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坎巴拉现在推出多语版!我们在此抱着非常荣幸和兴奋的心情,再次推出坎巴拉太空计划的四国语言版本:日文、简体中文、俄文和西班牙文。这也代表有更多玩家可以体验本地化的坎巴拉游戏。 观看预告片 每一个语言都经过仔细的本地化,忠实保留英文版游戏的幽默和魅力。坎巴拉的键盘布局、用户界面和纹理也都经过润饰,以适应各地区的玩家。 在此向您说明这次计划的概念:我们仔细修改了每一行编码,开始将需要本地化和处理的部分分门别类。我们翻译了超过95000个词汇、创建了456张纹理和用户界面的图像、制作了684张坎巴拉太空百科的幻灯片,这一切都交由超过20个专职志愿者的团队来修改。 此外,我们也将小行星日模组整合到这次更新,并且已经加以本地化,并将各项合同依照生涯模式加以调整。 另外,针对1.3版,我们还添加了环境光调整功能;可增强环境光的一项设置 (类似荧光笔增强滑块)。这个功能可调高渲染引擎设置来打亮黑暗的地方。当您想截图或分享游戏片段时,这个功能将会非常实用。 坎巴拉太空计划1.3版:“Away with Words”现在已在Steam上推出,并即将在第三方经销商的平台上推出。若您已购买游戏,也可以从坎巴拉太空计划商店下载更新。 Changelog: =================================== v1.3.0 ============================================================ +++ Localization * Keyboard layouts for foreign keyboards in Settings Menu. * Localization of all text in game to Spanish, Russian, Japanese, Chinese-Simplified. * KSP now reads the language from buildID.txt * Debug menu option to log missing Language tags (which is persisted in settings). * All fonts are loaded regardless of selected language to assist in save file language switching and sharing. * Resize PAW menus to fit languages. * Resize Tutorial dialogs to fit languages. * Add ability to scroll KSC facility upgrade stats when hovering over the upgrade button. * Add new debug tool to show Localization tags instead of translations. * Add Resource name display in staging, PAW and Resource App will change to Abbreviations if too long. * Add Resource name tooltips to staging, PAW and Resource App for abbreviated resource icons. * Add scroll sections to KSC Facility Upgrade stats in Facility pop-up windows. * Add button to reload the Localization texts dictionary in the debug menu. * Add hibernation info page to KSPedia. +++ Enhancements * Compound parts can be selected from both ends. * Updated the strut model so the connector does not intersect with the mesh. * Contract back stories have been changed/enhanced. * GUI control for changing Local/Absolute attachment and editing reference. * GUI control for changing symmetry mode. * Change Science Containers to pull from experiments before other science containers. * Increased the size of the PAW title bar and pin button. * Ambient light adjustment. * Asteroid Day Mod merged into stock. * IVAOverlay now has keyboard shortcut - Modifier + ChangeCamera (Alt+C in windows). * Upgraded TMPro. * New PAW pin icon. +++ Bug fixes * Fix logic error in craft list dialog in editor scene. * Fix grammar error in FL-R25 RCS Fuel Tank description. * Fix MPL functions to only work with Scientist trait. * Fix Runway Seams T2 and T3. * Flatten the T1 Runway out. * Fix Flagpole to Astronaut Center and remove upgrade/downgrade/destroy errors. * Fix the math on the ShipConstruct Stage Count. * Fix to highlighter Brightness not getting set on entering flight scene. * Docking mode indicators corrected. * Fix From The Mun tutorial: heatshield on RV jettison via staging. * Fix Terrain seams issue (parity with 1.1.3). * Fix Radiators on Asteroids. * Fix Drill status on Asteroids. * Add Craft name limit to VAB to prevent save issues with file name. Configurable via VAB_CRAFTNAME_CHAR_LIMIT * Fix RnDTechTree refresh not updating un-purchases nodes after purchasing. * Fix Aero GUI window NREs on scene change. * Fix costs for Upgrade nodes being applied in TechTree. * Fix upgraded parts