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Everything posted by The White Guardian
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Console Patches Update Discussion
The White Guardian replied to James M's topic in KSP1 Technical Support (Console)
This is why I love KSP so much: if there's an issue, you bet there's a whole army of devs working on it in a matter of hours, while there are other games that take significantly longer. Valve, I'm looking at you, every freaking update you release to TF2 breaks the game further. I mean, they even accidentally removed essential features such as the round timer once, and with the last update they've totally bricked the game: wait for half an hour to play a five minute game. GG. That's why I'm so glad KSP is in good hands. Good luck, @SQUAD! -
Darn, that's why I shouldn't write stuff at 10 P.M. Anyhow, now properly calculated, the PS3 is 9-10 years old. ...darn, it's much older than I thought.
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Welp, that depends on whether the world ended and this is all just a simulation of what could've been, or not. Still, if this reality is a simulation, then KSP makes it the best simulation ever!
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The White Guardian replied to Thomas P.'s topic in KSP1 Mod Releases
That's the result of improperly saved normals. They should be saved as .DDS, specifically DXT5_nm. This can be done with either Photoshop or GIMP AFAIK. -
I know. I answered before August 1st. Besides, it's impossible to enter the vote now anyways. I'm just posting about it now. 14 or 15? No, no, no, I am pretty sure I grew up with a PS2 and not a PS3. The PS3 was released in 2006 in Japan and the USA, and in 2007 in Europe. That makes it six or five years old. So that means the winners will be announced very soon! The hype is real!
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Whoo, I answered, and now, let's pray to the Kraken... Seriously though, I'm really excited to see the results.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The White Guardian replied to Thomas P.'s topic in KSP1 Mod Releases
What do you mean by 'they still don't work got me some how'? -
Kopernicus Creativity Marathon
The White Guardian replied to KillAshley's topic in KSP1 Mods Discussions
Okay. There is one problem though, where can I even find Principia? The only Principia thread I've found so far is And it's one big mess of links, finding the right one is going to take ages. -
Kopernicus Creativity Marathon
The White Guardian replied to KillAshley's topic in KSP1 Mods Discussions
Question: how can you test if an orbit is stable? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The White Guardian replied to Thomas P.'s topic in KSP1 Mod Releases
You're not stupid at all, in fact, I respect it that you ask for help rather than diving in head-first and complaining because stuff doesn't work afterwards. It's better to learn slowly and steadily. I've written several guides on making planets, namely the basics, gas giants, procedrural planets and info on PQSMods. I've also made a series of videos covering planet creation on my youtube account, but I've also listed them on this website, you can find them here. If you're looking for some example codes, @KillAshley has made several excellent example configs, they can be found in the OP. Also, tagging @Thomas P., perhaps it's worth mentioning my guides (written and videos) in the OP to avoid questions like this. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The White Guardian replied to Thomas P.'s topic in KSP1 Mod Releases
Yes. In a few simple steps you can change it back to Kerbin (or any other planet): Step 1. Copy a .cfg file from any mod Step 2. Open it with Notepad or better, Notepad ++ and delete everything inside. Step 3. Paste in the following code: @Kopernicus:FINAL { %mainMenuBody = Kerbin } Step 4. (optional) Make a folder named MainMenuLock and place the config inside. Give the config a name, like MainMenuFix. This should work, let me know if it does/doesn't. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
The White Guardian replied to rbray89's topic in KSP1 Mod Releases
That WILL kill your computer, you know. Anyhow, you can always edit the cloud config... -
