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Everything posted by The White Guardian
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Even better: I'm making custom cloudmaps for OPM. Sarnus, Urlum and Neidon are finished and look incredible. On the to-do list: - Glow on Hale, Ovok, Slate, Tekto, Polta, Priax, Wal, Tal, Thatmo and Nissee. - Cloudmaps for Tekto - 'Surface dust' on Ovok, Slate, Polta, Priax and Wal. - Mist on Thatmo. I'll try to get the glow to work this afternoon. Maybe I can finish the surface dust too, we'll see. After that I'll post a few screenshots. However, I do not know how to embed Imgur albums. Can anyone help me with this?
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I thought of something similar: Include the moons Vin and Kras in the Arkas download link, the other moons being hosted separately. The other moons are 'bonus moons', you see. I'm still having trouble with Kras' atmosphere though: Arkas' atmosphere fades nicely, it's even visible in the image in your signature. Kras' atmosphere doesn't fade at all. Plus, Kras' atmosphere's red color starts quite low, while I want it to start a bit higher. I'll post a screenshot showing what I mean this afternoon.
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Big update! Unlike the other updates, however, this update includes Arkas too. Cloud update: Arkas: clouds have been updated. They are now less cover-ish, so it is possible to see the sunset or the moons, even with full cover. Beware, though, that this is only possible when there are clouds above you with a low density, otherwise you can't see a thing. Kras: clouds have been added. They currently use an unused texture (remember the first cloud screenshot I posted, the one with those orange clouds? That texture), but they will use custom textures in the future. Kras also has sandstorms. Vin: Given a good orbit and has been landed on (sort of. I kinda... screwed up with the landing, but don't tell anyone). Vin also has terrain scatter in the form of boulders. Vin can easily be seen from the surface of Arkas despite it's size since it orbits somewhat close to the desert planet, but not too close. Vin provides some of the most awesome views of Arkas possible. Larr: Moved outward. Still not final orbit. Larr may become a 'bonus moon' that isn't included at first. Kras: Atmosphere is now red (thanks to CoriW and ibuckshot5), though Kras' atmosphere is very roughly colored: it suddenly 'cuts off' instead of fading and it's barely visible, even when on the surface. Does anyone know what could be causing this? (Yes, I will soon show a few screenshots) In the next update the texture 'Lightning' from Astronomer's Visual Pack will be included. Why? TO ADD LIGHTNING! Indeed, the upper cloud layers of Arkas and Kras now often have thunderstorms that actually light up. For those of you who can't wait: download Astronomer's Visual Pack Interstellar V2 and place the texture 'lightning.png' in GameData/BoulderCo/Clouds/Textures. Next, make a copy of Arkas' cloud config and open this config. Replace it's contents with: CLOUDS_SETTINGS { GUI_KEYCODE = N } CLOUD_LAYER_PACK { CLOUD_LAYER { SAVED { body = Arkas altitude = 15000 volume = False color { r = 15 g = 15 b = 25 a = 10 } main_texture { file = BoulderCo/Clouds/Textures/lightning scale = 1 offset { x = 0.3052678 y = 0 } speed { x = -2.5E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/lightning scale = 0.1 offset { x = 0.3052678 y = 0 } speed { x = 0.1333333 y = 0.2 } } scaled_shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 1 } shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Arkas altitude = 15000 volume = False color { r = 15 g = 15 b = 25 a = 10 } main_texture { file = BoulderCo/Clouds/Textures/lightning scale = 1 offset { x = 0.3052678 y = 0 } speed { x = -2.5E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/lightning scale = 0.1 offset { x = 0.3052678 y = 0 } speed { x = 0.1333333 y = 0.2 } } scaled_shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 1 } shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 0.0001 } } } } It might just work. I'm not saying that it does work, I'm saying it might work. Has to do with the KSP forums not supporting some keys.