to now display upgraded stats in TechTree and Parts picker in VAB/SPH. * Fix upgrade modules not displaying correctly in expanded part tooltips in TechTree and Part picker. * Fix number of kerbals counter in KSC vessel markers. * Fix Tree shaders - shadows. * Fix an issue where resource system catch-up mechanics would not work due to physics causing vessels to ‘hop’. * Fix an issue where overriding a converter’s AutoShutdown property was not working. * Fix to the way vessels were named on Kerbal Rescue contracts. * Fix launch site blocked dialog not clearing on vessel spawn dialog. * Fix green line appearing in water. * Fix shadows of buildings in KSC scene. * Fix manuever node errors for some situations where node is in the past and conics become invalid. * Fix gaps in shadows on KSC buildings. * Improved flickering Sun shadows in flight mode on all objects. * Fix cases for old maneuver nodes with invalid patched conics. * Fix part highlighters showing landing lights flares. * Fix part icons to exclude flags and include lights. * Fix Launchpad tower light to shine on correct Unity Layers. * Fix Currency Widgets disappearing at large scales. * Fix for StageLock persisting between games. * Fix floor decals in level 2 VAB. * Fix to wait for physics easing before updating vessel status. +++ Modding * Localization class added for Localization string processing. * Fix reflected KSPModule attribute on PartModule. * Added GameEvent onCommandSeatInteractionEnter which fires before a Kerbal enters/leaves external command seat. * Added a mod hook in for science values. * Add public accessors to MapView MapNodes for modders. * Event for Kerbal name change (to match with type/status change events). * Some object renames for clashes with Unity classes * Add public accessor to instance of tutorial dialog * Propellent.displayName added for localization. * Resource definitions now have displayName field. * FlightGlobals.GetHomeBodyDisplayName() is the localized equivalent of FlightGlobals.GetHomeBodyName() * Vessel & Protovessel displaylandedAt is the localized equivalent of landedAt string. * Vessel.SetLandedAt() - added two new optional input variables. * CustomParameterNode.LocalizedSection added. * Added displayseatName and displayseatIndex to InternalSeat Node. * CelestialBody has had several variables added and removed for localization. * CBAttributeMaps have also had variables added for localization. * ResearchAndDevelopment.GetExperimentSubject has a new optional displaybiomeID. * ResearchAndDevelopment.GetBiomeTagsLocalized added. * ScienceData.displaytitle added for localization. * Vessel.displaylandedAt field added for localization. * Add an extra parameter on the GenericAppFrame method to receive a displayName separated from the logic. * Add GameEvent onFairingsDeployed when fairings deploy. * Add IscalarModule to ModuleJettison and public Enumerator for DragCubeSystem. * Atmospheric and Exospheric harvesters can now make use of an optional Intake Transform (this can be set via the ‘intakeTransformName’ field. * Add GetExperimentBodyName to ScienceUtils to API for mods. 坎巴拉太空计划1.3版:“Away with Words”现在已在Steam上推出,并即将在GOG和其他第三方经销商的平台上推出。若您已购买游戏,也可以从坎巴拉太空计划商店下载更新。
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japan Kerbal Space Program アップデート1.3「Away with Words」が配信開始!
