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KSP2 Release Notes
Everything posted by DoctorDavinci
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Use at your own risk ... No guarantees for it working fully, it also does not have well over half the camo patterns and solid colors contained in the current release It is what it is and if you want to take advantage of DCK Shields, 25 some odd additional camo and colors, DCK Wheels or any of the other goodies you will need to upgrade your KSP .... this is an unsupported version made by request and will not be updated https://github.com/DoctorDavinci/DCK/releases/tag/v0.2.5
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- tires and rims
- part skins
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Upload your log to a filesharing site such as dropbox and share the link to it in this thread
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The Flea Jump Challenge
DoctorDavinci replied to Magzimum's topic in KSP1 Challenges & Mission ideas
Would Take Command be allowed? It lets you launch a kerbal in a command chair -
@ShadowGoat - Modified a set of DCK shields to try and do a hamster ball ... Kinda worked but kinda didn't Here's the results ......
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You did, silly
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Well let me see what I can do about that for you ... I think I may have something that could work Hamster balls coming up (hopefully ) ... please stand by
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The Flea Jump challenge (discussion thread)
DoctorDavinci replied to Magzimum's topic in KSP1 Challenges & Mission ideas
No offence was intended -
How about a hamster ball?
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The Flea Jump challenge (discussion thread)
DoctorDavinci replied to Magzimum's topic in KSP1 Challenges & Mission ideas
Why would I do that only to have them break at speeds higher than 30m/s Here is an example of what can be done using Juno's and no electric power to the rover wheels ... 140m/s anyone? Switch from Juno power to Flea power and you get the idea .... I'm not interested in babysitting weak parts -
Mods to help with a rover convoy (or train)
DoctorDavinci replied to Laie's topic in KSP1 Mods Discussions
Burn together works quite nicely although the rover (or rovers) that are following currently will end up behind you a little ways .... you may need to switch leaders every so often to keep the group from spreading out to far Here's and example of what can be done with Burn Together although my rover autopilot is at play in the video too (currently under development ... unreleased) -
The Flea Jump challenge (discussion thread)
DoctorDavinci replied to Magzimum's topic in KSP1 Challenges & Mission ideas
Rover wheels do not use ec if the motors are turned off I slapped some on a flea and was going to drive across the ground using the flea thrust as propulsion ... I guess thinking outside the box is not allowed Nice challenge idea but too restrictive for me, good luck -
Cant click main menu buttons
DoctorDavinci replied to Jesusthebird's topic in KSP1 Technical Support (PC, modded installs)
EVE, Kopernicus, FAR and Tweakscale are throwing errors .... there is also some errors being thrown by some cryo fuel deal (Kopernicus?) Check the mods you have installed are compatible with KSP v1.3.1 .... CKAN will likely give you problems so when in doubt, install manually -
Well if you use a moped be sure to lean into your turns ....
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Will a lore ever be added?
DoctorDavinci replied to Nuclear 123's topic in KSP1 Suggestions & Development Discussion
I like to think of kerbals as the ancestors of the Ork's in Warhammer 40K -
Take a look inside of your KSP.log ... you will find it inside the main KSP directory - open with notepad or some other text editor For starters, search for ERR and pay attention to what is listed with those errors ... then you can also search for WRN which will give you further insight into what is giving you problems
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Tunnels and Caves?
DoctorDavinci replied to Piatzin's topic in KSP1 Suggestions & Development Discussion
or something like this .... -
I did that last year ... even set up targets to shoot at on my way between checkpoints
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Ummm, Squad aren't the ones 'ninja dropping' an update on you ... That is Steam doing the automatic updating, blame those who are responsible and not the developers as they aren't the ones who force updates on you Download the game from where you bought it .... Install to your computer (not to the desktop as this can cause conflicts) ... once KSP is installed, copy the KSP directory to another location on your computer (no Digital Rights Management ... do not copy to desktop as stated earlier) and you now have a 'copy' of KSP that is pristine Rinse and repeat as necessary ... hope this helps
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MM error InterstellarFuelSwitch
DoctorDavinci replied to Agustin's topic in KSP1 Technical Support (PC, modded installs)
Did you delete the ModuleManager cache files in your GameData? -
Tunnels and Caves?
DoctorDavinci replied to Piatzin's topic in KSP1 Suggestions & Development Discussion
Asteroid, yes ... Planet however, that would tank your fps -
Yet another BDA dogfighting competition
DoctorDavinci replied to Eidahlil's topic in KSP1 Challenges & Mission ideas
I wasn't talking about the wiki ... when you are in the game click on the KSPedia button and look at the BDAc entries that are in there PitchKI isn't listed ... I guess I should update that at some point- 60 replies
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Yet another BDA dogfighting competition
DoctorDavinci replied to Eidahlil's topic in KSP1 Challenges & Mission ideas
Take a look at our BDPedia (KSPedia) in game for info on AI settings I haven't put pitchKI in yet but it is a PID controller that will help stabilize your craft if it is floppy while flying ... each craft will respond differently to this setting Pro Tip - set pitchKI to zero as a starting point and test at different speeds ... if your pitch keps wobbling then adjust the pitchKI to compensate for the wobble- 60 replies
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Game Crash When Loading In
DoctorDavinci replied to King Jerboa's topic in KSP1 Technical Support (PC, modded installs)
You have installed the mods incorrectly Please consult the OP (first post) of the BDAc thread for installation instructions ... if you have further issues, feel free to contact the BDAc team in our thread and we will be happy to assist you -
Looks like a perfect testing ground for Outlaw Racing Inc ... I'll have to finish working on it and release it in the near future since if someone uses a mod then everyone else should be able to use the same mod if they want
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