experienced players building well thought out constellation of satellites and new players just throwing a ton of satellites into orbit randomly until there's enough to always have them covered. Also it makes satellites have a purpose besides decoration/contracts. I still would like to see more features that, rather than adding more complication to the gameplay, add tools that would really enhance the gameplay. Stuff like docking port alignment indicator, RCS build aid type info in the VAB, TWR and DV calculation in the VAB, etc.
  7. Alright. If anyone wants to start tracking asteroids for something around class C that would be helpful. That way maybe by the time it's my turn there will be one near to encountering Kerbin. I'll start planning an alternate thing to do on my turn in case that doesn't pan out.
  8. September 19th. Yar! Avast for the Kraken be a salty space monster from the vacuous deep!
  9. Also, in 1.1.x you can right click a science part and then click that little grey button in the top right corner of the right click box to pin that menu. Once pinned you can put your menu somewhere where you can easily get to it. Also you could put your science gear on one or more action groups so that you can just hit like 3 or 4 on your keyboard and activate your science.
  10. Didn't realize it was an old post. Also I found the one about his processor melting.
  11. I Seriously Regret Uttering..... my question. Just kidding, thanks for the info.
  12. A nice selection of some of my works. #EDIT: Also, come on! That thread title is about as Whackjob-bait as it gets. Good god man! How have you not melted your graphics card?
  13. I would like to capture an asteroid and give Kerbin a third moon if that's ok. Or better yet, I could put it in a polar orbit around Mun.
  14. I get now what you guys were doing. Tone doesn't always come through accurately in text and I thought you guys were mocking me for not knowing. My apologies.
  15. Thank you for being the only one to actually answer my question.
  16. Might not be the right forum for this but I keep seeing the abbreviation "ISRU" around the forum. I tried googling it but it just brought up a bunch of forum posts using the term as if it's understood what it means. So my question is. What does it mean?
  17. If you can EVA and you have a probe core you could send up a vessel that has a capsule with no-one in it and use the probe core get it to your pilot. Then have the pilot EVA from the stranded vessel to the rescue craft.
  18. I cannot stress enough how Docking Port Alignment indicator is basically a must have mod. Can't live without it. Also Chatterer is cool because it adds com chatter and beeps. That's it. Still, very atmospheric.
  19. Can't wait to see "Thor V" plastered on the side of my mighty Mun rocket soon... Also could this mod somehow support a different name for the spacecraft? I.e. My Einherjar missions use a Thor V as the lifting vehicle so it would be cool if the rocket said "Thor V" and the capsule could say something like "Einherjar _" where the blank is the number of that particular mission. I basically do the Apollo/Saturn thing where the capsule and the rocket have different names if that wasn't making sense.
  20. One more thing, @Entropius would you be able to add some illustrated guides where your craft starts off landed on the body being orbited? Like what's the best way to go from Kerbin to intercept a space station in orbit.
  21. Do you mean the two images in the bottom left of each guide? Those are from two mods. The left one that's a grey box with the circles and the two green lines is a mod called Docking Port Alignment Indicator and I'd marry it if it were legal. The other is Navball Docking Alignment indicator and it adds that neat red indicator to the navball. I haven't used that one personally but DPAI handles my needs just fine. Also @Entropius you are a gentleman and a scholar but I have to ask. In what situations would we use one of these methods over the other?
  22. make a Mun orbit capable rocket with a crew capsule and a probe core. Make sure that the crew capsule is empty on launch (Valentina might try to stow away so look out). The probe core should fly the vessel out to Munar orbit. Rendezvous with Jeb and have him EVA from his old capsule to the new one. Then bring him home!
  23. Launch a simple vessel with a "flea" booster. This contract assumes that you started with none of the tech tree unlocked and expects you to use a flea booster. Unless they fixed that bug and I wasn't paying attention.
  24. Personally I find that this tends to happen when I'm having frame rate issues. I also find that my frame rate improves if my camera is panned so that the only things in frame are my craft and the background stars so I tend to do that before using an action group whenever I can help it. I think it's caused by the game running slow and not picking up the keystroke but I'm not sure about that.
  25. I do this exact thing. In fact, I like to have my Kerbal go out exploring and then when I want to go home I have them fly back with the jetpack and then go straight for the hatch without ever setting down next to the lander. I call it the "Valentina Kerman maneuver" because I first had her do it and I like roleplaying a bit of running history with my Kerbals. "Mission summary for untitled spacecraft" Bro, don't you know it's bad luck not to name your vessel?
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