Darth Badie posted a topic in Japanese (日本語)
Kerbal Space Programが日本語、簡体字中国語、ロシア語、スペイン語の4か国語に対応し、各国の言語でゲームを楽しんでいただけるようになりました。 トレーラーを見る 英語版のユーモアや面白さをそのまま各言語で体験できるように入念なローカライズが行われています。キー配列、UI、テクスチャに至るまで各国のプレイヤーに合わせた変更を施しました。 ローカライズの必要がある部分を洗い出すために全ソースコードを徹底的に見直さなければなりませんでした。翻訳した単語数は95,000ワード以上で、456枚のテクスチャとUI用の画像を作成し、684枚のKSPedia用のスライドを用意しました。それらすべてが20人を超える献身的な校正ボランティアチームによって厳密にチェックされ、修正されています。 本アップデートでは他言語の対応だけではなく、ローカライズとキャリア・モードでの契約のバランス調整が行われた公式MODの「アステロイド・デイ」が統合されます。 さらに、アップデート1.3では「明るさ補正」機能が導入され、ハイライト輝度と同じくスライダーでゲーム内の環境光の明るさを調整可能になります。この機能は、ゲーム映像を録画して共有したい時に役立つはずです。 また、いくつかのバグ修正も行われています。本アップデートの詳細については変更ログをご覧ください。 Changelog: =================================== v1.3.0 ============================================================ +++ Localization * Keyboard layouts for foreign keyboards in Settings Menu. * Localization of all text in game to Spanish, Russian, Japanese, Chinese-Simplified. * KSP now reads the language from buildID.txt * Debug menu option to log missing Language tags (which is persisted in settings). * All fonts are loaded regardless of selected language to assist in save file language switching and sharing. * Resize PAW menus to fit languages. * Resize Tutorial dialogs to fit languages. * Add ability to scroll KSC facility upgrade stats when hovering over the upgrade button. * Add new debug tool to show Localization tags instead of translations. * Add Resource name display in staging, PAW and Resource App will change to Abbreviations if too long. * Add Resource name tooltips to staging, PAW and Resource App for abbreviated resource icons. * Add scroll sections to KSC Facility Upgrade stats in Facility pop-up windows. * Add button to reload the Localization texts dictionary in the debug menu. * Add hibernation info page to KSPedia. +++ Enhancements * Compound parts can be selected from both ends. * Updated the strut model so the connector does not intersect with the mesh. * Contract back stories have been changed/enhanced. * GUI control for changing Local/Absolute attachment and editing reference. * GUI control for changing symmetry mode. * Change Science Containers to pull from experiments before other science containers. * Increased the size of the PAW title bar and pin button. * Ambient light adjustment. * Asteroid Day Mod merged into stock. * IVAOverlay now has keyboard shortcut - Modifier + ChangeCamera (Alt+C in windows). * Upgraded TMPro. * New PAW pin icon. +++ Bug fixes * Fix logic error in craft list dialog in editor scene. * Fix grammar error in FL-R25 RCS Fuel Tank description. * Fix MPL functions to only work with Scientist trait. * Fix Runway Seams T2 and T3. * Flatten the T1 Runway out. * Fix Flagpole to Astronaut Center and remove upgrade/downgrade/destroy errors. * Fix the math on the ShipConstruct Stage Count. * Fix to highlighter Brightness not getting set on entering flight scene. * Docking mode indicators corrected. * Fix From The Mun tutorial: heatshield on RV jettison via staging. * Fix Terrain seams issue (parity with 1.1.3). * Fix Radiators on Asteroids. * Fix Drill status on Asteroids. * Add Craft name limit to VAB to prevent save issues with file name. Configurable via VAB_CRAFTNAME_CHAR_LIMIT * Fix RnDTechTree refresh not updating un-purchases nodes after purchasing. * Fix Aero GUI window NREs on scene change. * Fix costs for Upgrade nodes being applied in TechTree. * Fix upgraded parts to now display upgraded stats in TechTree and Parts picker in VAB/SPH. * Fix upgrade modules not displaying correctly in expanded part tooltips in TechTree and Part picker. * Fix number of kerbals counter in KSC vessel markers. * Fix Tree shaders - shadows. * Fix an issue where resource system catch-up mechanics would not work due to physics causing vessels to ‘hop’. * Fix an issue where overriding a converter’s AutoShutdown property was not working. * Fix to the way vessels were named on Kerbal Rescue contracts. * Fix launch site blocked dialog not clearing on vessel spawn dialog. * Fix green line appearing in water. * Fix shadows of buildings in KSC scene. * Fix manuever node errors for some situations where node is in the past and conics become invalid. * Fix gaps in shadows on KSC buildings. * Improved flickering Sun shadows in flight mode on all objects. * Fix cases for old maneuver nodes with invalid patched conics. * Fix part highlighters showing