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Alright, I've got all of the moons to work so far. Kras even has clouds! However, Kras' atmosphere is bright blue instead of deep red. @Kopernicus:AFTER[Kopernicus] { Body { name = Kras flightGlobalsIndex = 1762 cacheFile = Arkas/ArkasMoons/Cache/Kras.bin Template { name = Laythe removeOcean = true removePQSMods = PQSLandControl, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap, PQSMod_QuadEnhanceCoast, PQSMod_VertexHeightNoiseVertHeight, PQSMod_VertexHeightMap } Orbit { referenceBody = Arkas inclination = 4.215 eccentricity = 0.225 semiMajorAxis = 2353000 longitudeOfAscendingNode = 24 argumentOfPeriapsis = 20 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.6117647058823529,0.3254901960784314,0.1686274509803922,1 } Properties { description = This moon closely resembles it's parent Arkas. Proper description still being made. radius = 215000 geeASL = 0.508 rotationPeriod = 60000 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 40000 40000 60000 80000 140000 200000 300000 ScienceValues { splashedDataValue = 2 landedDataValue = 4 flyingLowDataValue = 6 flyingHighDataValue = 6.5 inSpaceLowDataValue = 5 inSpaceHighDataValue = 4.5 recoveryValue = 6 flyingAltitudeThreshold = 25000 spaceAltitudeThreshold = 220000 } biomeMap = Arkas/ArkasMoons/Textures/Kras_Biome.png Biomes { Biome { name = Mountains value = 1.0 color = 1,0,0,1 } Biome { name = Northern dunes value = 1.0 color = 0,1,1,1 } Biome { name = Major sandy plains value = 1.0 color = 1,0,1,1 } Biome { name = Minor sandy plains value = 1.0 color = 0,0,1,1 } Biome { name = Anomaly value = 1.0 color = 0,1,0,1 } Biome { name = South pole value = 1.0 color = 0,0,0,1 } Biome { name = Deserts value = 1.0 color = 1,1,1,1 } } } Atmosphere { ambientColor = 0.612,0.325,0.169,1 lightColor = 0.612,0.325,0.169,1 // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); albedo = 0.52 enabled = true oxygen = false altitude = 80000.0 pressureCurve { key = 0 303.975 -4.06308E-02 -4.06308E-02 key = 4000 141.4518 -2.865E-02 -2.865E-02 key = 8000 74.775 -1.25981775E-02 -1.25981775E-02 key = 12000 40.66638 -6.593355E-03 -6.593355E-03 key = 16000 22.02816 -3.422445E-03 -3.422445E-03 key = 20000 13.28682 -1.8002925E-03 -1.8002925E-03 key = 24000 7.62582 -1.166055E-03 -1.166055E-03 key = 28000 3.95838 -7.23015E-04 -7.23015E-04 key = 32000 1.8417 -3.9063E-04 -3.9063E-04 key = 36000 0.83334 -1.688625E-04 -1.688625E-04 key = 40000 0.4908 -6.04875E-05 -6.04875E-05 key = 44000 0.34944 -3.16575E-05 -3.16575E-05 key = 48000 0.23754 -2.469E-05 -2.469E-05 key = 52000 0.15192 -1.85325E-05 -1.85325E-05 key = 56000 0.08928 -1.31925E-05 -1.31925E-05 key = 60000 0.04638 -8.6775E-06 -8.6775E-06 key = 64000 0.01986 -4.9725E-06 -4.9725E-06 key = 68000 0.0066 -2.1E-06 -2.1E-06 key = 72000 0.00306 -6.825E-07 -6.825E-07 key = 76000 0.00114 -3.825E-07 -3.825E-07 key = 80000 0 -2.85E-07 -2.85E-07 } pressureCurveIsNormalized = false temperatureSeaLevel = 395 temperatureCurve { key = 0 450 -0.00802083375 -0.00802083375 key = 9600 331.8011257 -0.0011360735 -0.0011325715 key = 16800 331.8011257 0.0011325715 0.0011325715 key = 24800 416.2288931 0.000619018 0.000619018 key = 44800 416.2288931 -0.000853660375 -0.000853660375 key = 64000 287.2846666 -0.0011360735 -0.0011360735 key = 72000 287.2846666 0.000592218125 0.000592218125 key = 