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Everything posted by DoctorDavinci
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[Forum Game] One word to describe the avatar above you.
DoctorDavinci replied to ping111's topic in Forum Games!
Infuriating -
Here's my FAR entry 19 218m with a top speed of 572.8m/s
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KSP may not support 3D, however if you have a newer 3D TV it might have an artificial 3D mode. I tried it on mine and it looks fantastic
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So here's my first attempt at this .. Stock with 28 Juno's 20 954m with a top speed of 646.5m/s
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Memory leak & Memory cap Crash to desktop workarounds
DoctorDavinci replied to Samlow's topic in KSP1 Discussion
Exactly Let alone, show me a game that hasn't been released with bugs in the past few years -
Top Gun AI - The Official Tournament Thread
DoctorDavinci replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Here's some pics of what I have been working on ... I am in final testing and will post the craft file in a day or so I present the CANUKWorks DF-39 Manta V -
I call it Drestonium I think all us Kerbo-nots are guilty of this
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- crater cartographer
- dres awareness
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Interplanetary transport of unwieldy items
DoctorDavinci replied to glen.mack's topic in KSP1 Discussion
I disagree with this statement ... Why? ... well because of this: Dres Love Missions -
Top Gun AI - The Official Tournament Thread
DoctorDavinci replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Here's one variant using 4 NCS adapters exclusively as structural fuselage components, however I have been experimenting with other designs using the same idea. CANUKWorks DF-47 Happy Tail -
Edit control surfaces
DoctorDavinci replied to Ker-Plink's topic in KSP1 Suggestions & Development Discussion
So I just realized that if you right click on the offending control surface and select 'Deploy' it will change from 'Normal' to 'Inverted' -
Top Gun AI - The Official Tournament Thread
DoctorDavinci replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
I have a plane that I would like to enter, however I used some clipped NCS adapters as my fuselage but they contain no fuel and are only being used as structural components ... is this acceptable? -
So I discovered that I can repair the wheels on PB1 and considering that there are 20 Kerbals on board I figure they were able to repair them ... 'The wheels on the bus go round and round' is what Jeb kept singing while holding onto the ladder Thing is I didn't want to risk getting stuck or flipping the bus over driving down into the crater so I decided to send Rosen Kerman down into it by foot and found a hilarious way to save time getting a Kerbal down the side of a crater ... You can find a video of it HERE Anyways, I have plotted the first crater on Dres by planting a flag and leaving Rosen there to keep the crater company
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Addition to Maneuver nodes
DoctorDavinci replied to MrWilliam932's topic in KSP1 Suggestions & Development Discussion
Not sure if this has been mentioned before but if you put your cursor over the 'Drag Handle' indicator and use your mouse wheel backwards and forwards it gives you the ability to fine tune -
Edit control surfaces
DoctorDavinci replied to Ker-Plink's topic in KSP1 Suggestions & Development Discussion
I've encountered this as well but have had success in fixing the issue by going back into the SPH and flipping the offending control surface 180 degrees -
Well that is where I believe you are wrong ... Laythe has craters that are partially under water and it remains to be seen if there are any completely under the water Here's some possible craters marked on the biome map of Laythe 42 is a lot but it is also the answer to life, the universe and everything
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Party Bus 4 has safely landed on Dres ... That is 80 Kerbals landed safely
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