landing lights flares. * Fix part icons to exclude flags and include lights. * Fix Launchpad tower light to shine on correct Unity Layers. * Fix Currency Widgets disappearing at large scales. * Fix for StageLock persisting between games. * Fix floor decals in level 2 VAB. * Fix to wait for physics easing before updating vessel status. +++ Modding * Localization class added for Localization string processing. * Fix reflected KSPModule attribute on PartModule. * Added GameEvent onCommandSeatInteractionEnter which fires before a Kerbal enters/leaves external command seat. * Added a mod hook in for science values. * Add public accessors to MapView MapNodes for modders. * Event for Kerbal name change (to match with type/status change events). * Some object renames for clashes with Unity classes * Add public accessor to instance of tutorial dialog * Propellent.displayName added for localization. * Resource definitions now have displayName field. * FlightGlobals.GetHomeBodyDisplayName() is the localized equivalent of FlightGlobals.GetHomeBodyName() * Vessel & Protovessel displaylandedAt is the localized equivalent of landedAt string. * Vessel.SetLandedAt() - added two new optional input variables. * CustomParameterNode.LocalizedSection added. * Added displayseatName and displayseatIndex to InternalSeat Node. * CelestialBody has had several variables added and removed for localization. * CBAttributeMaps have also had variables added for localization. * ResearchAndDevelopment.GetExperimentSubject has a new optional displaybiomeID. * ResearchAndDevelopment.GetBiomeTagsLocalized added. * ScienceData.displaytitle added for localization. * Vessel.displaylandedAt field added for localization. * Add an extra parameter on the GenericAppFrame method to receive a displayName separated from the logic. * Add GameEvent onFairingsDeployed when fairings deploy. * Add IscalarModule to ModuleJettison and public Enumerator for DragCubeSystem. * Atmospheric and Exospheric harvesters can now make use of an optional Intake Transform (this can be set via the ‘intakeTransformName’ field. * Add GetExperimentBodyName to ScienceUtils to API for mods. Kerbal Space Program アップデート1.3「Away with Words」はSteamで配信中です。GOGやその他の販売店でも配信される予定です。また、ゲームを購入済みの場合はKSP Storeからもダウンロードできます。 -
Кербалы стали полиглотами! Мы невероятно горды и взволнованы выходом Kerbal Space Program еще на 4 языках: японском, упрощенном китайском, русском и испанском. Это значит, что еще больше людей смогут пообщаться с кербалами на своем родном языке. смотреть трейлер Локализация на каждый из языков выполнена очень тщательно, с сохранением юмора и шарма английской версии. Раскладка клавиатуры, интерфейс и текстуры также были видоизменены для удобства игроков в каждом из регионов. Чтобы вы имели представление о масштабах этой работы: нам пришлось полностью пересмотреть код по строкам, чтобы каталогизировать все аспекты игры, которые необходимо было затронуть при локализации. Мы перевели более 95 000 слов, создали 456 изображений для текстур и интерфейса, подготовили 684 слайда для энциклопедии KSP, и все было тщательно проверено командой из более чем двадцати преданных делу добровольцев. И это еще не все! Мы также включаем в обновление переведенную модификацию «День астероида», контракты в которой сбалансированы для игры в режиме карьеры. Кроме того, в обновлении 1.3 мы ввели функцию корректировки окружающего освещения — теперь его можно усилить (с помощью ползунка, аналогично усилению подсветки). Корректировка повышает яркость при отрисовке, принося свет во тьму. Такое может пригодиться, если вам нравится делать игровые видео и делиться ими. И, конечно же, как и в любом другом обновлении, мы исправили несколько ошибок и проблем. Загляните в журнал изменений, чтобы подробнее узнать об основных моментах обновления. Changelog: =================================== v1.2.0 ============================================================ +++ Localization * Keyboard layouts for foreign keyboards in Settings Menu. * Localization of all text in game to Spanish, Russian, Japanese, Chinese-Simplified. * KSP now reads the language from buildID.txt * Debug menu option to log missing Language tags (which is persisted in settings). * All fonts are loaded regardless of selected language to assist in save file language switching and sharing. * Resize PAW menus to fit