80000 353.2918301 0.000868255125 0.000868255125 key = 120000 0 -0.000562011375 -0.000562011375 } temperatureCurveIsNormalized = false temperatureLapseRate = 0.001 temperatureSunMultCurve { key = 0 1 0 0 key = 6153.846154 0.5 -0.000075 -0.000128306125 key = 6780.941539 0 0 0 key = 12346.44923 0 0 0 key = 29138.03077 0.2 0 0 key = 44184.71385 0.2 0 0 key = 56178.21535 0 0 0 key = 80000 0.4 0 0 } adiabaticIndex = 1.20016284302591 gasMassLapseRate = 2.04291043733601 atmosphereMolarMass = 0.035982203485 } ScaledVersion { type = Atmospheric fadeStart = 110000 fadeEnd = 140000 Material { texture = Arkas/ArkasMoons/Textures/Kras_Color normals = Arkas/ArkasMoons/Textures/Kras_Normal shininess = 0 specular = 0,0,0,0 // Atmosphere settings rimPower = 2.06 rimBlend = 0.3 // Atmosphere color ramp texture Gradient { 0.0 = 0.7607,0.6980,0.4313,1 0.4 = 0.7607,0.6980,0.4901,1 0.6 = 0.7607,0.6980,0.5490,1 0.8 = 0.0588,0.0588,0.1568,1 1.0 = 0.0196,0.0196,0.0196,1 } } } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 pqsFadeStart = 130000 pqsFadeEnd = 170000 materialType = AtmosphericOptimized Material { saturation = 1 contrast = 1.4 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.6 powerFar = 0.3 groundTexStart = 0 groundTexEnd = 5000 steepPower = 2 steepTexStart = 0 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 8000 steepTiling = 500 lowTex = BUILTIN/SandyGround lowBumpMap = BUILTIN/quiet lowNearTiling = 4000 lowMultiFactor = 100 lowBumpNearTiling = 4000 lowBumpFarTiling = 4000 midTex = BUILTIN/terrain_sand00 midBumpMap = BUILTIN/SandyGround midNearTiling = 4000 midMultiFactor = 100 midBumpNearTiling = 4000 midBumpFarTiling = 4000 highTex = BUILTIN/SandyGround highBumpMap = BUILTIN/quiet highNearTiling = 4000 highMultiFactor = 100 highBumpNearTiling = 4000 highBumpFarTiling = 4000 lowStart = 0 lowEnd = 0.3 highStart = 0.7 highEnd = 1 globalDensity = 0 fogColorRamp = BUILTIN/desert_atmogradient } Mods { VertexColorMap { map = Arkas/ArkasMoons/Textures/Kras_Color.dds enabled = true order = 500 } VertexHeightMap { map = Arkas/ArkasMoons/Textures/Kras_Height.dds offset = 0 deformity = 4500 scaleDeformityByRadius = false enabled = true order = 20 } @AltitudeAlpha { atmosphereDepth = 10000 invert = false enabled = true order = 999999999 } VertexSimplexHeight { seed = 94237927 deformity = 1200 octaves = 16 persistence = 0.4 frequency = 6 enabled = true order = 21 } VertexSimplexHeightAbsolute { seed = 43186434 deformity = 700 octaves = 8 persistence = 0.8 frequency = 12 enabled = true order = 30 } VertexHeightNoiseVertHeightCurve2 { noiseType = RiggedMultifractal deformity = 1350 ridgedAddSeed = 92347927 ridgedAddFrequency = 22 ridgedAddLacunarity = 2 ridgedAddOctaves = 8 ridgedSubSeed = 34349823 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 6 ridgedMode = Low simplexHeightStart = 0 simplexHeightEnd = 1600 simplexSeed = 64327467 simplexOctaves = 6 simplexPersistence = 0.60000002384185791 simplexFrequency = 12 enabled = true order = 12 } VertexSimplexNoiseColor { seed = 82937498 blend = 0.4 colorStart = 0.76078,0.69803,0.50196,1 colorEnd = 0,0,0,1 octaves = 6 persistence = 0.60000002384185791 frequency = 12 enabled = true order = 200 } } } } } Here's the script. Based it off Arkas' script because Arkas' script is so nicely organized. Does anyone have an idea why the atmosphere is blue instead of red?
