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Everything posted by Nick233
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Hey, i want ask, is there a way to disable stop warp at warnings. And better it doesn`t stop on unmannned ships warnings, because having 50+ sats and probes stops my warp every 10 seconds. I cloud remove them via tracking station, but what if i need science from that body to complete contract? Edit:Guys, stop saying me how to disable messages. I figured it out already after sending this messeage.
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Well, as as i said, im a litle busy. But i`ll work on it soon.
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Well i currently not developing anything(i have no free time) but a litle later ill try this.
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hmm... I`ll try that. Edit: Maybe add one from 1.0 trailer countdown? Oh, good quality! (I was working with nasa archive) I`ll surely do it.
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No, it just adds more diffrent sounds.
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Oh, fixed it.
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emm... Ok, i`ll try to fix it! Edit: Oh, i didnt pushed "Publish" button XD Fixed now.
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Nick233 replied to Athlonic's topic in KSP1 Mod Releases
So, i created addon to this mod, Chatterer+. It simply adds more chatter. Hope you like it!- 751 replies
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Chatterer+ This add-on adds additional chatter for your game! Current version: 0.4 Requres Chatterer to work! So currently it adds: Apollo 15 chatter(still in work) Apollo 8 chatter (in work too) Mercury 6 chatter (in work...) Installation: Paste GameData in your game folder(overwrite if new version); In chatter menu(settings tab) enable show additional stettings; In chatter menu press ChatterSets and type apollo15, apollo8 and mercury6; Press Load; Check it. Picture: To do list: Known issues: Mercury 6 chatter is a litle bit loud. I`l fix it. Changelog: 0.4 Added Mercury 6 chatter Licensed under: CC-BY Attribution 4.0 International Download: Spacedock Dropbox
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[DISCONTINUED] C.A.L++ (Community Ammunition Library for BDArmory)
Nick233 replied to Acea's topic in KSP1 Mod Development
Good work! Also Kal on Russian language means, emm.... Poop. XD -
Forcing DirectX11: 40% memory reduction!
Nick233 replied to Captain Sierra's topic in KSP1 Discussion
Oh, wow! Works very well! A few graphical gliches, but than not the point! On 32-bit win i has about 6 launches with dx11 on litle modded client, when typiclally it crashed after 2! -
[v1.3] The Gold Standard - Minable Gold and Unobtainium for profit!
Nick233 replied to Dewar's topic in KSP1 Mod Releases
Looking good! To the test! Also, will you work on your own models? Yes it`s harder than just editing cfg and textures, but it worth it! -
How you do really big radius of explosion? When me try it not so effective.
- 2,035 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Nick233 replied to BahamutoD's topic in KSP1 Mod Development
BahamutoD, can you put it to part packs on frist page? Nick233`s Nuclear Weapons. I present you new add-on fo BDArmory,Nuclear Weapons!Pss, don`t say jeb about this addon! It adds: Mk41 Bombs (Half of Mk82) Mk92 Bombs(Jus bigger version of Mk 82 Bombs) Mk1000X Nuke "Baby Kraken" (Oh yeah!) Mk9999X "Hydrogen Jeb":rolleyes: aka "Tsar Bomba" (I think because of KSP physics it not so effective but stiil!) Nuclear Explosive Warhead Hydrogen Explosive Warhead Maverick with small nuclear warhead Flags!!! Some Pictures: (I add more in future...) Jeb aprroves! To do list: Moar nuclear weapons! Tactical weapons. Vaccum bombs. Even moar nuclear weapons!!! My own models and textures Moar explosions. NEW update! With more power and textures! Link: https://www.dropbox.com/sh/8sjths5k1tcin6b/AABe-mtXuKgFlgunQK7_2Glda?dl=0 License- CC-BY-SA 4.0