languages. * Resize Tutorial dialogs to fit languages. * Add ability to scroll KSC facility upgrade stats when hovering over the upgrade button. * Add new debug tool to show Localization tags instead of translations. * Add Resource name display in staging, PAW and Resource App will change to Abbreviations if too long. * Add Resource name tooltips to staging, PAW and Resource App for abbreviated resource icons. * Add scroll sections to KSC Facility Upgrade stats in Facility pop-up windows. * Add button to reload the Localization texts dictionary in the debug menu. * Add hibernation info page to KSPedia. +++ Enhancements * Compound parts can be selected from both ends. * Updated the strut model so the connector does not intersect with the mesh. * Contract back stories have been changed/enhanced. * GUI control for changing Local/Absolute attachment and editing reference. * GUI control for changing symmetry mode. * Change Science Containers to pull from experiments before other science containers. * Increased the size of the PAW title bar and pin button. * Ambient light adjustment. * Asteroid Day Mod merged into stock. * IVAOverlay now has keyboard shortcut - Modifier + ChangeCamera (Alt+C in windows). * Upgraded TMPro. * New PAW pin icon. +++ Bug fixes * Fix logic error in craft list dialog in editor scene. * Fix grammar error in FL-R25 RCS Fuel Tank description. * Fix MPL functions to only work with Scientist trait. * Fix Runway Seams T2 and T3. * Flatten the T1 Runway out. * Fix Flagpole to Astronaut Center and remove upgrade/downgrade/destroy errors. * Fix the math on the ShipConstruct Stage Count. * Fix to highlighter Brightness not getting set on entering flight scene. * Docking mode indicators corrected. * Fix From The Mun tutorial: heatshield on RV jettison via staging. * Fix Terrain seams issue (parity with 1.1.3). * Fix Radiators on Asteroids. * Fix Drill status on Asteroids. * Add Craft name limit to VAB to prevent save issues with file name. Configurable via VAB_CRAFTNAME_CHAR_LIMIT * Fix RnDTechTree refresh not updating un-purchases nodes after purchasing. * Fix Aero GUI window NREs on scene change. * Fix costs for Upgrade nodes being applied in TechTree. * Fix upgraded parts to now display upgraded stats in TechTree and Parts picker in VAB/SPH. * Fix upgrade modules not displaying correctly in expanded part tooltips in TechTree and Part picker. * Fix number of kerbals counter in KSC vessel markers. * Fix Tree shaders - shadows. * Fix an issue where resource system catch-up mechanics would not work due to physics causing vessels to ‘hop’. * Fix an issue where overriding a converter’s AutoShutdown property was not working. * Fix to the way vessels were named on Kerbal Rescue contracts. * Fix launch site blocked dialog not clearing on vessel spawn dialog. * Fix green line appearing in water. * Fix shadows of buildings in KSC scene. * Fix manuever node errors for some situations where node is in the past and conics become invalid. * Fix gaps in shadows on KSC buildings. * Improved flickering Sun shadows in flight mode on all objects. * Fix cases for old maneuver nodes with invalid patched conics. * Fix part highlighters showing landing lights flares. * Fix part icons to exclude flags and include lights. * Fix Launchpad tower light to shine on correct Unity Layers. * Fix Currency Widgets disappearing at large scales. * Fix for StageLock persisting between games. * Fix floor decals in level 2 VAB. * Fix to wait for physics easing before updating vessel status. +++ Modding * Localization class added for Localization string processing. * Fix reflected KSPModule attribute on PartModule. * Added GameEvent onCommandSeatInteractionEnter which fires before a Kerbal enters/leaves external command seat. * Added a mod hook in for science values. * Add public accessors to MapView MapNodes for modders. * Event for Kerbal name change (to match with type/status change events). * Some object renames for clashes with Unity classes * Add public accessor to instance of tutorial dialog * Propellent.displayName added for localization. * Resource definitions now have displayName field. * FlightGlobals.GetHomeBodyDisplayName() is the localized equivalent of FlightGlobals.GetHomeBodyName() * Vessel & Protovessel displaylandedAt is the localized equivalent of landedAt string. * Vessel.SetLandedAt() - added