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IT'S THE END OF THE WORLD! RUUUUUN! - - - Updated - - - force opengl doesn't do much when I try it so I rely on ATM. KSP crashes when I try to use GN, but that was to be expected, since my computer runs on an Intel i3-3110M processor (if I remember correctly) with 2.4GHz, so that isn't that much firepower, but it's enough to run KSP with AVP-EoO, OPM, New Horizons and Arkas, and together that's all I need. And yes, I checked the output_log, and the cause is that KSP has run out of memory. Maybe I'll try it later when I have a stronger computer. - - - Updated - - - Depends on the power of your computer and the amount of space around the Galactic Core. There's plenty of space now, but with over 50 packs it'll get pretty crowded, and pretty heavy.
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New info on the moons! I've finished two more moons, Vin and Oresn. I haven't been able to test Vin yet, but it shows up in the tracking station and it looks amazing. Oresn has been landed on. So far everything works, though Oresn's terrain is unusually steep, so Oresn will be a bonus moon. I've also tested the SOI of Oresn and Larr, and they are rather small with the moon's sizes, so Larr and Oresn will be downscaled to +- 100km.
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Some of the moons will have the same orbit, though I'll make sure that they orbit on opposing sides of Arkas so they're always compatible. About the temparature, I'm currently sending a probe to Arkas to log the temparature so I can be more accurate. Yes, some of the moons will indeed have a small atmosphere, though getting those atmospheres to work as intended may take some time. Yes, it may get a bit crowded, but not all moons are intended to use at the same time. Also, they can all fit around Arkas if some of them share their orbits, so it is possible to use them all at once. I know what you mean. Don't worry, the moons won't be that large, 300km is the max. Also, expiriments performed around and on the moons give less Science than Arkas, so for Science, Arkas is the destination. And with Arkas' clouds, I personally find Arkas more interesting than the moons.
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More news on the moons! So far there are six. Five of them have been named by the KSP community. The moons are: Kras (a desert moon that closely resembles Mars) Kraus (a moon with icy poles and a tropical equator. Next to it's sandy surface, it also has many large lakes.) Larr (a deep brown rocky moon) Oresn (a moon with an eerie crimson color and icy highlands) Rokar (an orange sandy moon with canyons) Vin (asteroid) Let me know what you guys think! Also, I'm open to suggestions, so if you guys have any ideas, please let me know!
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I've finished one moon (...almost finished. Still have to write the Science ), and the moon seems to work as intended. No spontanous explosions, good SOI, realistic gravity and an interesting color. I'll make two to three more moons today. (I've already finished the textures of five other moons, but I have yet to write the Kopernicus Configs.) Oh, and just for fun: here's the description of the only moon working so far: Oh, and a tip for your rover: try to pack it in a 2.5m... eh, forgot the name of that part. Basically the giant RCS tank but with two doors on opposing sides. Place a heatshield at the bottom and parachutes on top, and you're good to go. At least, that's how I got a probe to the surface.
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Ohoho, Venus is waaay worse than Eve: - Venus' atmospheric pressure would crush a human. - Venus' surface temparature is over 500 degrees Celsius while Eve's is around 170. (if I remember correctly) - Venus' upper atmosphere is full of sulphuric acid, an acid that does not like the human skin. And that's just the tip of the iceberg. If I had to choose between Eve and Venus, I'd choose Eve. - - - Updated - - - Sorry, but there's no way Tekto's atmosphere can be chlorine. It's far too cold out there, any chlorine would be liquid, if not solid. Same goes with Jool, even at the 'surface' it's still far too cold. Perhaps deep inside Jool there's chlorine, but there can't be chlorine in it's upper layers. For Eve, iodine is possible, but gallium would be weird: liquid gallium is silver(ish), not purple(ish).
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Solid chlorine? If I understood correctly _Augustus_ was talking about the atmospheric composition. Chlorine's melting point is around -100 degrees Celsius. Now, I don't know Tekto's surface temparature, but I'm not entirely sure if chlorine would be solid at that temparature. However, Chlorine's boiling point is around -30 degrees, so if Tekto's temparature is underneath that (probably), then it can't be chlorine. Jool also can't be made of chlorine: Jool's temparature is around -70 degrees Celsius, so chlorine would be liquid, and liquid chlorine is yellow(ish). Edit: found a possible composition of Jool. The molar mass of Jool's atmosphere is 2.8 g/mol, which suggests Jool is made of Hydrogen and Helium.