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Everything posted by Nightside
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Mars One: Now valued in pocket change
Nightside replied to Spaceception's topic in Science & Spaceflight
Doesn't affect my travel plans, I was holding out for Baz Luhrmann's Mars colony anyways. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Nightside replied to Ger_space's topic in KSP1 Mod Releases
I finally got around to releasing the Mahia Launch Complex using real terrain height maps of the Mahia Peninsula in New Zealand and statics from OSS:NTR. Pics over here: -
Terrainium - World building experiments
Nightside replied to Nightside's topic in KSP1 Mod Development
I finally have something to release, an actual sized Mahia Launch Complex 1, (and the whole Mahia Peninsula to boot) home of RocketLab's Electron Rocket. Please check the OP for details on dependencies. You should definitely try, thanks to @Ger_space's efforts, Kerbal Konstructs works great these days (especially if you are not also running Kopernicus). @Omega482's statics are relatively lightweight as well since they recycle stock textures (although they manage to look much better than on the stock buildings somehow). These look great - I will put Tanegashima and the Pacific Spaceport high on my list because to of the surrounding hills and mountains. In the mean time, check out Tanegashima on Google Earth, it actually has some pretty neat 3D models of the space center. -
Terrainium - World building experiments
Nightside replied to Nightside's topic in KSP1 Mod Development
MAHIA LC-1 - Download coming soon... (Note: 1 of these 3 pics is not from KSP) -
@Omega482, thanks for the tip on adding Variants to your statics. With a couple of MM patches I've got the right stuff to almost finish my take on the Mahia Launch Complex. It works greats for all the buildings I've tried so far, but with the straight road sections it doesn't work, because the gutters and pipes remain. Do you recall what the transform name is for those? Actually it would be cool to have just the pipes alone as well.
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Robots don’t have genders, even if they are made to look masculine or feminine.
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I think I see a Barometer and a Gravioli Detector on there too!
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Nightside replied to Ger_space's topic in KSP1 Mod Releases
I usually use Vessel Mover to locate and work on statics. -
Hopefully Ariane 6 will feature some better cameras.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Nightside replied to Ger_space's topic in KSP1 Mod Releases
Wow that is really cool, your stuff looks great! It might be nice to have variants without the hex-bases for tight layouts. -
A puffer vest with buttons no less.
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Yeah that’s the one. Hard to say how close the guy is to the Raptor, he is probably not right underneath it.
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The picture claims he is 6’ but you can see he is standing on his tip toes. edit: you probably meant that photo from earlier.
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Can I Use Kerbal Konstructs To Edit Stock KSC?
Nightside replied to boofzilla's topic in KSP1 Mods Discussions
Yes! For some buildings. Yes, I think there is a camara angle setting, though I haven’t used it. As for the issue of completely replacing the KSC, I am not sure but I would love to do that in my game. -
Awesome! I can’t wait to try it! Will it use Textures Unlimited for maximum shininess?
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
Nightside replied to Nertea's topic in KSP1 Mod Development
I’m seeing what you see. -
Real Solar System works fine in 1.4 and on. However it does not use Sigma Dimensions because it is already real size
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Nightside replied to Ger_space's topic in KSP1 Mod Releases
Make your own flat spot with a mapDecal. that said, there are many real world runways built on fill by the water so it’s not a bad idea...