two new optional input variables. * CustomParameterNode.LocalizedSection added. * Added displayseatName and displayseatIndex to InternalSeat Node. * CelestialBody has had several variables added and removed for localization. * CBAttributeMaps have also had variables added for localization. * ResearchAndDevelopment.GetExperimentSubject has a new optional displaybiomeID. * ResearchAndDevelopment.GetBiomeTagsLocalized added. * ScienceData.displaytitle added for localization. * Vessel.displaylandedAt field added for localization. * Add an extra parameter on the GenericAppFrame method to receive a displayName separated from the logic. * Add GameEvent onFairingsDeployed when fairings deploy. * Add IscalarModule to ModuleJettison and public Enumerator for DragCubeSystem. * Atmospheric and Exospheric harvesters can now make use of an optional Intake Transform (this can be set via the ‘intakeTransformName’ field. * Add GetExperimentBodyName to ScienceUtils to API for mods. Обновление Kerbal Space Program 1.3 “Away with Words” теперь доступно в Steam и скоро будет доступно в GOG и у других сторонних продавцов. Вы также сможете загрузить его в магазине KSP Store, если игра у вас уже есть.
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¡Hola a todos! ¡Estamos muy emocionados y orgullosos de anunciar el lanzamiento de Kerbal Space Program 1.3: “Away with Words”! Éste ha sido el resultado de incontables horas de arduo trabajo por parte de traductores, desarrolladores y voluntarios, quienes con su esfuerzo y dedicación hicieron esto posible. Ver trailer Hace aproximadamente nueve meses comenzamos con este proyecto y en el último par de meses entramos en la fase de pre-lanzamiento. Durante esta fase, voluntarios de nuestra comunidad nos ayudaron a pulir los últimos detalles de la localización para asegurar que todos los jugadores de KSP tengan una experiencia totalmente en su idioma. Y ahora podemos decir orgullosamente que Kerbal Space Program está disponible en 4 idiomas más: Japonés, Chino Simplificado, Ruso y Español. Esto significa que ahora más personas podrán disfrutar de la experiencia Kerbal en su propia lengua. Cada idioma fue cuidadosamente localizado para mantener el humor y el encanto de la versión original. La distribución del teclado, la interfaz de usuario y las texturas también fueron modificadas para complacer a los jugadores de cada región. Para dar una idea del tamaño y alcance de este proyecto: Tuvimos que revisar cuidadosamente todas las líneas de código para así catalogar todos los aspectos que necesitaban ser localizados. Tradujimos más de 95 mil palabras, creamos 456 imágenes para la interfaz de usuario y texturas de modelos, preparamos 684 diapositivas para la KSPedia, y todo fue revisado meticulosamente por un equipo formado por más de 20 voluntarios. Y eso no es todo. Para esta actualización estamos incluyendo la integración del popular mod oficial Día de Asteroides, el cual también ha sido localizado y cuyos contratos balanceados para poder jugarse en el modo Carrera. Además para la actualización 1.3 hemos agregado una herramienta para ajustar la luz ambiental. Esta herramienta permite modificar la configuración del motor de renders para así poder iluminar ambientes de poca luz. Esto podrá ser sumamente útil para aquellos jugadores a quienes les gusta capturar y compartir vídeo e imágenes del juego. Como con cualquier otra de nuestras actualizaciones, también hemos arreglado varios problemas y errores que habían sido reportados. En el registro de cambios podrás leer más sobre los cambios y ajustes realizados para esta actualización. Registro de cambios: =================================== v1.3.0 ============================================================ +++ Localization * Keyboard layouts for foreign keyboards in Settings Menu. * Localization of all text in game to Spanish, Russian, Japanese, Chinese-Simplified. * KSP now reads the language from buildID.txt * Debug menu option to log missing Language tags (which is persisted in settings). * All fonts are loaded regardless of selected language to assist in save file language switching and sharing. * Resize PAW menus to fit languages. * Resize Tutorial dialogs to fit languages. * Add ability to scroll KSC facility upgrade stats when hovering over the upgrade button. * Add new debug tool to show