To @ruiluth, @bioman3 and everyone else having the following issue. (Screenshot was provided by @bioman3) First off, try running KSP with only Kopernicus (and it's dependencies ofc) and OPM. If the problem is gone, add your mods one by one until the problem re-appears, then post on the main Kopernicus thread to inform the Kopernicus dev of the potential compatibility issue. If removing all other mods does not fix the problem, it is likely a problem between your graphics drivers and Kopernicus. To fix this, you can try the following: Go into the OPM folder and rename the following folders: Rename them from 'PluginData' to 'SurfaceTextures'. Next, open the following folders: And open the following files in Notepad++, or alternatively you can use Notepad: In the config files, replace every 'PluginData' with 'SurfaceTextures' (update the filepaths. Use CTRL+F to find all times 'PluginData' appears in a config, or use the replace plugin if the software you use has that function. This will update the filepaths to account for the changes made when renaming 'PluginData' to 'SurfaceTextures'. BEFORE YOU START CHANGING PLUGINDATA IN THE CONFIGS: you'll be updating a filepath. There is one last step you need to do, remove the filetype extension (.dds, .png, etc). For example: OPM/KopernicusConfigs/SarnusMoons/PluginData/Tekto_normal.dds becomes OPM/KopernicusConfigs/SarnusMoons/SurfaceTextures/Tekto_normal But why, TWG? What does this do? Well, @CaptRobau added support for OnDemandLoading, a handy feature of Kopernicus that drastically lowers the memory consumption of textures. For OnDemandLoading to function, two requirements must be met: 1. The textures are stored in a folder named 'PluginData'. This prevents them from being loaded by the game itself, so that Kopernicus only can access them. 2. The file type is added to the filepaths in the configs. However, if there's a problem with your drivers, OnDemandLoading may be broken. If the stock planets are fine, making the changes described above completely disables OnDemandLoading and thus makes the game itself load the textures, just like the textures of the stock planets. Let me know if this works, because it should work in theory. Hope this helps, TWG.
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[1.3.1][Kopernicus] Stock Planet Expansion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Development
All of them need less memory. Also, @GregroxMun I'm starting to rework these bodies, I'll post what I have in mind here. If it isn't too much trouble, could you please give some feedback on my ideas? -
[1.3.1][Kopernicus] Stock Planet Expansion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Development
Yes, you need Kopernicus. What do you mean by 'which one'? -
[1.3.1][Kopernicus] Stock Planet Expansion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Development
Then post on the Kopernicus thread, not on the thread of a mod that has absolutely nothing to do with the issues you're having, because now you're making it seem like SPE is the troublemaker. -
[1.3.1][Kopernicus] Stock Planet Expansion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Development
Dear igor290506, can you please explain to me how an unreleased mod can kill your pc? Furthermore, only one of the moons added by this pack uses a heightmap, these planets require less memory than the stock planets themselves! Also, the textures use Kopernicus' onDemandLoading, meaning that they aren't loaded by the game itself, so this won't delay loading in any way . In fact, unless you're playing on a potato and unless KSP is already lagging a lot, this mod won't increase memory usage significantly. May I ask why you are claiming stuff about SPE that you can't possibly know and isn't true (the opposite, actually)? -
Uuh... if you see that glow, you're pretty much dead already. Trust me, I know. A supernova pours out so many deadly forms of radiation, any nearby planets will be scorched. If Sonnah would be colored red by a supernova, it'd mean that it's also being blasted with various different kinds of deadly radiation, because light and radiation are the same thing - electromagnetic waves. Trust me, the shockwave would be the smallest obstacle in surviving a supernova.
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[1.3.1][Kopernicus] KASE v0.3 [26June2016]
The White Guardian replied to KillAshley's topic in KSP1 Mod Development
iirc it means you have to update the drivers for your computer's GPU or Graphics Card, or that they are installed incorrectly. Still, your computer's GPU seems to be the problem. -
[1.3.1][Kopernicus] Stock Planet Expansion
The White Guardian replied to The White Guardian's topic in KSP1 Mod Development
Alright, thanks. Release has been set back quite a while, I planned to have it released already, but it seems that it'll take a while longer now that a new moon is in development. Anyhow, thank you again, I'll let you know once the mod is about to release. EDIT: and by that I mean that I'm about to upload it to SpaceDock.