Localization tags instead of translations. * Add Resource name display in staging, PAW and Resource App will change to Abbreviations if too long. * Add Resource name tooltips to staging, PAW and Resource App for abbreviated resource icons. * Add scroll sections to KSC Facility Upgrade stats in Facility pop-up windows. * Add button to reload the Localization texts dictionary in the debug menu. * Add hibernation info page to KSPedia. +++ Enhancements * Compound parts can be selected from both ends. * Updated the strut model so the connector does not intersect with the mesh. * Contract back stories have been changed/enhanced. * GUI control for changing Local/Absolute attachment and editing reference. * GUI control for changing symmetry mode. * Change Science Containers to pull from experiments before other science containers. * Increased the size of the PAW title bar and pin button. * Ambient light adjustment. * Asteroid Day Mod merged into stock. * IVAOverlay now has keyboard shortcut - Modifier + ChangeCamera (Alt+C in windows). * Upgraded TMPro. * New PAW pin icon. +++ Bug fixes * Fix logic error in craft list dialog in editor scene. * Fix grammar error in FL-R25 RCS Fuel Tank description. * Fix MPL functions to only work with Scientist trait. * Fix Runway Seams T2 and T3. * Flatten the T1 Runway out. * Fix Flagpole to Astronaut Center and remove upgrade/downgrade/destroy errors. * Fix the math on the ShipConstruct Stage Count. * Fix to highlighter Brightness not getting set on entering flight scene. * Docking mode indicators corrected. * Fix From The Mun tutorial: heatshield on RV jettison via staging. * Fix Terrain seams issue (parity with 1.1.3). * Fix Radiators on Asteroids. * Fix Drill status on Asteroids. * Add Craft name limit to VAB to prevent save issues with file name. Configurable via VAB_CRAFTNAME_CHAR_LIMIT * Fix RnDTechTree refresh not updating un-purchases nodes after purchasing. * Fix Aero GUI window NREs on scene change. * Fix costs for Upgrade nodes being applied in TechTree. * Fix upgraded parts to now display upgraded stats in TechTree and Parts picker in VAB/SPH. * Fix upgrade modules not displaying correctly in expanded part tooltips in TechTree and Part picker. * Fix number of kerbals counter in KSC vessel markers. * Fix Tree shaders - shadows. * Fix an issue where resource system catch-up mechanics would not work due to physics causing vessels to ‘hop’. * Fix an issue where overriding a converter’s AutoShutdown property was not working. * Fix to the way vessels were named on Kerbal Rescue contracts. * Fix launch site blocked dialog not clearing on vessel spawn dialog. * Fix green line appearing in water. * Fix shadows of buildings in KSC scene. * Fix manuever node errors for some situations where node is in the past and conics become invalid. * Fix gaps in shadows on KSC buildings. * Improved flickering Sun shadows in flight mode on all objects. * Fix cases for old maneuver nodes with invalid patched conics. * Fix part highlighters showing landing lights flares. * Fix part icons to exclude flags and include lights. * Fix Launchpad tower light to shine on correct Unity Layers. * Fix Currency Widgets disappearing at large scales. * Fix for StageLock persisting between games. * Fix floor decals in level 2 VAB. * Fix to wait for physics easing before updating vessel status. +++ Modding * Localization class added for Localization string processing. * Fix reflected KSPModule attribute on PartModule. * Added GameEvent onCommandSeatInteractionEnter which fires before a Kerbal enters/leaves external command seat. * Added a mod hook in for science values. * Add public accessors to MapView MapNodes for modders. * Event for Kerbal name change (to match with type/status change events). * Some object renames for clashes with Unity classes * Add public accessor to instance of tutorial dialog * Propellent.displayName added for localization. * Resource definitions now have displayName field. * FlightGlobals.GetHomeBodyDisplayName() is the localized equivalent of FlightGlobals.GetHomeBodyName() * Vessel & Protovessel displaylandedAt is the localized equivalent of landedAt string. * Vessel.SetLandedAt() - added two new optional input variables. * CustomParameterNode.LocalizedSection added. * Added displayseatName and displayseatIndex to InternalSeat Node. * CelestialBody has had several variables added and removed for localization. * CBAttributeMaps have also had variables added for localization. * ResearchAndDevelopment.GetExperimentSubject has a new optional displaybiomeID. * ResearchAndDevelopment.GetBiomeTagsLocalized added. * ScienceData.displaytitle added for localization. * Vessel.displaylandedAt field added for localization. * Add an extra parameter on the GenericAppFrame method to receive a displayName separated from the logic. * Add GameEvent onFairingsDeployed when fairings deploy. * Add IscalarModule to ModuleJettison and public Enumerator for DragCubeSystem. * Atmospheric and Exospheric harvesters can now make use of an optional Intake Transform (this can be set via the ‘intakeTransformName’ field. * Add GetExperimentBodyName to ScienceUtils to API for mods. Kerbal Space Program 1.3: “Away with Words” ya está disponible en Steam y pronto estará disponible en GOG y otros distribuidores oficiales. También podrás descargarlo desde nuestra KSP Store si ya posees el juego.
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I think this is a good candidate for Fan Art! If you used paint I can´t wait to see what you can do with Photoshop Congrtas @cratercracker
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- rip my touchpad
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Hey I say @goldenpeach
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4 Years of Kerbal, and a lifetime a space [Added the List!]
Darth Badie replied to ZooNamedGames's topic in KSP1 Discussion
Thank you so much! We really appreciate your words I already shared them with the team! Thanks again @ZooNamedGames -
Nice job!
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The Extraction Challenge!
Darth Badie replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
great challenge! I enjoyed watching all the videos -
FOR IMMEDIATE RELEASE April 14, 2017 Amsterdam, The Netherlands/Fullerton, California Deported B.V. and Flying Tiger Entertainment, Inc. today announced the following: Deported and Flying Tiger Entertainment have resolved all differences between them with regard to Flying Tiger Entertainment’s port work on XBox One and PS4 consoles together for “Kerbal Space Program”. The parties have ended their relationship in all respects and Flying Tiger Entertainment shall have no further involvement with “Kerbal Space Program” or “Deported.”
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I had a great time watching it! @Makc_Gordon
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I like it!
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1.3 Part Suggestion MEGA THREAD!
Darth Badie replied to TopHeavy11's topic in KSP1 Suggestions & Development Discussion
Thanks for your comments @passinglurker, I´ll share them with the team- 52 replies
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Yes I´m paying attention guys
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yep @diomedea
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Oh wow! That cake is pretty cool and looks delicious!!! I want one ...
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SQUAD hiring banner causes wrong width on mobile
Darth Badie replied to Kobymaru's topic in Kerbal Network
Thanks @ManeTI you are awesome ! -
Yes guys this won´t happen again the upgrade of the forum was expected to be tomorrow, that´s why we didn´t make any advice. Sorry
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Yes we will keep our promise
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Yes @0111narwhalz it was a little confusing for some people and we are learning from this so it will never happen again! Thanks
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@Kuzzter I agree the rules are "between 200 and 300 words" , people will have the opportunity to change their submissions before we close the contest.
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maybe @Tex?
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wow this entries are great!
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Hi @Sheppard please DM to Uomocapra please
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Sorry @DoToH it was not my intention. I think you should be able to select witch language you prefer on Steam
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